Sha..rd
be58274ab8
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9615 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
f82be26af8
* Fix issue 520
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9614 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
8e153c0379
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9613 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
20566963f8
* Add javadoc for InputManager.setMouseCursor()
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9612 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
a76f3a2cab
Reset viewport size to current camera settings after reading the framebuffer.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9611 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9610 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
1fbc0cc406
Audio and Effect tracks added a couple of accessors
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9609 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
91f2353a57
Re-introduced WorldMatrixInverseTranspose in UniformBindingManager
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9603 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
eb024346ff
Added constructors and method to allow users to set the file path to store the screenshots.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9597 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
48b40f4e3c
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9596 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
0deeb597f1
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9595 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
461882701d
uncommented some textures in TerrainTestAdvanced
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
a597f1b19e
Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
e9af2e4dc4
Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9587 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
ef6644b58f
FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports.
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This fixes the color bleeding when enabling AlphaToCoverage. (see post http://jmonkeyengine.org/groups/graphics/forum/topic/multi-sampling-issues/#post-183919 )
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
ce124e7729
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic
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http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/lwjgl-copyframebuffer-off-by-one-error-patch/#post-184138
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
f5cd1e97c4
fixed the terrain normal calc for the edges
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
b59ec271ca
terrain now checks the ray's limit when colliding
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9583 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9581 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..om
94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9580 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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(Although the animation of the given model looks bad because bone constraints are not yet fully supported.)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
a38c61a65a
Fixed syntax error in post shadow shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9572 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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* Add JmeSystem.writeImageFile() for a platform independent image writing method. Desktop and Android implementations are available.
* ScreenshotAppState no longer depends on AWT or Desktop Java, instead it uses JmeSystem.writeImageFile() which will run on Android as well.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
a3255e4f45
* Javadoc fixes to FastMath
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9570 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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* Formatted the classes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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Old XXXTrack classes are now deprecated an just extend the corresponding XXXEvent class.
Also removed PositionTrack, RotationTrack and ScaleTrack for they are deprecated since alpha 3.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
96ae823504
Fixed viewport uniforms binding
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9561 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9558 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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* Start implementing issue 504 (capacity -> limit)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9556 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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* Fix issue 497 -> TempVars are no longer used to set world parameters so they cannot leak onto other params or lighting values
* Uniform is no longer serializable
* Cleaned up uniform from old/outdated stuff
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9555 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
9b9fa57de4
* Formatting and names in ShaderDebug
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* Remove shininess=0 in TestParallax, its bad
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
28926b8383
WaterFilter can now have a square shape
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
9276987aac
WaterFilter forgot the heightmap for the test case
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9551 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9549 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
7825249952
* Made some classes pretty, hope you like it
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9547 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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^ Make sure to fix your materials by removing the 'FixedFunc' name from your fixed pipeline techniques! Or remove then entirely if the material doesn't support OpenGL1 ...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9546 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
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^ Make sure your shader languages are appropriate for each shader type (vert / frag) in your J3MS!
* Shaders no longer have the "usable" member and the renderers don't use it either (its useless)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9545 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9544 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170 )
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9543 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..om
5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9542 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
050f630383
* Fix issue 514
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9541 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago