* Prevent crash when material technique has no world bindings defined. Fixes issue 454
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9129 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
230398c45b
commit
b53a825d35
@ -1,262 +1,263 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.material;
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import com.jme3.asset.AssetManager;
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import com.jme3.export.*;
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import com.jme3.shader.*;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.logging.Logger;
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/**
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* Represents a technique instance.
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*/
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public class Technique implements Savable {
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private static final Logger logger = Logger.getLogger(Technique.class.getName());
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private TechniqueDef def;
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private Material owner;
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private ArrayList<Uniform> worldBindUniforms;
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private DefineList defines;
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private Shader shader;
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private boolean needReload = true;
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/**
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* Creates a new technique instance that implements the given
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* technique definition.
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*
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* @param owner The material that will own this technique
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* @param def The technique definition being implemented.
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*/
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public Technique(Material owner, TechniqueDef def) {
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this.owner = owner;
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this.def = def;
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if (def.isUsingShaders()) {
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this.worldBindUniforms = new ArrayList<Uniform>();
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this.defines = new DefineList();
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}
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}
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/**
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* Serialization only. Do not use.
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*/
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public Technique() {
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}
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/**
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* Returns the technique definition that is implemented by this technique
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* instance.
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*
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* @return the technique definition that is implemented by this technique
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* instance.
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*/
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public TechniqueDef getDef() {
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return def;
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}
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/**
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* Returns the shader currently used by this technique instance.
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* <p>
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* Shaders are typically loaded dynamically when the technique is first
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* used, therefore, this variable will most likely be null most of the time.
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*
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* @return the shader currently used by this technique instance.
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*/
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public Shader getShader() {
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return shader;
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}
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/**
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* Returns a list of uniforms that implements the world parameters
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* that were requested by the material definition.
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*
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* @return a list of uniforms implementing the world parameters.
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*/
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public List<Uniform> getWorldBindUniforms() {
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return worldBindUniforms;
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}
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/**
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* Called by the material to tell the technique a parameter was modified
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*/
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void notifySetParam(String paramName, VarType type, Object value) {
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String defineName = def.getShaderParamDefine(paramName);
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if (defineName != null) {
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defines.set(defineName, type, value);
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needReload = true;
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}
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if (shader != null) {
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updateUniformParam(paramName, type, value);
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}
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}
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/**
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* Called by the material to tell the technique a parameter was cleared
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*/
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void notifyClearParam(String paramName) {
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String defineName = def.getShaderParamDefine(paramName);
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if (defineName != null) {
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defines.remove(defineName);
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needReload = true;
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}
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if (shader != null) {
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if (!paramName.startsWith("m_")) {
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paramName = "m_" + paramName;
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}
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shader.removeUniform(paramName);
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}
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}
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void updateUniformParam(String paramName, VarType type, Object value, boolean ifNotOwner) {
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Uniform u = shader.getUniform(paramName);
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// if (ifNotOwner && u.getLastChanger() == owner)
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// return;
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switch (type) {
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case Texture2D: // fall intentional
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case Texture3D:
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case TextureArray:
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case TextureCubeMap:
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case Int:
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u.setValue(VarType.Int, value);
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break;
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default:
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u.setValue(type, value);
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break;
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}
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// u.setLastChanger(owner);
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}
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void updateUniformParam(String paramName, VarType type, Object value) {
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updateUniformParam(paramName, type, value, false);
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}
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/**
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* Returns true if the technique must be reloaded.
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* <p>
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* If a technique needs to reload, then the {@link Material} should
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* call {@link #makeCurrent(com.jme3.asset.AssetManager) } on this
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* technique.
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*
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* @return true if the technique must be reloaded.
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*/
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public boolean isNeedReload() {
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return needReload;
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}
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/**
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* Prepares the technique for use by loading the shader and setting
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* the proper defines based on material parameters.
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*
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* @param assetManager The asset manager to use for loading shaders.
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*/
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public void makeCurrent(AssetManager assetManager) {
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// check if reload is needed..
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if (def.isUsingShaders()) {
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DefineList newDefines = new DefineList();
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Collection<MatParam> params = owner.getParams();
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for (MatParam param : params) {
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String defineName = def.getShaderParamDefine(param.getName());
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if (defineName != null) {
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newDefines.set(defineName, param.getVarType(), param.getValue());
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}
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}
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if (!needReload && defines.getCompiled().equals(newDefines.getCompiled())) {
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newDefines = null;
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// defines have not been changed..
