- remove usage of Box mesh constructor with position from BasicGame template
- deprecate Box mesh constructor with position and add cause to javadoc - BOOYA git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10064 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -95,11 +95,15 @@ public class Box extends AbstractBox {
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* the given amount in <em>each</em> direction. So, for example, a box
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* with extent of 0.5 would be the unit cube.
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*
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* @Deprecated: Due to constant confusion of geometry centers and the center
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* of the box mesh this method has been deprecated.
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*
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* @param center the center of the box.
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* @param x the size of the box along the x axis, in both directions.
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* @param y the size of the box along the y axis, in both directions.
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* @param z the size of the box along the z axis, in both directions.
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*/
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@Deprecated
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public Box(Vector3f center, float x, float y, float z) {
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super();
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updateGeometry(center, x, y, z);
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@ -21,7 +21,7 @@ public class Main extends SimpleApplication {
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@Override
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public void simpleInitApp() {
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Box b = new Box(Vector3f.ZERO, 1, 1, 1);
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Box b = new Box(1, 1, 1);
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Geometry geom = new Geometry("Box", b);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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