Commit Graph

3880 Commits (30c2ee580bee5c003049c60cde671d171195d1d0)
 

Author SHA1 Message Date
iwg..ic 1a94e65176 Android: Updated error checking for egl config logging 11 years ago
Kae..pl 638947623d Refactoring: 11 years ago
PSp..om 64112acc83 Fix for a very subtle floating point precision 11 years ago
rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 11 years ago
rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 11 years ago
rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 11 years ago
rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 11 years ago
rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 11 years ago
Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 11 years ago
PSp..om c69756acbc Let the comparator be reset without having to create 11 years ago
iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 11 years ago
iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 11 years ago
sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 11 years ago
Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 11 years ago
Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 11 years ago
sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 11 years ago
sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 11 years ago
sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 11 years ago
sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 11 years ago
Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 11 years ago
nor..67 2bb849a0f3 - change build file to use build-zip target 11 years ago
nor..67 e4ffcec925 SDK 11 years ago
Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 11 years ago
Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 11 years ago
nor..67 a3876e49de - build engine zip release for stable build as well 11 years ago
nor..67 92331fcc37 SDK: 11 years ago
nor..67 f9c5d22f80 SDK: 11 years ago
nor..67 20920e5241 SDK: 11 years ago
nor..67 630aabe9e0 - change use of branding.token in project.properties 11 years ago
rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 11 years ago
rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 11 years ago
Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 11 years ago
roo..li b49ab638c3 Updated some item names in SDK Palette. 11 years ago
roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- 11 years ago
roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 11 years ago
jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 11 years ago
jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 11 years ago
jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 11 years ago
jul..se e877d1f8c9 Switches to JOGL 2.0.2 11 years ago
rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 11 years ago
rem..om b61192d71e Formated LodControl before fixing a cloning issue 11 years ago
bre..om a33c7394e3 Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation 12 years ago
Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 years ago
bre..om d2d86d649b switched the colors for Y & Z in the axis marker 12 years ago
rem..om b577a6c336 Fixed an issue with multiple shadow renderers. 12 years ago
nor..67 044ec5d66f SDK: 12 years ago
rem..om 55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera. 12 years ago
rem..om 20123c74ea SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving. 12 years ago
rem..om e8d38b75f9 SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place) 12 years ago