Paul Speed
0b487ee9f3
Moved the file writing in screen shot app state to its own
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method... 1) because it's a little cleaner, 2) because it means
subclasses can hook it if desired.
2016-03-13 04:44:54 -04:00
Nehon
f391b9c3aa
Made AbstractControl Implement Cloneable
2016-03-12 19:07:41 +01:00
Nehon
cb56fd88eb
For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it...
2016-03-11 17:45:29 +01:00
Paul Speed
f83c7006f0
Removed some cloneForSpatial() methods that weren't doing anything
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that the super class would do.
Adding @Override to cloneForSpatial() methods in jme3-core controls
and CloneableTracks.
2016-03-11 05:46:31 -05:00
Paul Speed
10947e8b50
Modified the JmeCloneable's clone() method to be jmeClone() so that
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implementing objects will still be able to keep a regular public
clone() method that may do their own selective deep cloning. This
allows explicit demarcation between the normal 'user' facing clone()
and the two step cloning process used by Cloner.
Specifically, this will let Spatial continue to have a clone() method
that operates as it does today... with its new guts essentially calling
a properly configured Cloner.
2016-03-10 04:25:43 -05:00
Paul Speed
68425480cb
Removed a bit of commented out dead code.
2016-03-10 03:45:11 -05:00
Paul Speed
70154f1b1d
Added a simple deep cloning that can replace all of our odd post-fixup
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piece-meal stuff with proper full-object-graph shared reference cloning.
2016-03-09 00:54:01 -05:00
Nehon
838978ed15
Null check for the renderFrameBuffer of the fpp when cleaning up the fpp. It may be null if multisampling is enabled.
2016-03-08 21:00:24 +01:00
Rémy Bouquet
3bce0f4f1a
Merge pull request #443 from MeFisto94/Issue442
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Fixes #442 - Add 64bit detection for the armv7 platform
2016-03-08 00:17:14 +01:00
MeFisto94
870f84c6c6
Fixes #442 - Add 64bit detection for the armv7 platform
2016-03-07 23:28:25 +01:00
Daniel Johansson
9f9cb824cd
Fixed an issue with J3MLoader thinking certain texture path patterns with new texture options still looked like old style and hence ignoring new options and getting the texture path wrong.
2016-03-07 16:38:43 +00:00
Nehon
f14e609287
Updated MatParam.getAsString to reflect recent change on j3m texture parameter format
2016-03-07 00:30:20 +01:00
Kirill Vainer
18dc729d6a
Merge branch 'BorealFeast-master'
2016-03-04 19:52:52 -05:00
Kirill Vainer
b431d16981
Cylinder: fix incorrect axis samples for closed
2016-03-04 19:51:18 -05:00
InShadow
6c9cd46e11
Corrected spelling mistake.
2016-03-03 21:57:19 -08:00
Teencrusher
5468a48050
Removed the modification of the input parameter that lead to a wrong axisSamples member then the cylinder was closed
2016-03-03 13:23:04 -05:00
Kirill Vainer
2f218f0cdb
Merge pull request #435 from AlrikG/BoneAnimationBindTransformBug
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Bone animation bind transform bug
2016-03-02 17:11:05 -05:00
Alrik
f925e3eb81
- revert mistake
2016-03-02 21:44:51 +01:00
Alrik
546850130d
- make the comment more precise because user control and world inverse /
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local bind pose transforms are also copied
2016-03-02 21:43:45 +01:00
Alrik
54d563dde2
- remove unnecessary comment
2016-03-02 21:32:04 +01:00
TehLeo
449bc443b3
Update BufferUtils.java
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Fixes #395
2016-03-02 16:05:14 +01:00
Alrik
03b351f26c
- fix Bone constructor doesn't clone the given Bone object parameter
2016-03-01 22:58:43 +01:00
MeFisto94
a3372284e9
Be more verbose when the Asset Path is outside of the root.
2016-03-01 09:48:23 +01:00
Nehon
44601cf5ff
Added an experimental MikkTspace generator
2016-02-28 18:38:52 +01:00
Rémy Bouquet
013fd08bd2
Merge pull request #426 from InShadow/cleanup-batch-node
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Batch node improvements
2016-02-28 08:19:50 +01:00
Kirill Vainer
99665055b5
Merge pull request #417 from MeFisto94/342
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Simplified the AudioNode constructors (#342 )
2016-02-27 22:45:21 -05:00
InShadow
1073eba6be
Cleaned up BatchNode a bit and implemented collideWith to work only with non-batched children.
