Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
bre..om
db8302fecd
TerrainLighting.frag refactored to allow for omitted texture layers
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11072 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
bre..om
bd7c10ba80
Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..ns
f669290a3a
updated terrainLighting.frag's shininess to match more of Lighting.frag
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9328 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
b192166072
* Improve speed of TerrainLighting shader so no ALU is done per normal map but at the end only
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8733 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
4e34217111
* Terrain API changes to better support TG in SDK terrain editor
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* Refactored TG slightly.
* Updated TG tests
* new TG alphamap test data
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8711 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sha..rd
534ee8abfc
* Terrain shader no longer flips normal along Y
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8674 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
36dd462c4f
Test rundown part 1 :
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- fixed NPE in FilterPostProcessor
- fixed compilation error in terrain lighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8028 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
db0a4f23a8
* New block language parser
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* Rewrote J3M loader
* AssetManager.unregisterLocator() must be implemented
* Added support for material default vars
* Apply NVIDIA spot light fix for TerrainLighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
5476be99f7
SpotLight : Applied the same changes to terrain lighting
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7979 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
nor..67
58d485467a
- fix lighting compile error
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7894 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
99a4b00c15
- Added SpotLight light type.
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- Implemented spot light shading for lighting (pixel and vertex lighting) and terrain shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7893 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
8c7469d210
fixed a bug with normals in TerrainLighting material
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7796 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
7314c5f613
* Fix lighting "early cull" issue for terrain lighting shader as well
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7794 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
d9c3df086d
increased terrain diffuse texture limit to 12, including normals
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7759 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
2ded30739d
* bumped up terrain material texture support
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* updated the test case example
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7655 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
nor..67
9e53abbb7a
move jme3 to trunk
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago