shadowislord
47e1c336e6
XMLImporter: make sure to close stream if exception occurs
2015-02-28 18:29:38 -05:00
shadowislord
bbbcd8eba5
Android Images: deprecate classes that won't be used in 3.1
2015-02-28 18:28:35 -05:00
shadowislord
9b13b34bd5
RenderManager: cleanup viewport computation (related to PR #217 )
2015-02-28 16:46:52 -05:00
shadowislord
f2cd1334ec
jme3tools.converters: remove deprecated classes
2015-02-28 16:41:24 -05:00
shadowislord
ca497f458a
AssetManager ImplHandler: synchronized access in clearCache()
2015-02-28 16:40:32 -05:00
shadowislord
a7765cfb63
com.jme3.asset.plugins: javadoc additions
2015-02-28 16:39:12 -05:00
shadowislord
c6317cc531
com.jme3.asset.cache: javadoc fixes
2015-02-28 16:38:11 -05:00
shadowislord
938dc3640b
AnimControl: fix javadoc
2015-02-28 16:37:26 -05:00
shadowislord
90925e3968
AssetManager: javadoc, cleanup, new method
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* Move *cache* methods up into the AssetManager interface from DesktopAssetManager
* Fix various incorrect javadoc
* Add new method to load an asset from an InputStream
* Restructure DesktopAssetManager.loadAsset() to make it less monolithic
2015-02-28 16:34:55 -05:00
Kirill Vainer
f7624be761
Merge pull request #217 from nhansen1/master
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Fix for incorrect viewport sizes
2015-02-27 22:33:08 -05:00
Nehon
56aabe3fac
Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated.
2015-02-27 18:38:44 +01:00
Erlend Sogge Heggen
b0b62cb467
Update CONTRIBUTING.md
2015-02-27 18:15:24 +01:00
Erlend Sogge Heggen
bebabb32c8
Update CONTRIBUTING.md
2015-02-27 18:12:11 +01:00
Rémy Bouquet
45c3776395
Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState
2015-02-27 08:32:40 +01:00
Rémy Bouquet
74e4b9823a
Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable()
2015-02-27 08:29:43 +01:00
Nicholas Hansen
6bb5fcfb04
Fix for incorrect viewport sizes
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Fixed an issue where viewport sizes could be a pixel smaller in either
dimension in certain situations. This caused gaps to appear between
adjacent viewports at certain resolutions.
Forum Reference:
http://hub.jmonkeyengine.org/t/fix-for-rounding-errors-in-viewport-dimensions/31751
2015-02-27 12:25:04 +10:00
Kirill Vainer
01f673c826
Merge pull request #216 from NemesisMate/patch-2
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Fixed BufferUnderflowException
2015-02-26 10:32:49 -05:00
NemesisMate
2aa6f9f521
Fixed BufferUnderflowException
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Fixed the exception occurring when using this serializer. More commented here:
http://hub.jmonkeyengine.org/t/savableserializer-and-client-bufferunderflowexception/31774
2015-02-26 14:41:29 +01:00
shadowislord
ee151af5d2
iOS: use generic GLRenderer (untested)
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- many methods are stubs .. may need some cleanup later on the native code side.
2015-02-25 23:20:42 -05:00
Kirill Vainer
f0998d14d0
GLRenderer: support limited NPOT on iOS
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See this:
https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_2D_limited_npot.txt
Note that NPOT is still not available on cubemaps or 3D textures, however this is fairly uncommon.
2015-02-25 10:45:39 -05:00
shadowislord
331e71f261
SinglePass Lighting: fix colorramp feature
2015-02-24 23:09:38 -05:00
shadowislord
d3b71cd946
OgreXML material loading: some material state was not reset, causing it to leak to other models
2015-02-24 22:09:57 -05:00
shadowislord
4c69cc00a6
SP / MP Lighting: render ambient color if no lights or only ambient lights
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- Prevents "invisible model" bug if there are no lights
2015-02-24 21:53:55 -05:00
shadowislord
32e56351df
Material.preload(): fix incorrect param names being uploaded (w/o prefix)
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- This would cause garbage uniforms to be allocated when testing for HW skinning
2015-02-24 21:52:42 -05:00
shadowislord
3a19a2bb12
Shader: make sure uniform name starts with either m_ or g_
2015-02-24 21:52:00 -05:00
shadowislord
fd0832af98
SinglePass Lighting: fix light color not being used for specular highlight
2015-02-24 21:50:45 -05:00
shadowislord
957801ea12
SinglePass Lighting: Comment out color ramp - doesn't seem to work
2015-02-24 21:50:03 -05:00
shadowislord
550255b1d5
HttpZipLocator: fix unsupported exception on HTTPS URLs
2015-02-24 21:49:06 -05:00
shadowislord
02322d04cc
J3MLoader: fix negative signs ("-") inside mat params
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- Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value
2015-02-24 20:36:24 -05:00
Kirill Vainer
5508dc05f5
Merge pull request #196 from Bebul/collideWithOptimization
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Collide with optimization
2015-02-24 13:21:40 -05:00
Bebul
75a801f0f7
CollideWith optimization with CollisionResult allocation avoided
2015-02-24 18:02:29 +01:00
Normen Hansen
3aa8aed142
- add/remove multiple physics controls via PhysicsSpace.add / .remove
2015-02-24 11:10:00 +01:00
Rémy Bouquet
6fdf0dffd3
Merge pull request #211 from Bebul/optimizeRenderShadow
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Optimize RenderShadow to use scene hierarchy for culling
2015-02-23 21:52:59 +01:00
shadowislord
621f6de083
Terrain GLSL shader: fix incorrect glsllib import
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- (PhongLighting -> BlinnPhongLighting)
2015-02-22 16:51:50 -05:00
shadowislord
2f86e0c17b
Delete TestTriangleStrip
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- since triangle stripper was removed, this test was not compiling
2015-02-22 16:04:01 -05:00
shadowislord
14ff6e4f29
SinglePass Lighting: support two sided lighting
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- also added test case with both regular per pixel lighting and bump mapping
- NOTE: two sided lighting is not supported with vertex lighting
2015-02-22 15:47:56 -05:00
shadowislord
270f4957ef
SinglePass Lighting: fix GLSL syntax error when parallax mapping is used
2015-02-22 15:45:23 -05:00
shadowislord
d6a4ba41b4
Image: request mipmaps to be re-generated if image data is modified
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- fixes ImageRaster modification not updating mipmaps bug
2015-02-22 15:43:54 -05:00
shadowislord
50f0eca3e6
Skeletal Animation: remove shared mesh support
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- shared meshes in J3O / OgreXML are automatically de-shared on import, so this functionality is no longer used in the engine
2015-02-22 15:42:48 -05:00
shadowislord
5760a48eea
Skeletal Animation: remove deprecated SkeletonControl ctor
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- it is not useful, because targets / materials are gathered on every update() call
2015-02-22 15:41:10 -05:00
shadowislord
c5359c7359
Animation Track interface: add getKeyFrameTimes() method
2015-02-22 12:49:31 -05:00
shadowislord
d281920e60
GLSL Lighting Lib: fix flickering on directional lights in sRGB mode
2015-02-22 12:47:55 -05:00
Nehon
7037d8cc62
Changed j3o icon
2015-02-22 14:22:05 +01:00
Nehon
00e939b32b
SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
2015-02-22 14:12:31 +01:00
Nehon
160aa13942
Complete SDK icons overhaul.
2015-02-22 13:01:11 +01:00
shadowislord
9d715cdd2b
Lighting GLSL library: use inverse square falloff for lighting in sRGB mode
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- It is a slightly modified equation that actually terminates the light's influence at the light radius
2015-02-21 22:50:29 -05:00
shadowislord
4e7d7fd2f1
GLRenderer: inject SRGB define if texture linearization is enabled
2015-02-21 15:52:42 -05:00
shadowislord
8b300f5109
jME3 tools: delete triangle stripper
2015-02-21 15:43:26 -05:00
shadowislord
9759e24961
OgreXML materials: inherit more parameters from TextureKey
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Allows modifying the key in a AssetLoadListener to modify the anisotropic filter
2015-02-21 15:40:42 -05:00
shadowislord
9ad1992681
SimpleWaterProcessor: Use linear filtering for reflection / refraction textures
2015-02-21 15:39:58 -05:00