git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9143 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
8652b1f759
commit
3fa629053a
@ -1,338 +0,0 @@ |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.app.android; |
||||
|
||||
import android.app.Activity; |
||||
import android.app.AlertDialog; |
||||
import android.content.DialogInterface; |
||||
import com.jme3.app.AndroidHarness; |
||||
import com.jme3.app.Application; |
||||
import com.jme3.font.BitmapFont; |
||||
import com.jme3.font.BitmapText; |
||||
import com.jme3.input.TouchInput; |
||||
import com.jme3.input.android.AndroidInput; |
||||
import com.jme3.input.controls.TouchListener; |
||||
import com.jme3.input.controls.TouchTrigger; |
||||
import com.jme3.input.event.TouchEvent; |
||||
import com.jme3.renderer.RenderManager; |
||||
import com.jme3.renderer.queue.RenderQueue.Bucket; |
||||
import com.jme3.scene.Node; |
||||
import com.jme3.scene.Spatial.CullHint; |
||||
import com.jme3.system.AppSettings; |
||||
import com.jme3.system.JmeSystem; |
||||
import com.jme3.util.FastInteger; |
||||
import java.nio.CharBuffer; |
||||
import java.util.concurrent.atomic.AtomicBoolean; |
||||
import java.util.logging.Logger; |
||||
|
||||
|
||||
/** |
||||
* <code>AndroidApplication</code> extends the {@link com.jme3.app.Application} |
||||
* class to provide default functionality like a first-person camera, |
||||
* and an accessible root node that is updated and rendered regularly. |
||||
* It will display the current frames-per-second value on-screen. |
||||
* |
||||
* @deprecated Please use {@link AndroidHarness} instead. |
||||
*/ |
||||
@Deprecated |
||||
public abstract class AndroidApplication extends Application implements DialogInterface.OnClickListener, TouchListener |
||||
{ |
||||
protected final static Logger logger = Logger.getLogger(AndroidApplication.class.getName()); |
||||
|
||||
protected Node rootNode = new Node("Root Node"); |
||||
protected Node guiNode = new Node("Gui Node"); |
||||
protected float secondCounter = 0.0f; |
||||
protected BitmapText fpsText; |
||||
protected CharBuffer textBuf = CharBuffer.allocate(50); |
||||
protected char[] fpsBuf = new char[16]; |
||||
protected BitmapFont guiFont; |
||||
|
||||
protected Activity activity; |
||||
protected AndroidInput input; |
||||
protected final AtomicBoolean loadingFinished; |
||||
|
||||
public AndroidApplication() |
||||
{ |
||||
this(null, null); |
||||
} |
||||
|
||||
public AndroidApplication(Activity activity, AndroidInput input) |
||||
{ |
||||
super(); |
||||
this.activity = activity; |
||||
this.input = input; |
||||
|
||||
loadingFinished = new AtomicBoolean(false); |
||||
} |
||||
|
||||
@Override |
||||
public void start() |
||||
{ |
||||
// Set the correct xml parser driver for android
|
||||
System.setProperty("org.xml.sax.driver","org.xmlpull.v1.sax2.Driver"); |
||||
|
||||
if (settings == null) |
||||
{ |
||||
settings = new AppSettings(true); |
||||
} |
||||
|
||||
// Use vertex arrays for rendering
|
||||
settings.putBoolean("USE_VA", true); |
||||
// Verbose logging off
|
||||
settings.putBoolean("VERBOSE_LOGGING", false); |
||||
|
||||
//re-setting settings they can have been merged from the registry.
