Commit Graph

1100 Commits (1cdd37786e59dd8c8c1595c71d4f6ef5158cb08e)

Author SHA1 Message Date
Nehon 1cdd37786e Removes the default value for NumberOfTargetsBuffers 7 years ago
Nehon 53f7f7490f Some clean up in PBR j3MD 7 years ago
Nehon bcd97c22eb Proper serialisation for morph animation 7 years ago
Nehon c2fcdefd0d Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
Rémy Bouquet 346173e2be Hardware Morph animation implementation and glTF loading 7 years ago
Rémy Bouquet 909716fa03 Fixes link to original paper in shadow renderer 7 years ago
Rémy Bouquet 84276ce099 Better armature debugger 7 years ago
Rémy Bouquet 9dc87b71e9 Speed support and some clean up 7 years ago
Rémy Bouquet ce88350abf Better blending structure 7 years ago
Rémy Bouquet a8845a1506 Added a BlendAction that allows to blend animations 7 years ago
Rémy Bouquet 449429974e Added the base of the blending system. Smooth transition between anims 7 years ago
Nehon dd5b90e281 Better performance 7 years ago
Nehon 75a6e86e56 Ogre loader now loads animations and armature with the new system 7 years ago
Nehon e99a093b5a Better armature joint selection 7 years ago
Nehon f1a3593070 Display origin of the Armature debugger 7 years ago
Nehon 8d39caec6a Further Armature debugger enhancements 7 years ago
Nehon 8cf0f1a4d5 Added a way to toggle on/off the non deforming bones in the Armature debugger 7 years ago
Nehon 1f3c0e4c84 Gltf loader now supports the new animation system 7 years ago
Nehon a1a9486424 New anim system proper serialization 7 years ago
Nehon a4267393e1 Adds a MigrationUtil to migrate from old system to new system 7 years ago
Nehon 74f9a648d1 Adds support for different joint model transform accumulation strategy 7 years ago
Nehon c630ac2e59 better Armature debugger 7 years ago
Nehon 56065d0d70 Joint now uses a matrix for transform accumulation 7 years ago
Nehon 0e3ab8dd14 Draft of the new animation system 7 years ago
Nehon 4040a1e412 Adds an ArmatureDebugger 7 years ago
Nehon 3eb890da38 New Armature system 7 years ago
Paul Speed 0fb5eeddd7 Fixed an NPE in getNumElements() if the data field was null. 7 years ago
Paul Speed 0a6e8741cf Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR(). 7 years ago
Stephen Gold 531ff4edb1 correct 2 more typographical errors in comments 7 years ago
Nehon b62fbdbf84 Fixes node version of unshaded material 7 years ago
Nehon 514e809326 Better handling of default values for shader nodes input 7 years ago
Nehon 88a1edd37d Refactors how pbr lighting methods work for easier switchng between PBR workflows 7 years ago
Nehon 47406058a6 Fixes condition parsing for shader nodes 7 years ago
Stephen Gold f5e11d23b2 follow JME's conventional approach to cloning a SpatialTrack 7 years ago
Stephen Gold 3f473d1205 implement JmeCloneable to simplify BoneTrack cloning, set a good example 7 years ago
Stephen Gold fc07b541b8 implement the JmeCloneable interface for CompactArray 7 years ago
oualid edc81a8d3e added class with material's constants. 7 years ago
pdid17 9dd46c9232 Add a convenicence constructor to Plane 7 years ago
javasabr 28353cf747 refactored core interfaces. 7 years ago
Stephen Gold f40ba25a56 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 7 years ago
Stephen Gold cf7912720d deprecate Control.cloneForSpatial() 7 years ago
Stephen Gold 826908b042 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 36847602a5 correct more typographical errors in comments 7 years ago
Stephen Gold ce871d83b0 address issue #825: SpatialTrack.clone() sets the trackSpatial to null 7 years ago
Stephen Gold 72a097682e correct spelling errors in comments 7 years ago
Alexandr Brui a8c7a85fc1 Implementing value mappings for shader nodes. (#786) 7 years ago
Ali-RS 7e66911901 Fix an issue with Skeleton deserializing 7 years ago
Stephen Gold 72698d7082 address issue #816: BoneTrack.setKeyframes() throws NPE in assertions 7 years ago
Alexandr Brui ec9bb24807 fixed 2 parameters of shadow renderer. (#819) 7 years ago