Commit Graph

4195 Commits (2b83b65f69d58e1dcb46cf403c9aa6922f8e68ae)
 

Author SHA1 Message Date
roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 12 years ago
jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 years ago
jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 12 years ago
jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 12 years ago
jul..se e877d1f8c9 Switches to JOGL 2.0.2 12 years ago
rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 12 years ago
rem..om b61192d71e Formated LodControl before fixing a cloning issue 12 years ago
bre..om a33c7394e3 Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation 12 years ago
Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 years ago
bre..om d2d86d649b switched the colors for Y & Z in the axis marker 12 years ago
rem..om b577a6c336 Fixed an issue with multiple shadow renderers. 12 years ago
nor..67 044ec5d66f SDK: 12 years ago
rem..om 55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera. 12 years ago
rem..om 20123c74ea SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving. 12 years ago
rem..om e8d38b75f9 SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place) 12 years ago
rem..om b0eb3b31a5 SDK : fixed an issue causing audio nodes to "fly around" when attached to a sub node with non zero translations. 12 years ago
rem..om 7e28558ece SDK : fixed an issue causing "scene graph updated from another thread " error int he scenecomposer when adding an audio node 12 years ago
iwg..ic a1316b4514 Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer 12 years ago
nor..67 2143e17d99 SDK: 12 years ago
rem..om 9f6c42f568 fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 years ago
rem..om 5962b6cc39 Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki 12 years ago
roo..li 2224767cbe Removed depricated material example in hellomaterial, refactored some object names 12 years ago
nor..67 6baff6f8d9 SDK: 12 years ago
roo..li 3445985717 Replaced depricated material example in Palette by a colored code sample snippet 12 years ago
nor..67 59857d7bc3 SDK: 12 years ago
rem..om e36241e74b Removes the use of the deprecated Box contructor with the mesh origin in HelloPhysics. Also updated the wiki 12 years ago
rem..om b01ac95cfc Removes the use of the deprecated Box contructor with the mesh origin in HelloNode. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om 191e619bcc Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om c576d47c15 Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki 12 years ago
rem..om e530cf9ad6 Removes the use of the deprecated Box contructor with the mesh origin in HelloJME3. also updated the wiki 12 years ago
rem..om 97ccd701fe Used var-args to register input listeners to the inpurManager in HelloInput instead of creating a string arrays. Also updated the wiki 12 years ago
rem..om 01d8f36a52 Changed the way the walkDirection is computed in HelloCollision to avoid instatiating vector3f on each update. Also updated the wiki to reflect the change 12 years ago
rem..om 7c5571070c fixed Hello Audio tutorial, also updated the wiki, and added an important note about positional audio 12 years ago
roo..li 82324a385e replaced a thrown exception with a logger warning 12 years ago
rem..om b143904913 Android renderer : fixed issue where parsing opengl es version was failing on some device and causing a crash 12 years ago
rem..om aa325fc854 Fixed an issue with where one couldn't have several Shadow renderers in the same scene 12 years ago
roo..li a457d2d922 helloworld: updated depricated Box() constructor and object names 12 years ago
rem..om 9fb93e8f7a SDK LodGenerator Tool, fixed some typos 12 years ago
rem..om 96599c21d8 One can now generate lod levels on a geometry from the scene explorer (in the Tools contex menu). 12 years ago
rem..om aa55fb6c61 Removed asserts from LodGenerator. 12 years ago
iwg..ic 20d5565cb7 Added a little offset to the physics ray to correct detecting onGround 12 years ago
nor..67 158f429223 SDK: 12 years ago
nor..67 a4d87147e5 SDK: 12 years ago
rem..om ee8e6c71b6 SDK, the tangent binormal generator tool now has a wizard to choose options. Default has the same behavior as before 12 years ago
rem..om cb90159e81 - TangentBinormalGenerator : not joining the similar vertices for computing tangents when not splitting mirrored vertices seems to yeild worse artifacts than before. 12 years ago
rem..om e373d160d9 - put back previous API for TangentBinormalGenerator generate method 12 years ago
rem..om a1533a407b - TangentBinormalGenerator now splits vertices with mirrored uvs. This is an optional operation. 12 years ago
rem..om 93aa3cd37b - Fixed issue introduced in last change of Mesh write method. Hardware Skinning buffers were not properly ignored at save time in some rare cases, and were causing a crash 12 years ago
Zer..om e58d47c28d Reverted previous change. Use geometry.center() instead. 12 years ago
Zer..om 81d7a145a7 Added the ability to create a quad with the origin at the center. 12 years ago