|
||||
setSettings(settings); |
||||
super.start(); |
||||
} |
||||
|
||||
|
||||
/** |
||||
* Retrieves guiNode |
||||
* @return guiNode Node object |
||||
* |
||||
*/ |
||||
public Node getGuiNode() { |
||||
return guiNode; |
||||
} |
||||
|
||||
/** |
||||
* Retrieves rootNode |
||||
* @return rootNode Node object |
||||
* |
||||
*/ |
||||
public Node getRootNode() { |
||||
return rootNode; |
||||
} |
||||
|
||||
|
||||
/** |
||||
* Attaches FPS statistics to guiNode and displays it on the screen. |
||||
* |
||||
*/ |
||||
public void loadFPSText() { |
||||
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
||||
fpsText = new BitmapText(guiFont, false); |
||||
fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0); |
||||
fpsText.setText("Frames per second"); |
||||
guiNode.attachChild(fpsText); |
||||
} |
||||
|
||||
@Override |
||||
public void initialize() |
||||
{ |
||||
// Create a default Android assetmanager before Application can create one in super.initialize();
|
||||
assetManager = JmeSystem.newAssetManager(null); |
||||
super.initialize(); |
||||
|
||||
guiNode.setQueueBucket(Bucket.Gui); |
||||
guiNode.setCullHint(CullHint.Never); |
||||
loadFPSText(); |
||||
viewPort.attachScene(rootNode); |
||||
guiViewPort.attachScene(guiNode); |
||||
|
||||
inputManager.addMapping("TouchEscape", new TouchTrigger(TouchInput.KEYCODE_BACK)); |
||||
inputManager.addListener(this, new String[]{"TouchEscape"}); |
||||
|
||||
// call user code
|
||||
init(); |
||||
|
||||
// Start thread for async load
|
||||
Thread t = new Thread(new Runnable() |
||||
{ |
||||
@Override |
||||
public void run () |
||||
{ |
||||
try |
||||
{ |
||||
// call user code
|
||||
asyncload(); |
||||
} |
||||
catch (Exception e) |
||||
{ |
||||
handleError("AsyncLoad failed", e); |
||||
} |
||||
loadingFinished.set(true); |
||||
} |
||||
}); |
||||
t.setDaemon(true); |
||||
t.start(); |
||||
} |
||||
|
||||
@Override |
||||
public void update() { |
||||
super.update(); // makes sure to execute AppTasks
|
||||
if (speed == 0 || paused) { |
||||
return; |
||||
} |
||||
|
||||
float tpf = timer.getTimePerFrame() * speed; |
||||
|
||||
secondCounter += timer.getTimePerFrame(); |
||||
int fps = (int) timer.getFrameRate(); |
||||
if (secondCounter >= 5.0f) { |
||||
textBuf.clear(); |
||||
textBuf.put("Frames per second: "); |
||||
FastInteger.toCharArray(fps, fpsBuf); |
||||
textBuf.put(fpsBuf); |
||||
textBuf.flip(); |
||||
fpsText.setText(textBuf); |
||||
secondCounter = 0.0f; |
||||
} |
||||
|
||||
// update states
|
||||
stateManager.update(tpf); |
||||
|
||||
// simple update and root node
|
||||
update(tpf); |
||||
rootNode.updateLogicalState(tpf); |
||||
guiNode.updateLogicalState(tpf); |
||||
rootNode.updateGeometricState(); |
||||
guiNode.updateGeometricState(); |
||||
|
||||
// render states
|
||||
stateManager.render(renderManager); |
||||
renderManager.render(tpf, context.isRenderable()); |
||||
render(renderManager); |
||||
stateManager.postRender(); |
||||
} |
||||
|
||||
public abstract void init(); |
||||
|
||||
public void update(float tpf) { |
||||
} |
||||
|
||||
public void render(RenderManager rm) { |
||||
} |
||||
|
||||
|
||||
/** |
||||
* Gets called by a different thread to allow |
||||
* async loading of assets. |
||||
* |
||||
* This means that update and rendering can already |
||||
* happen while some assets are still loading. |
||||
*/ |
||||
public void asyncload() |
||||
{ |
||||
|
||||
} |
||||
|
||||
/** |
||||
* Called when an error has occured. This is typically |
||||
* invoked when an uncought exception is thrown in the render thread. |
||||
* @param errorMsg The error message, if any, or null. |
||||
* @param t Throwable object, or null. |
||||
*/ |
||||
@Override |
||||
public void handleError(final String errorMsg, final Throwable t) |
