Paul Speed
bdc3ff8434
Fixed a bug in server initialization related to serializer registration.
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Lowered the logging level so that these both spew all of the lowest
level network logging. Useful for seeing what's going on and finding
issues.
2016-03-07 17:33:31 -05:00
MeFisto94
870f84c6c6
Fixes #442 - Add 64bit detection for the armv7 platform
2016-03-07 23:28:25 +01:00
Paul Speed
57bcb3967f
Fix the test chooser to not instantiate the class if it's just
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going to call it's static main method anyway. Also, call the static
main method on the class instead of an instantiated object.
2016-03-07 16:35:15 -05:00
Daniel Johansson
9f9cb824cd
Fixed an issue with J3MLoader thinking certain texture path patterns with new texture options still looked like old style and hence ignoring new options and getting the texture path wrong.
2016-03-07 16:38:43 +00:00
Daniel Johansson
e530fa644b
Merged with master after pull.
2016-03-07 16:36:43 +00:00
Daniel Johansson
93ac80d44f
Fixed an issue with SSAO normal.vert throwing an error when using instancing.
2016-03-07 16:33:57 +00:00
Nehon
f14e609287
Updated MatParam.getAsString to reflect recent change on j3m texture parameter format
2016-03-07 00:30:20 +01:00
Daniel Johansson
763763503b
Updated lwjgl dependencies to version 3.0.0b
2016-03-06 20:32:42 +00:00
Rémy Bouquet
eea4d54be7
removed sdks compilation form the engine compilation
2016-03-05 18:04:06 +01:00
Rémy Bouquet
6ff69d907f
Removed SDK from the Engine repo as it's been extracted in its own repo
2016-03-05 17:43:05 +01:00
Kirill Vainer
18dc729d6a
Merge branch 'BorealFeast-master'
2016-03-04 19:52:52 -05:00
Kirill Vainer
b431d16981
Cylinder: fix incorrect axis samples for closed
2016-03-04 19:51:18 -05:00
Kirill Vainer
90c234175d
Merge pull request #439 from InShadow/geometry-spelling
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Corrected spelling mistake.
2016-03-04 19:36:00 -05:00
Kirill Vainer
3b1b146014
Merge pull request #440 from MeFisto94/WelcomeScreen
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WelcomeScreen sometimes didn't appear due to a fault
2016-03-04 10:40:39 -05:00
Rémy Bouquet
b746c71441
Used the instancing transformation method for the normal pass in SSAO as it was producing a crash when instancing was enabled.
2016-03-04 14:12:33 +01:00
MeFisto94
ab3ee87b17
WelcomeScreen sometimes didn't appear due to a fault
2016-03-04 12:16:49 +01:00
InShadow
6c9cd46e11
Corrected spelling mistake.
2016-03-03 21:57:19 -08:00
Rémy Bouquet
a22f6772e6
fixed a NPE in the shader node editor when the navigator panel is collapsed
2016-03-03 20:44:47 +01:00
Teencrusher
5468a48050
Removed the modification of the input parameter that lead to a wrong axisSamples member then the cylinder was closed
2016-03-03 13:23:04 -05:00
Kirill Vainer
eada244b34
lwjgl3: re-enable native loading for native bullet
2016-03-03 11:40:36 -05:00
Kirill Vainer
2f218f0cdb
Merge pull request #435 from AlrikG/BoneAnimationBindTransformBug
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Bone animation bind transform bug
2016-03-02 17:11:05 -05:00
Alrik
f925e3eb81
- revert mistake
2016-03-02 21:44:51 +01:00
Alrik
546850130d
- make the comment more precise because user control and world inverse /
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local bind pose transforms are also copied
2016-03-02 21:43:45 +01:00
Alrik
54d563dde2
- remove unnecessary comment
2016-03-02 21:32:04 +01:00
Kirill Vainer
8b2d38d52d
Merge pull request #423 from Dokthar/sdk
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sdk filters : replaced all Jme...Filter by a single JmeFilter class
2016-03-02 15:00:48 -05:00
Kirill Vainer
9b3f6a475d
