6152 Commits

Author SHA1 Message Date
FrozenShade666
39560ea7ae Update README.md
New mashup image including Skullstone.
2017-01-28 21:42:23 +01:00
Rémy Bouquet
3a2f4075dc Merge pull request #610 from FrozenShade666/patch-1
Update README.md
2017-01-28 13:27:37 +01:00
FrozenShade666
e1dd515321 Update README.md
Added Skullstone
2017-01-28 12:21:26 +01:00
Rémy Bouquet
33b3514368 Merge pull request #608 from JavaSaBr/fixed_motion_event
Fixed saving a spatial of a motion event control.
2017-01-27 09:09:09 +01:00
javasabr
ba4886da80 fixed saving spatial of motion event control. 2017-01-27 05:54:14 +03:00
Nehon
74858976eb Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop 2017-01-26 21:09:02 +01:00
Nehon
390d35180b Soft particles now has only one shader and one technique to work with any glsl version 2017-01-24 20:06:12 +01:00
Rémy Bouquet
4fbe5ec84d Merge pull request #605 from JavaSaBr/add_cloneable_support_to_shadow_renderers_and_filters
Add cloneable support to shadow renderers and filters
2017-01-24 15:10:26 +01:00
javasabr
87562bfbae fixed NPE. 2017-01-24 06:43:39 +03:00
javasabr
c2219ecce5 removed the comment and returned a final modification to the method. 2017-01-23 23:05:46 +03:00
javasabr
f016469933 to prev 2017-01-23 22:50:30 +03:00
javasabr
6c3100f929 Added cloneable and jmeCloneable interfaces to shadows renders and filters 2017-01-23 22:34:03 +03:00
Rémy Bouquet
4c664f8df3 Merge pull request #603 from JavaSaBr/fix_editing_color_overlay_filter
Fix editing color overlay filter
2017-01-23 08:33:09 +01:00
javasabr
1be4a48223 changed access to some methods of shadow render. 2017-01-23 09:08:47 +03:00
Nehon
f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 2017-01-22 14:08:22 +01:00
javasabr
e7d95ee734 to prev 2017-01-22 09:59:50 +03:00
javasabr
56fc653725 fixed editing of color overlay filter 2017-01-22 09:58:24 +03:00
Nehon
a64594eea9 Better cloning for TechniqueDefs 2017-01-20 23:33:17 +01:00
Nehon
51eccfea2e Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+ 2017-01-20 23:33:17 +01:00
Rémy Bouquet
93fff9fae8 Merge pull request #601 from mitm001/patch-1
Update MotionEvent.java
2017-01-20 08:08:54 +01:00
mitm001
756a7c2683 Update MotionEvent.java
Corrected minor spelling and class naming errors.
2017-01-19 10:41:13 -07:00
appveyor
f376ebb5c0 [ci skip] bullet: update windows natives 2017-01-19 17:20:09 +00:00
MeFisto94
0587c84527 Triggering a Native Physics build 2017-01-19 18:16:29 +01:00
Nehon
b0ed053472 Fixed a cloning issue and some tests 2017-01-15 20:32:42 +01:00
Nehon
d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
Nehon
12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie:
VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"

Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
2017-01-15 18:57:53 +01:00
Nehon
4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code 2017-01-14 23:13:08 +01:00
Nehon
f2709858bb Got rid of the sorting for Technique selection 2017-01-14 18:53:18 +01:00
Nehon
cb04548fd5 Techniques are now weighted and sorted depending on their LightMode and GLSL version 2017-01-14 15:25:43 +01:00
Nehon
c713a06146 Fixed Backface Shadows param for PBRLighting 2017-01-14 15:25:43 +01:00
appveyor
fd200ac2a0 [ci skip] bullet: update windows natives 2017-01-14 09:22:53 +00:00
sgold@sonic.net
c1253b68b1 back to UNIX line endings 2017-01-14 01:19:18 -08:00
sgold@sonic.net
d4cd3f916d fix errors in how vector projection is calculated 2017-01-14 01:15:31 -08:00
empirephoenix
6493337477 Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator
implemented LWJGL3 BufferAllocator
2017-01-11 08:29:06 +01:00
Rémy Bouquet
d5658674e8 Merge pull request #592 from SkidRunner/master
New Physics based jme3 example game.
2017-01-04 20:39:47 +01:00
SkidRunner
0384fe5477 jayfella commented 6 hours ago
I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
2017-01-04 12:34:02 -06:00
SkidRunner
5374c66636 Removed tempvars from update. 2017-01-03 21:39:47 -06:00
SkidRunner
1df2435fbd New Physics based jme3 example game. 2017-01-03 13:57:13 -06:00
javasabr
90649456e0 added checking property existing. 2017-01-01 20:00:01 +03:00
javasabr
a131d22518 reverted the name of the allocator filed. 2017-01-01 19:33:41 +03:00
javasabr
b442bcd9c1 removed unnecessary field. 2017-01-01 19:33:10 +03:00
javasabr
b3ecb134ef reverted the name of the logger field. 2017-01-01 19:31:28 +03:00
empirephoenix
b31ccf31d7 Merge pull request #581 from Ev1lbl0w/master
Fix some problems in issue #96 (SDK branch)
2016-12-31 23:27:50 +01:00
Nehon
bf2369a50a Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components 2016-12-30 10:09:00 +01:00
javasabr
d468c20fba implemented LWJGL3 BufferAllocator 2016-12-30 11:33:23 +03:00
Rémy Bouquet
8d818a21bc Merge pull request #585 from grizeldi/patch-1
Added LSF to showcased games
2016-12-28 19:57:52 +01:00
grizeldi
4e84e805df Added LSF to showcased games 2016-12-28 17:30:43 +01:00
Paul Speed
d6130c07a0 Merge pull request #584 from mitm001/patch-1
Update AbstractAppState.java
2016-12-24 18:38:58 -05:00
mitm001
4a37ec467c Update AbstractAppState.java 2016-12-24 16:13:52 -07:00
Paul Speed
d8875a7898 Convert Skeleton and Bone over to use the JME cloner system for cloning...
this should do automatic fix-up and hopefully make bones attachments work
properly again in clones.
2016-12-13 06:04:21 -05:00