Commit Graph

689 Commits (5144c99dcdb880d28d40f8fce6c3d9b8b72c834c)

Author SHA1 Message Date
nor..om 28bb74fa95 add dot 12 years ago
nor..67 3aa478ffde - add javadoc link to SimpleApplication in Application 12 years ago
nor..67 da58611fc7 - add clarification about Application/SimpleApplication to javadoc 12 years ago
rem..om 3a809e61f5 BatchNode now properly unbatch subgraph when a Node is removed from it 12 years ago
rem..om e3236e20b4 BatchNode now updates its geometric state right after batching. 12 years ago
rem..om c6d659684e BatchNode and physics : Reverted previous change and made the batchNode batch geom to ignore physics. 12 years ago
nor..67 4f02b407cf - remove usage of Box mesh constructor with position from BasicGame template 12 years ago
rem..om 17b53db1aa Changed all NullPointerException in ShaderSource to IllegalArgumentException 12 years ago
rem..om 39d0939879 MotionEvent upVector is now defaulted to Y axis 12 years ago
Zer..om 2f886846c8 Updated SettingsDialog with an improved layout (including labels for the options), i18n via a resource bundle, and a more sensible list of windowed mode screen resolutions. You can also now specify a minimum width and height in the app settings and it will not let you select a mode smaller than that. 12 years ago
PSp..om 4c2579d0bf Added a getter for the state manager's Application. 12 years ago
rem..om 7722b7b09d Cinematic, added an enqueueEvent method that allow to stack events without knowing their duration. 12 years ago
rem..om 01bf1ca843 Fixed 2 issues with shadows : 12 years ago
rem..om 7e43015f3c Removed cos2,sin2 and reduceAngle from FastMath as they were unused and confusing, and somehow buggy. 12 years ago
rem..om 8a4b204154 fixed issue 461 12 years ago
rem..om a330f83a2d fixed issue 418 12 years ago
nor..67 9d88420dd3 - Quaternion javadoc fix, thanks to @marcodezeeuw 12 years ago
rem..om c86c692ae9 Applied Javadoc patch for ColorRGBA thanks to jonathan.pikalek 12 years ago
nor..67 53807571a6 - Quaternion javadoc fix, thanks to @JesperSmith 12 years ago
PSp..om fbb0bcff37 Added an accessor for accessing the current GeometryComparator 12 years ago
PSp..om 8ce28cbc04 Added an accessor for getting the list's comparator. 12 years ago
PSp..om 6ec55f097f Removing the accidental method addition (simulateEvent) 12 years ago
rem..om 157fb96141 DirectionalLight shadows now work properly when the view cam is in parallel projection 12 years ago
iwg..ic dd46be3688 Add support for multiple folder storage types for getStorageFolder 12 years ago
rem..om 22a18c5ba4 Fixed issue int RnederManager.proeloadScene that was causing failure when attempting to load CPU usage buffers to the GPU 12 years ago
rem..om 6a455731c7 Cinematic, made sure an event is properly initialized when added during playback 12 years ago
dan..om eea91e0b20 - Fix to sphericalToCartesian and related methods that checks if store is null. If it is, store is created internally. 12 years ago
rem..om b88350a069 All shadow renderers/filters are now properly savables 12 years ago
rem..om 6bd3ff2f29 BufferUtils now use java 5 compliant code to find if a Buffer is direct 12 years ago
Zer..om 219af0f9f4 Updated AppState Javadoc. 12 years ago
rem..om d8213d15b6 SoundEvent now sets the underlying audioNode to not be positional 12 years ago
Sha..rd 2e35519182 * Nifty will now set the BitmapText base color instead of using the material's color (which could override the color of the shared font) 12 years ago
Zer..om 99bf4248df Fixed the toggling of stats display on/off to also remove the shading behind. 12 years ago
Sha..rd ffa0639580 * Fix issue 526 12 years ago
Sha..rd 0229a54b5e * Fixed some "throw new NullPointerException" statements and replaced with IllegalArgumentException 12 years ago
Sha..rd 7dae4d5238 * Fix issue 551 12 years ago
rem..om 78d1754df1 Implemented proper frustum culling for the shadow post pass. 12 years ago
rem..om 116c7161f7 Added a workaround the incomplete draw buffer in basicShadowRenderer 12 years ago
rem..om 3a2d25ce30 One can now remove a cinematic event from a cinematic 12 years ago
Zer..om cb079b48c0 Added code to darken the area behind the stats display so it can be read even over a light background. This can be turned off by calling setDarkenBehind(false) on the StatsAppState 12 years ago
rem..om 0dadaa80f5 Shadow system refactoring. 12 years ago
PSp..om 4458603c7e Attempt to make the isParallelProjection() flag better 12 years ago
PSp..om b9274a3ed2 Added Rectangle.toString() 12 years ago
PSp..om bf782ac840 Just fixing a typo in a comment. 12 years ago
PSp..om 4610dbdacc Added a form of line wrap mode that does a hard 12 years ago
PSp..om 580579285b Added a getter for size since it's the only way 12 years ago
rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
rem..om 89608f3fd5 fixed material param settings in PssmShadowRenderer 12 years ago
rem..om 76dcabae66 Added proper documentation for camera.getWorldCoordinates 12 years ago
rem..om 7271bf4de7 Made the PSSmRenderer stop to create a new matrix for each split on every frame 12 years ago