Merge pull request #434 from MeFisto94/SceneComposerFix
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Fixed the Issue where removing a Control didn't set the dirty flag
2016-03-02 14:25:58 -05:00
Kirill Vainer
a416eafec5
Merge pull request #436 from TehLeo/patch-2
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Update BufferUtils.java
2016-03-02 14:02:21 -05:00
Kirill Vainer
e541a5a147
lwjgl3: start jME3 on main thread (needed for mac)
2016-03-02 13:57:32 -05:00
Kirill Vainer
c77905a4a3
lwjgl3: fix syntax error
2016-03-02 13:57:31 -05:00
Kirill Vainer
91974a6800
lwjgl3: use lwjgl's native loader
2016-03-02 13:57:31 -05:00
TehLeo
449bc443b3
Update BufferUtils.java
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Fixes #395
2016-03-02 16:05:14 +01:00
MeFisto94
e33e226959
Removed duplicate code and placed it into JmeControl instead
2016-03-02 14:11:35 +01:00
MeFisto94
2297520cf7
Fixed the Issue where removing a Control didn't set the dirty flag (made the Model Savable)
2016-03-01 23:46:06 +01:00
Alrik
03b351f26c
- fix Bone constructor doesn't clone the given Bone object parameter
2016-03-01 22:58:43 +01:00
Alrik
0a45432cea
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2016-03-01 22:55:31 +01:00
Kirill Vainer
f4098ce89c
Merge pull request #432 from MeFisto94/AssetPath
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Be more verbose when the Asset Path is outside of the root.
2016-03-01 12:30:49 -05:00
MeFisto94
a3372284e9
Be more verbose when the Asset Path is outside of the root.
2016-03-01 09:48:23 +01:00
Nehon
44601cf5ff
Added an experimental MikkTspace generator
v3.1.0-alpha2
2016-02-28 18:38:52 +01:00
Rémy Bouquet
963bbd42e5
Merge pull request #430 from MeFisto94/ShaderNodes
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Improved ShaderNodes, fixed some issues with error management and crash when selecting some nodes
2016-02-28 08:27:17 +01:00
Rémy Bouquet
013fd08bd2
Merge pull request #426 from InShadow/cleanup-batch-node
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Batch node improvements
2016-02-28 08:19:50 +01:00
Kirill Vainer
99665055b5
Merge pull request #417 from MeFisto94/342
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Simplified the AudioNode constructors (#342 )
2016-02-27 22:45:21 -05:00
Kirill Vainer
9b7b3638a7
Merge pull request #427 from grizeldi/master
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Update Bundle.propreties to jME3.1
2016-02-27 22:42:21 -05:00
MeFisto94
a920d9c611
Improved ShaderNodes:
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* Fixed a NPE when trying to select a Node. Now you can properly remove/edit nodes
* "smartLog" now compares the hash across different instances (Two Material Previews led to duplicate log messages)
* Using smartLog for CompilationErrors now to not spam the log with 60 FPS
2016-02-28 00:30:03 +01:00
InShadow
1073eba6be
Cleaned up BatchNode a bit and implemented collideWith to work only with non-batched children.
2016-02-25 20:41:33 -08:00
Kirill Vainer
d0c7bd988e
travis: cleanup
2016-02-25 12:01:21 -05:00
Kirill Vainer
1f4672264e
travis: upload archives for tagged builds
2016-02-25 12:01:21 -05:00
InShadow
4047d2d2fd
Merge pull request #1 from jMonkeyEngine/master
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Sync
2016-02-25 09:00:52 -08:00
Kirill Vainer
82689b650a
Merge pull request #425 from InShadow/patch-javadoc-encoding
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Forcing the project to always build JavaDoc with UTF-8 encoding.
2016-02-25 11:38:34 -05:00
InShadow
78a921e300
Forcing the project to always build JavaDoc with UTF-8 encoding.
2016-02-25 08:26:56 -08:00
Kirill Vainer
67fef7e767
travis: test to find out why upload doesn't work
2016-02-25 10:43:14 -05:00