shadowislord
bf603b8f28
Mark "jme3-android-native" as a native project
2014-12-05 21:58:00 -05:00
shadowislord
798ec94b11
Minor cleanup for previous merge
2014-12-05 21:09:55 -05:00
shadowislord
10ee96d839
Merge branch 'updateGeometricStateOptimization' of https://github.com/Bebul/jmonkeyengine
2014-12-05 18:46:55 -05:00
Bebul
c19842c55f
clear RF_CHILD_LIGHTLIST even when there are no children
2014-12-04 15:17:39 +01:00
Bebul
a400cb1c58
Optimize updateGeometricState to not recurse all children when not necessary
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Conflicts:
jme3-core/src/main/java/com/jme3/scene/Node.java
2014-12-04 15:17:38 +01:00
Kirill Vainer
41580062b8
Merge pull request #194 from tejbirwason/master
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Added steps for proper Eclipse setup and steps to build project with Gradle
2014-12-02 00:14:40 -05:00
shadowislord
e3497dcf50
Switch from gradle 1.12 to 2.2.1
2014-12-01 23:41:13 -05:00
Paul Speed
308e88fd21
Fixed what I'm pretty sure is a typo. I didn't test it
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but I can see no reason to clear the refresh flag on these
methods but setting it seems entirely logical.
2014-12-01 03:12:38 -05:00
tejbirwason
22de97ef9a
update steps for eclipse setup and building project
2014-11-30 14:23:35 -08:00
shadowislord
af58aeb779
Fix Renderer.copyFrameBuffer() exception
2014-11-28 11:43:52 -05:00
shadowislord
c7b6445a35
Fix exception when stopping non-cached audio stream
2014-11-27 11:51:45 -05:00
shadowislord
44db44ee56
Add updated bullet native android libs
2014-11-25 19:16:25 -05:00
shadowislord
17998b4006
Make sure core openal package is listed in SDK baselibs
2014-11-25 19:10:30 -05:00
shadowislord
9e02ef0d5d
Fixed various assertion errors in audio renderer
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Added additional assertions and other checks where appropriate
2014-11-25 19:04:31 -05:00
shadowislord
9ce69eee62
Fix two issues with streaming OGG/Vorbis
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- In certain cases, padding was present at the end of streams causing noticeable clicking when looped. This is handled by truncating the stream to its actual size.
- When playing an ogg stream without stream cache, an exception would be raised since the stream was closed prematurely
2014-11-25 18:57:54 -05:00
shadowislord
595eb56f9b
Throw exception if seeking a non-seekable audio stream
2014-11-25 18:51:23 -05:00
shadowislord
2ca1305ff5
Fix bullet native android build on latest NDK
2014-11-25 18:49:52 -05:00
jmekaelthas
05bdd7b1c9
Bugfix: fixed artifacts that were caused by adding bones with no weight
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to bone index buffer.
2014-11-25 18:55:40 +01:00
jmekaelthas
e6787f5c2e
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2014-11-24 20:53:36 +01:00
jmekaelthas
40c942ff66
Bugfix: fixed NullPointerExceptions and IndexOutOfBoundExceptions in
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Inverse Kinematics and several other constraints.
2014-11-24 20:53:06 +01:00
shadowislord
ec6befeeaa
AWT panels: fix flipped coords when mouse pressed or released
2014-11-23 18:54:09 -05:00
shadowislord
595183fb64
Fix items in Translucent bucket not be rendered in AWT panels
2014-11-23 18:39:19 -05:00
shadowislord
64b3be5334
Fix incorrect animation when dynamically switching from SW anim -> HW anim
2014-11-21 21:44:16 -05:00
shadowislord
8426bb7baf
Officially switch to the new Android audio system (PART 2..)
2014-11-20 20:36:36 -05:00
shadowislord
be1f219f29
The old Android MediaPlayer based audio renderer is now deprecated
2014-11-20 20:33:30 -05:00
shadowislord
6cad69e067
Officially switch to the new Android audio system
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Now uses OpenAL Soft 1.16 by default with the Tremor-based OGG/Vorbis decoder.
All jME3 audio features now work on Android.
