Commit Graph

4476 Commits (42f78727c849c794226cd109bb4effe66e350652)
 

Author SHA1 Message Date
Kae..pl 69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
nor..67 ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack 11 years ago
Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
Kae..pl 4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
Kae..pl f71490c7dd Updating blender sources to the most recent state. 11 years ago
rem..om af58df2fc0 Swich geometry sorting to tim sort. 11 years ago
rem..om aa5b782021 Swich geometry sorting to tim sort. 11 years ago
rem..om 75e82e47f2 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om bace22528f Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 years ago
rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 years ago
iwg..ic a0badf9d4c Add jar packaging for android native bullet builds 11 years ago
iwg..ic 766ebef96d WIP: Add support to build the Native Bullet for Android (only building, not packaging into jar file yet) 11 years ago
iwg..ic a8a664b76b Import commit 10930 from the experimental branch to support Bullet file list changes in the future (and fix build of Bullet 2.82) 11 years ago
iwg..ic 5453d4f5e9 Improve checking of when to download and unzip the source OpenAL Soft files 11 years ago
iwg..ic 5b2a661f56 Add support for downloading and building OpenAL Soft for native Android audio 11 years ago
iwg..ic 71938ff80d fix android.mk for OpenAL Soft build 11 years ago
iwg..ic 8069f10d30 add android ndk build path 11 years ago
Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). 11 years ago
nor..67 a845665cca gradle-restructure: 11 years ago
rem..om d7189e6aa4 Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago
rem..om 912f560f6e Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago
rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered 11 years ago
rem..om db3f3c16d2 Filters have now a displayDebug method called adfter the filter has been rendered 11 years ago
jul..om e5f0c32fe3 Adds the support of the native cursor into the JOGL NEWT backend (not tested) 11 years ago
jul..om 36235521b8 Switches to JOGL 2.1.4 (build 1198) 11 years ago
rem..om 9708a41f15 Moved the Desktop.cfg file to the resources folder 11 years ago
nor..67 7c1a6b081d SDK: 11 years ago
nor..67 5a89b07fc4 SDK: 11 years ago
nor..67 1af852585d gradle-restructure: 11 years ago
nor..67 09cf258e71 gradle-restructure: 11 years ago
nor..67 6262b2edc6 gradle-restructure: 11 years ago
nor..67 511d045274 gradle: 11 years ago
PSp..om 98d4ca4404 Renaming the native bullet android dir. 11 years ago
PSp..om 836123d0f4 Copying android native from trunk to the new structure. 11 years ago
Kae..pl a7f0a5a99b Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender). 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago
nor..67 5851055a1a - fix check for osx hack in natives extraction 11 years ago
nor..67 469fa68b5c - change natives extraction so it can find lwjgl natives from the default lwjgl distribution 11 years ago
nor..67 6184e7ce1a - fix meshcollisionshape header file 11 years ago
Kae..pl dd276faa31 Refactoring: removed dependency to org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE from BlenderKey.java 11 years ago
rem..om 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory. 11 years ago
rem..om 81b458cc4b BoundongSphere fixed a case when intersects was not releasing the tempvars. 11 years ago
Kae..pl 1fcd9526b2 Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier). 11 years ago
Kae..pl 6708cf0d7f Bugfix: properly importing object animations where not all axes are being animated by the ipo curves (provided by arpagaus - thanks a lot :) ). 11 years ago