Commit Graph

3079 Commits (348faf6a0431d70fcdf04ad73b527ae00d0b012e)
 

Author SHA1 Message Date
Zer..om ec95e50f85 Added three "always present" modes to the list of windows resolutions so that these 3 options are always there no matter what the monitor natively supports. (Unless the minimum is set to higher than them of course). 12 years ago
iwg..ic e21f22e6dc Fixed issue with handling Multi-Touch not tracking MOVE for second finger when first finger is lifted. Thanks to kumasao. 12 years ago
iwg..ic ab5282fb2d Additional fix for http://code.google.com/p/jmonkeyengine/issues/detail?id=504. 12 years ago
rem..om 609d51dbfd Further fix and cleanup to SSAO for glsl < 1.5 12 years ago
nor..67 21e5244c0a Fixed ssao filter for opengl < 1.5 12 years ago
rem..om 9a6fe1fdf5 Fix to previous commit to OGLESShaderRenderer. Accidently committed unrelated and non working changes to the renderer. 12 years ago
jul..om 35697b036e Temporarily fixes some things with JARs (for Java and native libraries used by JogAmp) in order to allow some people to run the demos easily 12 years ago
rem..om 68e0e835f5 Ogles renderer now correctly supports Verctor4 uniforms 12 years ago
rem..om 39d0939879 MotionEvent upVector is now defaulted to Y axis 12 years ago
nor..67 5d9b67214a - add some javadoc to HingeJoint setLimit 12 years ago
rem..om a9eec4c1b2 Jaime model, and test case 12 years ago
rem..om 3f815a0c70 Made the "Continue" buttont he default button of the new setting dialog box 12 years ago
Zer..om 2f886846c8 Updated SettingsDialog with an improved layout (including labels for the options), i18n via a resource bundle, and a more sensible list of windowed mode screen resolutions. You can also now specify a minimum width and height in the app settings and it will not let you select a mode smaller than that. 12 years ago
PSp..om 4c2579d0bf Added a getter for the state manager's Application. 12 years ago
iwg..ic 044d81f7e8 Add calls to loseFocus and gainFocus when activity pauses and resumes 12 years ago
iwg..ic 1df4fe8346 Attempt to clean up some references to help with out of memory issues on second start of app on Android 12 years ago
Sha..om 5a90cd7082 * Fixed issue where OBJ loader would fail to parse faces correctly if they had more than 1 space in them 12 years ago
rem..om 7722b7b09d Cinematic, added an enqueueEvent method that allow to stack events without knowing their duration. 12 years ago
rem..om 3c84826db1 Shadows,fixed an issue when PolyOffset was not properly applied on lighting material 12 years ago
rem..om 01bf1ca843 Fixed 2 issues with shadows : 12 years ago
rem..om 7e43015f3c Removed cos2,sin2 and reduceAngle from FastMath as they were unused and confusing, and somehow buggy. 12 years ago
rem..om 8a4b204154 fixed issue 461 12 years ago
rem..om a330f83a2d fixed issue 418 12 years ago
rem..om 4ad164f278 fixed issue 529 12 years ago
nor..67 9d88420dd3 - Quaternion javadoc fix, thanks to @marcodezeeuw 12 years ago
rem..om c86c692ae9 Applied Javadoc patch for ColorRGBA thanks to jonathan.pikalek 12 years ago
rem..om 7e79145d70 Removed remaining system.out in AwtKeyInput thaks to @JesperSmith 12 years ago
nor..67 53807571a6 - Quaternion javadoc fix, thanks to @JesperSmith 12 years ago
PSp..om fbb0bcff37 Added an accessor for accessing the current GeometryComparator 12 years ago
PSp..om 8ce28cbc04 Added an accessor for getting the list's comparator. 12 years ago
PSp..om 6ec55f097f Removing the accidental method addition (simulateEvent) 12 years ago
rem..om 157fb96141 DirectionalLight shadows now work properly when the view cam is in parallel projection 12 years ago
rem..om 2a4a4ac0ef Fixed an issue with FadeFiltter 12 years ago
bre..om fdf238cc08 moved player location in HelloTerrainCollision. Set a backwards compatibility scale for ImageBasedHeightmap 12 years ago
nor..om f35c90238f disable bullet native building as the servers mingw install is broken again 12 years ago
bre..om c6fe6a2064 Changed ImageBasedHeightMap to use ImageRaster.create() instead of JmeSystem 12 years ago
bre..om c909219a4e Added TerrainTestAndroid and a smaller heightmap image for it 12 years ago
bre..om 636e309098 changed ImageBasedHeightMap to use JmeSystem to get ImageRaster 12 years ago
bre..om d81b46c2fb adding imageRaster to ImageBasedHeightMap 12 years ago
iwg..ic feff63fda2 Add support for JmeSystem.StorageFolderType in saveGame and loadGame 12 years ago
Zer..om ecb8b0508d (Hopefully) Fixed a shader problem on macs where it was trying to multiply an int with a float... 12 years ago
iwg..ic dd46be3688 Add support for multiple folder storage types for getStorageFolder 12 years ago
jul..om 2a3e28bb9d Removes a useless check from JoglRenderer 12 years ago
rem..om 22a18c5ba4 Fixed issue int RnederManager.proeloadScene that was causing failure when attempting to load CPU usage buffers to the GPU 12 years ago
rem..om 6a455731c7 Cinematic, made sure an event is properly initialized when added during playback 12 years ago
jul..om e4b80ebb0d Fixes a bug in JoglNewtDisplay: the native counterpart of the Screen instance must have been created before retrieving or modifying the screen mode according to Sven Göthel 12 years ago
jul..om 97cb4145e5 Fixes a bug in JoglNewtDisplay: the canvas must be visible before retrieving or modifying the screen mode 12 years ago
jul..om 92b7170c3d Updates JogAmp (GlueGen build 613, JOAL build 379, JOGL build 865) 12 years ago
Zer..om fbf305a386 Changed the settings dialog to "alwaysOnTop" so it doesn't get lost if you click elsewhere. (It doesn't appear in the task bar etc due to being a dialog not a frame). 12 years ago
iwg..ic 200df1c84b androidInput.loadSettings was never called, so setting mouseEventsEnabled = false; in MainActivity had no effect. 12 years ago