Nehon
6a467ecb53
Added gpu profiling to Renderer and all the GL backends except ios
8 years ago
javasabr
90649456e0
added checking property existing.
8 years ago
javasabr
b3ecb134ef
reverted the name of the logger field.
8 years ago
javasabr
d468c20fba
implemented LWJGL3 BufferAllocator
8 years ago
javasabr
1f9a5cd028
for prev commit
8 years ago
javasabr
544d94aed7
implemented supporting the OffscreenSurface context.
8 years ago
javasabr
06258a6ddc
fixed crashes
8 years ago
javasabr
ddfa6e703a
updated the window implementation
8 years ago
javasabr
190f30afe5
added supporting window icons for LWJGL3
8 years ago
Sebastian Weiß
4e79ccfa68
changed source compatibility only for lwjgl3
8 years ago
Sebastian Weiß
ed68a7b749
fixed formatting 2
8 years ago
Sebastian Weiß
dccec876c5
fixed formatting
8 years ago
Sebastian Weiß
e8f76d43fe
implemented all changes regarding OpenCL (and some missing stuff)
8 years ago
Sebastian Weiß
e40ebdc5c6
updated GL and AL
8 years ago
Sebastian Weiß
6ad6f658b0
updated lwjgl version to the 3.0.0 release
8 years ago
Michael Braunstingl
d39b780fa5
Added RenderState.BlendMode.Custom
...
BlendMode.Custom allows glBlendFuncSeparate() calls.
8 years ago
shamanDevel
46db6d95f8
Added getter method for the device associated with a command queue
9 years ago
shamanDevel
eb07d69cd8
missing toString() methods added
9 years ago
shamanDevel
e5e5128a65
Fixed Program.getBinary() for LWJGL3
9 years ago
shamanDevel
dd22ebefdd
Implemented Program.getBinary() with Jocl.
...
The program cache now also works with Jocl.
Thanks to @gouessej for his help.
9 years ago
shamanDevel
bd491dc416
removed fixmes
9 years ago
shamanDevel
e32ebe11bb
fixed context creation for LWJGL3
9 years ago
shamanDevel
732e75fba6
fixed unmapping of buffer objects and an error in setArg in Lwjgl3's Kernel
9 years ago
shamanDevel
4e55e0e5a0
added library for Matrix3f, fixed some bugs
9 years ago
shamanDevel
c162d474c7
added matrix support for kernel arguments (mapped to float16)
9 years ago
shamanDevel
9a3dce2fb3
OpenGL/CL sharing is not working with lwjgl3. It seems that the context is set up the wrong way.
...
For now, disable the sharing methods.
Also retrieving the program binaries is disabled, the current implementation would throw a segfault.
9 years ago
shamanDevel
5e098b0493
worked on LWJGL3 support
9 years ago
shamanDevel
bb15931fa2
started with context creation
9 years ago
Teencrusher
d1aae8d479
Added support to glBlendEquation for renderes implementing GL2, and material loading support
9 years ago
Kirill Vainer
a8aabac1c9
fix issue #441
9 years ago
Jan Ivenz
c6143ae640
Rendering depth to texture arrays.
9 years ago
javasabr
85e284a7b0
moved the magic number to constant
9 years ago
javasabr
7a3a0627c2
fixed the scroll of mouse and the buffer overflow.
9 years ago
javasabr
b5b6ebd97c
fixed the input of chars for UI.
9 years ago
Daniel Johansson
763763503b
Updated lwjgl dependencies to version 3.0.0b
9 years ago
Kirill Vainer
eada244b34
lwjgl3: re-enable native loading for native bullet
9 years ago
Kirill Vainer
e541a5a147
lwjgl3: start jME3 on main thread (needed for mac)
9 years ago
Kirill Vainer
c77905a4a3
lwjgl3: fix syntax error
9 years ago
Kirill Vainer
91974a6800
lwjgl3: use lwjgl's native loader
9 years ago
Kirill Vainer
2ca55c8b3a
LWJGL3 improvements
...
* Added key remapping for GLFW key constants
* Rename AppSettings.getGammaCorrection() to isGammaCorrection()
* Use LWJGL3 artifacts from maven
* Minor compatibility changes for LWJGL 3.0.0b
* Fixed some minor bugs in LwjglWindow
9 years ago
Daniel Johansson
5e8f5e6a1f
Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.
9 years ago
Daniel Johansson
14349695a9
The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now.
9 years ago
Daniel Johansson
f470637361
Fixed a build issue regarding lwjgl 3.x by now using 3.0.0a for longer stability as 3.0.0b-SNAPSHOT is a moving target and APIs are changing constantly.
9 years ago
Daniel Johansson
c375974a9a
Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class.
9 years ago
Daniel Johansson
30cdca7ad7
Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key.
...
Moved LWJGL 3.x repository definition to build.grade in that module.
Fixed an issue where frame rate limit would cause GLFW frequency window hint to be set rather than use a software limiter.
Removed LWJGLTimer for lwjgl3 module, no need for it any more, we'll just use the NanoTimer.
Removed LWJGLCanvas for lwjgl3 module, can't implement this so we'll leave it for now.
9 years ago
Daniel Johansson
d8e964b2f0
Added copyright headers to some files.
9 years ago
Daniel Johansson
b68035570d
Removed a TODO note and added key count implementation (rough for now).
9 years ago
Daniel Johansson
66e0e7053c
Fixed an issue where GLFW would not accept window focus again due to event polling not running.
9 years ago
Daniel Johansson
971b9524bd
Fixed an issue with the GLFW mouse input coordinates not being mapped correctly.
...
Renamed input classes to GlfwXXX.
9 years ago
Daniel Johansson
8f77dca931
Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW.
9 years ago