Commit Graph

3880 Commits (30c2ee580bee5c003049c60cde671d171195d1d0)
 

Author SHA1 Message Date
rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. 11 years ago
Kae..pl a6004618ce Bugfix: changed method visibility from private to public to prevent compilation time errors. 11 years ago
Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple 11 years ago
Kae..pl c0f0f0ca9e Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints 11 years ago
bre..om d61ac1afe5 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer 11 years ago
PSp..om a2a39bd0d5 Added a connected check to DefaultClient's channel-based 11 years ago
PSp..om db8dc8d4fa Added a toString() method to DisconnectInfo. 11 years ago
sha..RD 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. 11 years ago
PSp..om cc2d4cd83f Future-proofing JmeVersion now in case we want to 11 years ago
PSp..om 16428d82aa Marking as non-version specific. 11 years ago
rem..om ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. 11 years ago
rem..om 6f6b123936 Changed the javadoc of AudioNode to clarify its behaviour when it's positional or not and regarding mono and stereo format audio sources 11 years ago
PSp..om 596b5a0060 Modifying an exception to log warning to actual do 11 years ago
Kae..pl 11d77cfdc2 Refactoring: removed unused methods. 11 years ago
sha..RD 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 11 years ago
sha..RD c9c4bdeb54 * Javadoc clarification in Spatial.setCullHint and setBatchHint (http://hub.jmonkeyengine.org/forum/topic/spatial-setcullhint-documentation/) 11 years ago
iwg..ic 6a39a6b5ba Add isEnabled to PhysicsControl interface 11 years ago
Kae..pl ebef55aecf Refactoring: removing AbstractBlenderLoader class, it turned out to be unneded and made some unnecessary mess in the code. 11 years ago
voi..om cde9e514f0 Nifty GUI: improve mouse click interoperability between Nifty and Jme 11 years ago
rem..om 74f2b0a4c7 Fix TestMusicStreaming crash due to sound being positional and stereo 11 years ago
Kae..pl eda3e8d725 Feature: sky generated textures can be generated agains a cube or a sphere of a selected size. By default a sphere is now used. This makes the sky look entirely seamless. 11 years ago
Kae..pl 535a6dd8ce Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures). 11 years ago
Kae..pl 04ed5d1467 Bugfix: several minor bugfixes and improvements. 11 years ago
Kae..pl e2cc42e6f3 Bugfix: making blender importer NOT to crash when coming accross Depth24Stencil8 image type. 11 years ago
Kae..pl 23cc867e38 Bugfix: making the importer NOT to crash when coming accross OCEAN type of generated texture (this is a new texture type). 11 years ago
Kae..pl 517dece348 Refactoring: optimisations to generated textures loading (will affect some of them). 11 years ago
Kae..pl 4ecc911b69 Feature: added bottom texture for the sky during sky loading. 11 years ago
Kae..pl 66f1a0302f Refactoring: removing unnecesary System.out's. ;) 11 years ago
Kae..pl eb7e7bbaad Feature: added sky loading. 11 years ago
iwg..ic 592303181e Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values. 11 years ago
iwg..ic c1c9fc871a Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing. 11 years ago
Kae..pl f94ad2b37a Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier. 11 years ago
rem..om f0aff05d41 ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold 11 years ago
Kae..pl 915638a370 Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;). 11 years ago
Kae..pl 2a00f1ccb0 Refactoring: removed unnecessary return type from the modifiers (it was never used). 11 years ago
Kae..pl 8df3569688 Refactoring: small reorganisation of ObjectHelper class. 11 years ago
Kae..pl d86adfa4f1 Bugfix: fixed an issue with missing material color when material has a non used texture. 11 years ago
rem..om 2fc18e9e2c Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal 11 years ago
rem..om 2707b6586b Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh 11 years ago
iwg..ic 2711e729d0 Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/ 11 years ago
PSp..om 5a1e7dbd63 Applied the same interpolate to interpolateLocal 11 years ago
PSp..om 1fc55d2eb0 Changed the other two-vector version of interpolate 11 years ago
PSp..om b73d42e654 Changed interpolate to interpolateLocal to match latest 11 years ago
PSp..om 641c138a1b Changed interpolate() to interpolateLocal() to match 11 years ago
PSp..om 87930e7075 Modified to allow the rolling index to be seeded 11 years ago
sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay 11 years ago
sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding 11 years ago
PSp..om d70174d91a Added a proper toString() to CollisionResult. 11 years ago
nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix 11 years ago
rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 11 years ago