Commit Graph

3004 Commits (444558213a04c8bb011e2a45562d2c6f44ddbe61)
 

Author SHA1 Message Date
Kae..pl 27131024ee Bugfix: in mirror modifier not all vertex indexes were properly inverted when object was smooth. 12 years ago
nor..67 1ee8375d82 SDK: 12 years ago
nor..67 627f9b616a SDK: 12 years ago
nor..67 87bc55e0a7 SDK: 12 years ago
nor..67 6bf538d87b SDK: 12 years ago
rem..om f5622ffc1e SDK : Fixed EmitterShapePropertyEditor formatting when using a Box shape 12 years ago
nor..67 c6ac2b8dcd - fix in ModelImportTool project selection 12 years ago
nor..67 50833d51aa - update BasicGameTemplate zip 12 years ago
nor..67 0b65eba824 - remove junit reference from BasicGameTemplate 12 years ago
nor..67 40dd0ca2c1 - fix googlecode upload labels in release build script 12 years ago
nor..67 29cdb8b950 SDK: 12 years ago
nor..67 4ca72499eb - update android bullet natives 12 years ago
nor..67 c5933f0c84 - fix android native bullet build with bullet 2.80 12 years ago
nor..67 c328f5ab9a - more effective null check for TerrainLodControl 12 years ago
nor..67 2f7f270d6f - add null check to TerrainLodControl 12 years ago
nor..67 cbef9ab850 SDK: 12 years ago
nor..67 74620f16f8 SDK: 12 years ago
nor..67 686dbc65d6 SDK: 12 years ago
nor..67 8cc5b671fb SDK: 12 years ago
nor..67 8aa330f94f SDK: 12 years ago
nor..67 b545fffcbd SDK: 12 years ago
nor..67 d0bbaec461 SDK: 12 years ago
nor..67 5e4fc894e6 SDK: 12 years ago
nor..67 8349783b6f SDK: 12 years ago
nor..67 a49c4068de SDK: 12 years ago
nor..67 48bfbf0a65 SDK: 12 years ago
nor..67 076234eb54 SDK: 12 years ago
nor..67 cac4dd3e34 SDK: 12 years ago
nor..67 bb74e6b3bc SDK: 12 years ago
nor..67 25e93782e6 SDK: 12 years ago
nor..67 e1ec8628ec - change back update center icons due to labeling 12 years ago
nor..67 6bf64dcef7 - change update center icons 12 years ago
nor..67 bbc0e74330 - disable NetBeans Base update center by default 12 years ago
nor..67 20d960df9f - change build script so that RC2 is a different version for the installer system 12 years ago
rem..om d82953b7b8 test PSSM: set the light dirrection to a non failing value until the issue is fixed 12 years ago
nor..67 e755d17819 SDK: 12 years ago
nor..67 b9717e2faf SDK: 12 years ago
nor..67 3fadc2242f SDK: 12 years ago
nor..67 803acd4662 SDK: 12 years ago
nor..67 ef9ade64e8 SDK: 12 years ago
Kae..pl d4ddc2beeb Memory usage improvements: 12 years ago
nor..67 0b1681c29f SDK: 12 years ago
nor..67 8eb7c833e6 SDK: 12 years ago
Kae..pl 2148c256d3 Allowing only a single armature modifier and object animation modifier to be applied over an object. 12 years ago
Kae..pl 6e027bd51e Fixing a bug where applied armeture has no skeleton attached. 12 years ago
rem..om 281d38d609 RenderManager : Changed renderScene to reset the camera plane state to 0 (the first node to render is not always a root, it can be a sub part of the scene graph) and call renderSubScene. 12 years ago
iwg..ic 3afb803c68 Added check for sensor data accuracy to ignore data when sensor accuracy is unreliable. 12 years ago
bre..om 77a1ec09f8 moved terrainGrid normal recalculations out of the tile loading loop to run after all tiles have loaded 12 years ago
rem..om cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 12 years ago
PSp..om f0d4f86dd8 Updates to use logical ID mapping instead of names. 12 years ago