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} else {
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defines.clear();
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defines.addFrom(newDefines);
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// defines changed, recompile needed
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loadShader(assetManager);
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}
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}
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}
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private void loadShader(AssetManager manager) {
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// recompute define list
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DefineList allDefines = new DefineList();
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allDefines.addFrom(def.getShaderPresetDefines());
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allDefines.addFrom(defines);
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ShaderKey key = new ShaderKey(def.getVertexShaderName(),
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def.getFragmentShaderName(),
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allDefines,
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def.getShaderLanguage());
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shader = manager.loadShader(key);
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if (shader == null) {
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logger.warning("Failed to reload shader!");
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return;
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}
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// refresh the uniform links
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//owner.updateUniformLinks();
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// register the world bound uniforms
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worldBindUniforms.clear();
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for (UniformBinding binding : def.getWorldBindings()) {
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Uniform uniform = shader.getUniform("g_" + binding.name());
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uniform.setBinding(binding);
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if (uniform != null) {
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worldBindUniforms.add(uniform);
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}
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}
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needReload = false;
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}
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public void write(JmeExporter ex) throws IOException {
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(def, "def", null);
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// TODO:
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// oc.write(owner, "owner", null);
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oc.writeSavableArrayList(worldBindUniforms, "worldBindUniforms", null);
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oc.write(defines, "defines", null);
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oc.write(shader, "shader", null);
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}
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public void read(JmeImporter im) throws IOException {
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InputCapsule ic = im.getCapsule(this);
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def = (TechniqueDef) ic.readSavable("def", null);
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worldBindUniforms = ic.readSavableArrayList("worldBindUniforms", null);
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defines = (DefineList) ic.readSavable("defines", null);
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shader = (Shader) ic.readSavable("shader", null);
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//if (shader != null)
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// owner.updateUniformLinks();
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}
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}
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.material;
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import com.jme3.asset.AssetManager;
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import com.jme3.export.*;
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import com.jme3.shader.*;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.logging.Logger;
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/**
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* Represents a technique instance.
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*/
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public class Technique implements Savable {
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private static final Logger logger = Logger.getLogger(Technique.class.getName());
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private TechniqueDef def;
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private Material owner;
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private ArrayList<Uniform> worldBindUniforms;
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private DefineList defines;
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private Shader shader;
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private boolean needReload = true;
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/**
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* Creates a new technique instance that implements the given
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* technique definition.
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*
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* @param owner The material that will own this technique
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* @param def The technique definition being implemented.
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*/
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public Technique(Material owner, TechniqueDef def) {
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this.owner = owner;
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this.def = def;
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if (def.isUsingShaders()) {
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this.worldBindUniforms = new ArrayList<Uniform>();
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this.defines = new DefineList();
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}
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}
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/**
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* Serialization only. Do not use.
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*/
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public Technique() {
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}
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/**
|
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* Returns the technique definition that is implemented by this technique
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* instance.
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*
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* @return the technique definition that is implemented by this technique
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* instance.
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*/
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public TechniqueDef getDef() {
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return def;
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}
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/**
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* Returns the shader currently used by this technique instance.
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* <p>
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* Shaders are typically loaded dynamically when the technique is first
|
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* used, therefore, this variable will most likely be null most of the time.
|
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*
|
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* @return the shader currently used by this technique instance.
|
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*/
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public Shader getShader() {
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return shader;
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}
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|
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/**
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* Returns a list of uniforms that implements the world parameters
|
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* that were requested by the material definition.
|
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*
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* @return a list of uniforms implementing the world parameters.