2016-02-25 20:41:33 -08:00
Kirill Vainer
bc8ecc3bc3
Update Particle.vert
2016-02-25 10:24:46 -05:00
MeFisto94
c90048595f
Removed AudioNode.Type in favor of AudioData.DataType, which is what we are using now.
2016-02-24 02:46:16 +01:00
Kirill Vainer
57c91c1c29
Merge pull request #381 from TripleSnail/master
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Interpolate particle positions
2016-02-23 10:49:37 -05:00
Kirill Vainer
2a959e17ab
particle: fix fading not working correctly
2016-02-19 14:20:25 -05:00
MeFisto94
6f6e93e01b
Simplified the AudioNode constructors ( #342 ) and allow looping/seeking on every AudioNode now by default.
2016-02-19 00:59:15 +01:00
MeFisto94
f233565031
Changed the copyright notice in the comments just like it was done on 25ca07d.
2016-02-18 00:10:39 +01:00
MeFisto94
6c4e8010f2
Fixes the bug of shallow copies when cloning lights (See http://hub.jmonkeyengine.org/t/what-is-the-expected-meaning-of-light-clone/35100 )
2016-02-17 23:45:27 +01:00
MeFisto94
04566d8c6a
Fixes #360 : Material now serializes name
2016-02-17 12:21:17 +01:00
john01dav
f9a9839228
Added enqueue runnable
2016-02-14 15:16:45 -06:00
Paul Speed
a0261e78fb
Added meaningful messages to the exceptions.
2016-01-30 07:15:04 -05:00
Paul Speed
d4c94bc7c0
Added a vector4f based populate method.
2016-01-30 04:32:19 -05:00
Paul Speed
8cfe537625
Fix clone to account for the update list added for update
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optimization. The updateList was cloned also and needs to
be cleared out and the update flag reset as if freshly
initialized. Thanks for lightbringer for pointing out the
problem and solution.
2016-01-26 19:28:23 -05:00
Pesegato
1df3c204f2
Added support to Logitech F310 with Xinput for Windows 10
2016-01-08 10:06:49 +01:00
Kirill Vainer
2ca55c8b3a
LWJGL3 improvements
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* Added key remapping for GLFW key constants
* Rename AppSettings.getGammaCorrection() to isGammaCorrection()
* Use LWJGL3 artifacts from maven
* Minor compatibility changes for LWJGL 3.0.0b
* Fixed some minor bugs in LwjglWindow
2015-12-29 00:00:39 -05:00
Kirill Vainer
72423b682e
Merge pull request #392 from NemesisMate/patch-4
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Fixed a possible bug in TextureAtlas.java
2015-12-26 15:36:41 -05:00
Daniel Johansson
69c17d72c8
Reverted statistics code for tracking number of lights in the scene. Not counting correctly. Maybe this can be added back in later on.
2015-12-23 20:49:25 +00:00
Daniel Johansson
25b9691e32
Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393
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This commit also contains some minor changes to TestManyLightsSingle which now has a key trigger (L) for toggling lights on and off.
2015-12-22 11:10:47 +00:00
Daniel Johansson
67eb998ef4
Added numLights to statistics. This tells us how many lights are left to render after filtering has occurred. Also did some tidy up of javadoc in RenderManager.
2015-12-22 10:55:43 +00:00
Daniel Johansson
e0c24cd73a
Added a guard to ensure setSinglePassLightBatchSize() is set to a minimum of at least 1.
2015-12-22 10:37:08 +00:00
NemesisMate
19577c3288
Fixed a possible bug in TextureAtlas.java
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It seems that the variable was the wrong one when adding the normal texture to the atlas.
2015-12-15 19:13:12 +00:00
Paul Speed
b006204c0f
Various warning-related cleanups. Added @Overrides
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and removed some manual unboxing.
2015-12-05 22:14:36 -05:00
Paul Speed
3189323c2f
Converted manual array + list management over to just use SafeArrayList.
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It was a class added after this code.
2015-12-05 20:00:52 -05:00
Paul Speed
46794e251d
Allow the caller to override the axis' default dead
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zone configured at startup.
2015-12-05 06:27:17 -05:00