Nehon
50a9a8636b
HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format.
2015-11-20 08:59:42 +01:00
Nehon
822d327236
Image now properly save it's colorSpace when saved
2015-11-18 15:06:58 +01:00
Nehon
ad4634ce04
.hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space.
2015-11-17 14:54:59 +01:00
Paul Speed
d57147e392
A small optimization. The BitmapTextPage does not
...
require custom updates so it now signifies that.
2015-11-17 02:39:46 -05:00
Paul Speed
cde35a005a
Just fixing an indent.
2015-11-17 01:46:38 -05:00
Paul Speed
31cab674b3
Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.
...
(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.) Included a big long comment about the right way to implement this optimization.
2015-11-16 03:03:53 -05:00
Daniel Johansson
dc0bcb5d13
Resolves #378 , adding support for detecting ARMv8 on Android.
2015-11-12 15:11:41 +00:00
Kirill Vainer
79638b7434
Merge pull request #377 from davidB/fix_opengl3
...
opengl3: add GLSLCompat into Gui.j3md
2015-11-09 20:44:50 -05:00
David Bernard
2938acec51
opengl3: add GLSLCompat into Gui.j3md
2015-11-09 21:19:59 +01:00
Pesegato
539e49e109
Added support to Logitech F310
...
For both DirectInput and XInput mode. Also tentatively added support of alternate version of xbox360 controller.
2015-11-09 14:31:52 +01:00
Julien Gouesse
ce86a3e555
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
2015-10-30 21:47:52 +01:00
Kirill Vainer
edaf49c00c
Merge pull request #364 from Dokthar/light
...
Lights : added light v. sphere intersection
2015-10-23 22:28:06 -04:00
Brandon DeRosier
1bb3ee089a
Change duplicated docstring in FlyByCamera.unregisterInput
2015-10-17 22:34:22 -04:00
Dokthar
071ad5c618
light : fixed pointLight v. bounding sphere unit test
2015-10-16 20:17:57 +02:00
Dokthar
4be09e3505
light : replaced duplicated code by methods from Intersection
2015-10-15 19:27:50 +02:00
Dokthar
505aa23048
light : added unit tests for the new support of bounding spheres intersections (for lightFilter)
2015-10-14 20:30:20 +02:00
Dokthar
cfdb9a8759
Lights (see #362 ) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt
2015-10-07 22:25:36 +02:00
Daniel Johansson
5da9fa6bc2
Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep.
2015-09-24 13:51:46 +01:00
Kirill Vainer
ed2c998f39
Merge pull request #340 from Kendanware/issue314
...
Added LWJGL 3.x module and implementation in regards to issue #314
2015-09-23 10:07:34 -04:00
Kirill Vainer
e4f3c06b1d
ListMap: create unit test
2015-09-22 22:12:13 -04:00
Kirill Vainer
01227d31b0
Lighting: fix colorramp feature
2015-09-22 22:10:16 -04:00
Kirill Vainer
4a37a8f851
FXAA: quality regression fix
...
FXAA wants input texture to use bilinear filtering
so it can be smoothed further, so allow filters to
request bilinear filtering.
2015-09-22 22:09:38 -04:00
Kirill Vainer
4fef16ee9f
GLRenderer: fix incorrect gl3 check
...
Should check against caps; since gl3 is always
set on desktop regardless if GL3 is available or not.
Also add FBO blit support if we have GL3.
2015-09-22 22:04:25 -04:00
Kirill Vainer
cba39fa0ff
GLRenderer: make the class final
2015-09-22 22:02:55 -04:00
Kirill Vainer
aa54947ff3
GLRenderer: cleanup to shadow compare mode
...
Store compare mode in LastTextureState instead of on Texture object
2015-09-22 22:01:17 -04:00
Kirill Vainer
efe600c38d
GLRenderer: put max anisotropy into limits map
2015-09-22 21:57:42 -04:00
Kirill Vainer
d269839efb
FastMath: faster nearestPowerOfTwo and unit test
2015-09-22 21:53:50 -04:00
Kirill Vainer
4e6b4d885c
Merge pull request #345 from Georgeto/patch_negscalebb
...
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-22 18:52:00 -04:00
Julien Gouesse
9f56a45d56
Adds some options into AppSettings for JogAmp's JOGL and JOAL
2015-09-22 23:11:16 +02:00
Georg
495e0cf6d5
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-21 14:28:54 +02:00
Kirill Vainer
500f57a64f
AssetManager: set locator path only once per thread
2015-09-14 23:19:43 -04:00
Kirill Vainer
aee7d1f195
GLSLCompat.glsllib: fix incorrect preprocessor define
2015-09-14 23:02:31 -04:00
Kirill Vainer
6970c8db8a
shapes: set static usage on all VBs
2015-09-14 23:01:46 -04:00
Kirill Vainer
78d2d6e944
GLRenderer: fix invalid enum error when using framebuffers
2015-09-14 22:51:57 -04:00
Kirill Vainer
f32d92ef30
bounding: add bound vs. spatial, also improve unit test
2015-09-13 23:02:49 -04:00
Kirill Vainer
81b5c48fb0
unit test: add unit tests for bounds and light filter / sort
2015-09-13 22:11:11 -04:00
Kirill Vainer
c41058a5a0
spot light: fix broken filter for infinite range
2015-09-13 22:09:20 -04:00
Kirill Vainer
22dde7f718
point light: more accurate sphere vs box filter
2015-09-13 22:08:17 -04:00
Kirill Vainer
6238088688
light: minor non-functional changes
2015-09-13 22:07:34 -04:00
Kirill Vainer
31383778d9
light: ensure directional lights are sorted to be always first
2015-09-13 22:06:32 -04:00
Kirill Vainer
1fa6c4ac11
bounding: move intersection algorithms to shared class
...
These algorithms are to be shared with the light filter.
2015-09-13 22:05:18 -04:00
Kirill Vainer
45f8893f13
bounding: properly implement collideWith against other bounds
2015-09-13 18:40:08 -04:00
Daniel Johansson
dd6356eff1
Reverted some more light code which should not be in this branch.
2015-09-13 20:30:36 +01:00
Daniel Johansson
88bf9d4580
Reverted some changes to light classes which was not meant to be committed as part of #314 .
2015-09-13 20:23:07 +01:00
Daniel Johansson
9ba90251d6
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
jme3-bullet-native-android/build.gradle
2015-09-13 20:15:22 +01:00
Rémy Bouquet
9f9daa13dc
Merge pull request #301 from Kendanware/issue295
...
Support for setting minification and magnification filters on a texture in the j3m material file
2015-09-13 17:53:35 +02:00
Kirill Vainer
e9245a753b
GLTracer: generate syntax highlighting and easier to read output
2015-09-10 23:10:13 -04:00
Kirill Vainer
9da4b78830
GLRenderer: disable unused vertex attributes before rendering instead of after
2015-09-10 23:09:15 -04:00
Kirill Vainer
8fdc0f9c90
GLRenderer: avoid useless glActiveTexture calls
2015-09-10 23:08:50 -04:00
Kirill Vainer
f80364a8c2
GLRenderer: don't set depth function twice
2015-09-10 22:34:12 -04:00