|
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*/
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public List<Uniform> getWorldBindUniforms() {
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return worldBindUniforms;
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}
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/**
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* Called by the material to tell the technique a parameter was modified
|
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*/
|
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void notifySetParam(String paramName, VarType type, Object value) {
|
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String defineName = def.getShaderParamDefine(paramName);
|
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if (defineName != null) {
|
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defines.set(defineName, type, value);
|
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needReload = true;
|
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}
|
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if (shader != null) {
|
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updateUniformParam(paramName, type, value);
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}
|
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}
|
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|
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/**
|
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* Called by the material to tell the technique a parameter was cleared
|
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*/
|
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void notifyClearParam(String paramName) {
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String defineName = def.getShaderParamDefine(paramName);
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if (defineName != null) {
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defines.remove(defineName);
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needReload = true;
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}
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if (shader != null) {
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if (!paramName.startsWith("m_")) {
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paramName = "m_" + paramName;
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}
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shader.removeUniform(paramName);
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}
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}
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void updateUniformParam(String paramName, VarType type, Object value, boolean ifNotOwner) {
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Uniform u = shader.getUniform(paramName);
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|
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// if (ifNotOwner && u.getLastChanger() == owner)
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// return;
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|
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switch (type) {
|
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case Texture2D: // fall intentional
|
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case Texture3D:
|
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case TextureArray:
|
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case TextureCubeMap:
|
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case Int:
|
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u.setValue(VarType.Int, value);
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break;
|
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default:
|
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u.setValue(type, value);
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break;
|
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}
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// u.setLastChanger(owner);
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}
|
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|
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void updateUniformParam(String paramName, VarType type, Object value) {
|
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updateUniformParam(paramName, type, value, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the technique must be reloaded.
|
||||
* <p>
|
||||
* If a technique needs to reload, then the {@link Material} should
|
||||
* call {@link #makeCurrent(com.jme3.asset.AssetManager) } on this
|
||||
* technique.
|
||||
*
|
||||
* @return true if the technique must be reloaded.
|
||||
*/
|
||||
public boolean isNeedReload() {
|
||||
return needReload;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares the technique for use by loading the shader and setting
|
||||
* the proper defines based on material parameters.
|
||||
*
|
||||
* @param assetManager The asset manager to use for loading shaders.
|
||||
*/
|
||||
public void makeCurrent(AssetManager assetManager) {
|
||||
// check if reload is needed..
|
||||
if (def.isUsingShaders()) {
|
||||
DefineList newDefines = new DefineList();
|
||||
Collection<MatParam> params = owner.getParams();
|
||||
for (MatParam param : params) {
|
||||
String defineName = def.getShaderParamDefine(param.getName());
|
||||
if (defineName != null) {
|
||||
newDefines.set(defineName, param.getVarType(), param.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
if (!needReload && defines.getCompiled().equals(newDefines.getCompiled())) {
|
||||
newDefines = null;
|
||||
// defines have not been changed..
|
||||
} else {
|
||||
defines.clear();
|
||||
defines.addFrom(newDefines);
|
||||
// defines changed, recompile needed
|
||||
loadShader(assetManager);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void loadShader(AssetManager manager) {
|
||||
// recompute define list
|
||||
DefineList allDefines = new DefineList();
|
||||
allDefines.addFrom(def.getShaderPresetDefines());
|
||||
allDefines.addFrom(defines);
|
||||
|
||||
ShaderKey key = new ShaderKey(def.getVertexShaderName(),
|
||||
def.getFragmentShaderName(),
|
||||
allDefines,
|
||||
def.getShaderLanguage());
|
||||
shader = manager.loadShader(key);
|
||||
if (shader == null) {
|
||||
logger.warning("Failed to reload shader!");
|
||||
return;
|
||||
}
|
||||
|
||||
// refresh the uniform links
|
||||
//owner.updateUniformLinks();
|
||||
|
||||
// register the world bound uniforms
|
||||
worldBindUniforms.clear();
|
||||
if (def.getWorldBindings() != null) {
|
||||
for (UniformBinding binding : def.getWorldBindings()) {
|
||||
Uniform uniform = shader.getUniform("g_" + binding.name());
|
||||
uniform.setBinding(binding);
|
||||
if (uniform != null) {
|
||||
worldBindUniforms.add(uniform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
needReload = false;
|
||||
}
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(def, "def", null);
|
||||
// TODO:
|
||||
// oc.write(owner, "owner", null);
|
||||
oc.writeSavableArrayList(worldBindUniforms, "worldBindUniforms", null);
|
||||
oc.write(defines, "defines", null);
|
||||
oc.write(shader, "shader", null);
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
def = (TechniqueDef) ic.readSavable("def", null);
|
||||
worldBindUniforms = ic.readSavableArrayList("worldBindUniforms", null);
|
||||
defines = (DefineList) ic.readSavable("defines", null);
|
||||
shader = (Shader) ic.readSavable("shader", null);
|
||||
//if (shader != null)
|
||||
// owner.updateUniformLinks();
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user