Nehon
|
1cdd37786e
|
Removes the default value for NumberOfTargetsBuffers
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7 years ago |
Nehon
|
53f7f7490f
|
Some clean up in PBR j3MD
|
7 years ago |
Nehon
|
bcd97c22eb
|
Proper serialisation for morph animation
|
7 years ago |
Nehon
|
c2fcdefd0d
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Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
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7 years ago |
Rémy Bouquet
|
346173e2be
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Hardware Morph animation implementation and glTF loading
|
7 years ago |
Rémy Bouquet
|
909716fa03
|
Fixes link to original paper in shadow renderer
|
7 years ago |
Rémy Bouquet
|
84276ce099
|
Better armature debugger
|
7 years ago |
Rémy Bouquet
|
9dc87b71e9
|
Speed support and some clean up
|
7 years ago |
Rémy Bouquet
|
ce88350abf
|
Better blending structure
|
7 years ago |
Rémy Bouquet
|
a8845a1506
|
Added a BlendAction that allows to blend animations
|
7 years ago |
Rémy Bouquet
|
449429974e
|
Added the base of the blending system. Smooth transition between anims
|
7 years ago |
Nehon
|
dd5b90e281
|
Better performance
|
7 years ago |
Nehon
|
75a6e86e56
|
Ogre loader now loads animations and armature with the new system
|
7 years ago |
Nehon
|
e99a093b5a
|
Better armature joint selection
|
7 years ago |
Nehon
|
f1a3593070
|
Display origin of the Armature debugger
|
7 years ago |
Nehon
|
8d39caec6a
|
Further Armature debugger enhancements
|
7 years ago |
Nehon
|
8cf0f1a4d5
|
Added a way to toggle on/off the non deforming bones in the Armature debugger
|
7 years ago |
Nehon
|
1f3c0e4c84
|
Gltf loader now supports the new animation system
|
7 years ago |
Nehon
|
a1a9486424
|
New anim system proper serialization
|
7 years ago |
Nehon
|
a4267393e1
|
Adds a MigrationUtil to migrate from old system to new system
|
7 years ago |
Nehon
|
74f9a648d1
|
Adds support for different joint model transform accumulation strategy
|
7 years ago |
Nehon
|
c630ac2e59
|
better Armature debugger
|
7 years ago |
Nehon
|
56065d0d70
|
Joint now uses a matrix for transform accumulation
|
7 years ago |
Nehon
|
0e3ab8dd14
|
Draft of the new animation system
|
7 years ago |
Nehon
|
4040a1e412
|
Adds an ArmatureDebugger
|
7 years ago |
Nehon
|
3eb890da38
|
New Armature system
|
7 years ago |
Paul Speed
|
0fb5eeddd7
|
Fixed an NPE in getNumElements() if the data field was null.
|
7 years ago |
Paul Speed
|
0a6e8741cf
|
Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR().
|
7 years ago |
Stephen Gold
|
531ff4edb1
|
correct 2 more typographical errors in comments
|
7 years ago |
Nehon
|
b62fbdbf84
|
Fixes node version of unshaded material
|
7 years ago |
Nehon
|
514e809326
|
Better handling of default values for shader nodes input
|
7 years ago |
Nehon
|
88a1edd37d
|
Refactors how pbr lighting methods work for easier switchng between PBR workflows
|
7 years ago |
Nehon
|
47406058a6
|
Fixes condition parsing for shader nodes
|
7 years ago |
Stephen Gold
|
f5e11d23b2
|
follow JME's conventional approach to cloning a SpatialTrack
|
7 years ago |
Stephen Gold
|
3f473d1205
|
implement JmeCloneable to simplify BoneTrack cloning, set a good example
|
7 years ago |
Stephen Gold
|
fc07b541b8
|
implement the JmeCloneable interface for CompactArray
|
7 years ago |
oualid
|
edc81a8d3e
|
added class with material's constants.
|
7 years ago |
pdid17
|
9dd46c9232
|
Add a convenicence constructor to Plane
|
7 years ago |
javasabr
|
28353cf747
|
refactored core interfaces.
|
7 years ago |
Stephen Gold
|
f40ba25a56
|
correct more grammar/spelling errors in comments
|
7 years ago |
Stephen Gold
|
15285cc302
|
eliminate uses/overrides, deprecate implementations of cloneForSpatial()
|
7 years ago |
Stephen Gold
|
cf7912720d
|
deprecate Control.cloneForSpatial()
|
7 years ago |
Stephen Gold
|
826908b042
|
correct more grammar/spelling errors in comments
|
7 years ago |
Stephen Gold
|
36847602a5
|
correct more typographical errors in comments
|
7 years ago |
Stephen Gold
|
ce871d83b0
|
address issue #825: SpatialTrack.clone() sets the trackSpatial to null
|
7 years ago |
Stephen Gold
|
72a097682e
|
correct spelling errors in comments
|
7 years ago |
Alexandr Brui
|
a8c7a85fc1
|
Implementing value mappings for shader nodes. (#786)
* implemented value mappings for shader nodes.
|
7 years ago |
Ali-RS
|
7e66911901
|
Fix an issue with Skeleton deserializing
Fix issue #371
|
7 years ago |
Stephen Gold
|
72698d7082
|
address issue #816: BoneTrack.setKeyframes() throws NPE in assertions
|
7 years ago |
Alexandr Brui
|
ec9bb24807
|
fixed 2 parameters of shadow renderer. (#819)
|
7 years ago |