Commit Graph

2901 Commits (1fc78cae8440e958b501dfe154ae423002abde8c)
 

Author SHA1 Message Date
nor..67 f8f4a9e33e SDK: 12 years ago
jul..om 0263c78d55 Fixes some problems with framebuffers 12 years ago
rem..om 7271bf4de7 Made the PSSmRenderer stop to create a new matrix for each split on every frame 12 years ago
rem..om 3b84ae44e5 Made all attributes of PssmShadowRenderer protected 12 years ago
rem..om d1a036a021 Pssm now supports fade out of the shadows when using a zextend 12 years ago
nor..67 a3cda69323 - move JmeCursor interface back to Core-Plugins due to dependencies in core :/ 12 years ago
nor..67 4dc549f3df - delete folder 12 years ago
nor..67 fb2412d1b1 - move cursor loader to desktop package due to awt dependence 12 years ago
nor..67 cae51429ac - move cursor loader to desktop package due to awt dependence 12 years ago
nor..67 7bb5e9bfdd - move native jme-ios.m file to plugin for now 12 years ago
nor..67 2aae8d72a6 SDK: 12 years ago
nor..67 97909725cb SDK: 12 years ago
nor..67 7a0b6b15fc SDK: 12 years ago
nor..67 2f73363107 SDK: 12 years ago
nor..67 706e286aa4 SDK: 12 years ago
Kae..pl 49f227b7cc Minor optimisations. Added several comments to unveil certain parts of the code. 12 years ago
nor..67 83caa059fb - release pool in iOS image loader when exiting early 12 years ago
nor..67 e45a75f2f6 - minor optimization in iOS image loader native code 12 years ago
nor..67 4630638cd9 - allow zip extensions to have versions 12 years ago
nor..67 b3dc16535f - add current iOS code 12 years ago
nor..67 8b9b09e4cd SDK: 12 years ago
Kae..pl 1b04d13f3e Bugfix: making sure that the first and last bevel line is parallel to its neighbour in curves that have bevel applied (that is how blender works) 12 years ago
PSp..om ff155b4d78 Added the ability to set the overall alpha for a BitmapText. 12 years ago
jul..om af3e3a74f5 Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational) 12 years ago
jul..om 36f95cdf09 Uses the proper string as uniform name to get its location 12 years ago
jul..om fc56b7dcbf Allows to enable the debug pipeline 12 years ago
nor..67 816842d1e1 SDK: 12 years ago
jul..om 3e362bd611 Removes some dead code and fixes the V-sync 12 years ago
rem..om a5b8b48ea1 fixed an isue in shadow shaders where shadows outside of the shadowZExtend were dark instead of light. 12 years ago
rem..om f7db40695f fixed javadoc in PSSMShadowFilter 12 years ago
jul..om 34c8f82792 Drives the canvas renderable so that something has a chance to be renderer with JOGL 2.0 12 years ago
nor..67 e50cbc5f44 SDK: 12 years ago
nor..67 3da079251a SDK: 12 years ago
nor..67 d30f6fe686 SDK: 12 years ago
nor..67 b41952025b SDK: 12 years ago
nor..67 24712d4170 SDK: 12 years ago
jul..om 23fd08ac45 Displays the right display mode with the logger 12 years ago
jul..om b76bffcd2f Fixes a minor threading problem and removes useless imports 12 years ago
jul..om e4d776ae0e Initializes ALUT (JOAL) in the static initializer to avoid freezing everything 12 years ago
jul..om 03fe815bd2 Avoids initializing the display twice (work in progress) 12 years ago
jul..om 965b595384 Sets the input sources to avoid throwing a NullPointerException and sets the proper size to the canvas 12 years ago
nor..67 37f8447896 - move JOGL audio renderer to correct package 12 years ago
nor..67 84d3ae06de - move JOGL audio renderer to correct package 12 years ago
jul..om baeb7d7de8 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 7fdc6bbe46 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 87e6ea3230 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 772c977e15 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 80f94431d9 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om f75b45aff7 Adds a few missing checks into the initialization sequence of the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om c84efe3436 Uses almost the same initialization sequence than the shader-based renderer relying on its competitor 12 years ago