||||
{ |
||||
|
||||
String s = ""; |
||||
if (t != null && t.getStackTrace() != null) |
||||
{ |
||||
for (StackTraceElement ste: t.getStackTrace()) |
||||
{ |
||||
s += ste.getClassName() + "." + ste.getMethodName() + "(" + + ste.getLineNumber() + ") "; |
||||
} |
||||
} |
||||
final String sTrace = s; |
||||
|
||||
logger.severe(t != null ? t.toString() : "Failed"); |
||||
logger.severe((errorMsg != null ? errorMsg + ": " : "") + sTrace); |
||||
activity.runOnUiThread(new Runnable() { |
||||
@Override |
||||
public void run() |
||||
{ |
||||
AlertDialog dialog = new AlertDialog.Builder(activity) |
||||
// .setIcon(R.drawable.alert_dialog_icon)
|
||||
.setTitle(t != null ? (t.getMessage() != null ? (t.getMessage() + ": " + t.getClass().getName()) : t.getClass().getName()) : "Exception") |
||||
.setPositiveButton("Kill", AndroidApplication.this) |
||||
.setMessage((errorMsg != null ? errorMsg + ": " : "") + sTrace) |
||||
.create(); |
||||
dialog.show(); |
||||
} |
||||
}); |
||||
|
||||
} |
||||
|
||||
|
||||
/** |
||||
* Called by the android alert dialog, terminate the activity and OpenGL rendering |
||||
* @param dialog |
||||
* @param whichButton |
||||
*/ |
||||
public void onClick(DialogInterface dialog, int whichButton) |
||||
{ |
||||
if (whichButton != -2) |
||||
{ |
||||
this.stop(true); |
||||
activity.finish(); |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Gets called by the InputManager on all touch/drag/scale events |
||||
*/ |
||||
@Override |
||||
public void onTouch(String name, TouchEvent evt, float tpf) |
||||
{ |
||||
switch(evt.getType()) |
||||
{ |
||||
|
||||
case KEY_UP: |
||||
activity.runOnUiThread(new Runnable() |
||||
{ |
||||
@Override |
||||
public void run() |
||||
{ |
||||
AlertDialog dialog = new AlertDialog.Builder(activity) |
||||
// .setIcon(R.drawable.alert_dialog_icon)
|
||||
.setTitle("Do you want to exit?") |
||||
.setPositiveButton("Yes", AndroidApplication.this) |
||||
.setNegativeButton("No", AndroidApplication.this) |
||||
.setMessage("Use your home key to bring this app into the background or Exit to terminate it.") |
||||
.create(); |
||||
dialog.show(); |
||||
} |
||||
}); |
||||
|
||||
|
||||
break; |
||||
|
||||
default: |
||||
break; |
||||
} |
||||
|
||||
} |
||||
|
||||
} |
@ -1,39 +0,0 @@ |
||||
package com.jme3.util.android; |
||||
|
||||
|
||||
import com.jme3.asset.AssetManager; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.scene.Spatial; |
||||
import com.jme3.texture.Texture; |
||||
import com.jme3.util.SkyFactory; |
||||
|
||||
/** |
||||
* <code>AndroidSkyFactory</code> creates a sky box spatial |
||||
* @author larynx, derived from SkyFactory and adapted for android |
||||
* @deprecated Use {@link SkyFactory} instead |
||||
*/ |
||||
@Deprecated |
||||
public class AndroidSkyFactory { |
||||
|
||||
public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) { |
||||
return SkyFactory.createSky(assetManager, texture, normalScale, sphereMap); |
||||
} |
||||
|
||||
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, |
||||
Texture up, Texture down, Vector3f normalScale) { |
||||
return SkyFactory.createSky(assetManager, west, east, north, south, up, down, normalScale); |
||||
} |
||||
|
||||
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, |
||||
Texture up, Texture down) { |
||||
return SkyFactory.createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ); |
||||
} |
||||
|
||||
public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) { |
||||
return SkyFactory.createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap); |
||||
} |
||||
|
||||
public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { |
||||
return SkyFactory.createSky(assetManager, textureName, sphereMap); |
||||
} |
||||
} |
Loading…
Reference in new issue