2014-11-20 20:27:43 -05:00
shadowislord
915b0b8c61
Replace AtomicBoolean with Object as the audio thread lock
2014-11-20 20:24:23 -05:00
shadowislord
2ec7366fde
Initialize OpenAL context in the render thread
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Also remove useless AndroidAudioRenderer from jme3-ios
2014-11-20 20:21:37 -05:00
shadowislord
62a235fbf7
Add streaming + looping support for Android vorbis audio
2014-11-20 20:07:42 -05:00
shadowislord
96c3e554f4
Disable NDK downloading for Travis CI build
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NDK is multi-platform, so natives can be updated by developer.
2014-11-20 20:01:47 -05:00
shadowislord
4241ce9ead
Fix ESSL version parsing (incorrect prefix)
2014-11-20 20:00:28 -05:00
shadowislord
de0027eee3
Fix OGL version parsing
2014-11-20 19:40:31 -05:00
shadowislord
e1910fdff2
Fix OGG/Vorbis stream looping
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Previously, a discontinuity occurred when looping an OGG/Vorbis stream,
this happens due to a bug in J-Ogg library. To work around this issue,
we load the logical ogg stream and vorbis stream from scratch based
on the already loaded existing OGG pages instead of using the
buggy setTime(0) call.
2014-11-19 23:59:52 -05:00
shadowislord
6bdebb937a
Assume OpenGL ES 2.0 is supported on ICS and higher devices
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Fixes running jME3 in Android Emulator
2014-11-18 22:05:14 -05:00
shadowislord
18807cf175
Fix issue #138
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Texture arrays not supporting compressed formats
Also fixed loading texture arrays with mipmaps
2014-11-18 21:13:50 -05:00
shadowislord
9965d20c44
Make sure we copy the mipmap sizes when generating texture array from images
2014-11-18 21:12:15 -05:00
shadowislord
a947bcb64b
Fix build error
2014-11-17 22:42:41 -05:00
jmekaelthas
6a642ae1be
Feature: added support for 'Use tail' option in Inverse Kinematics
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constraint.
Bugfix: fixed a bug that could cause bad computations when bones were
not directly 'in touch' with their parents.
2014-11-16 21:34:10 +01:00
shadowislord
a5699e9d82
Streaming audio data now works in a similar way to buffered data.
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It is possible to loop streaming sources, as well as play
them again after they finished playing. It is possible to stop()
and then play() a streaming source to start playing from the
beginning. Essentially the lifecycle of a streaming audio
is now completely controlled by the user, in the same fashion
as buffered data.
In addition, AudioNode status updates (when an audio stops playing)
now occur every frame rendered, as opposed to every 50 milliseconds.
2014-11-16 13:14:33 -05:00
shadowislord
3b384a7e58
Minor cleanup in ALC interface
2014-11-16 13:08:36 -05:00
Nehon
e8ca5fe8ff
fixed Issue in MeshLoader introduce in a previous commit
2014-11-16 19:04:50 +01:00
shadowislord
ad2a5366e1
WAVLoader now implements SeekableStream (but only if seeking to time = 0)
2014-11-16 13:02:51 -05:00
shadowislord
4e04f4629a
Native tremor decoder is now built in release mode
2014-11-16 12:59:49 -05:00
shadowislord
5f33bdfa95
JOAL audio renderer to use the unified OpenAL backend as well
2014-11-15 16:36:24 -05:00
shadowislord
a177ffa208
Fix syntax error when compiling jme3-lwjgl
2014-11-15 16:31:40 -05:00
shadowislord
7169b7433d
Updated Android OpenAL build based on latest changes
2014-11-15 15:20:53 -05:00
shadowislord
91715c4a48
Add support for URA, or Unified Renderer Architecture for audio
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* Unified all renderers into common class 'ALAudioRenderer'
* LWJGL and Android now implement the AL / ALC / EFX interfaces to provide a common OpenAL backend for jME
* Added support for OpenAL Soft "Pause Device" extension, which allows the engine to pause the context while running in the background (currently requires OpenAL soft 1.16 and thus is Android only feature)
2014-11-15 15:15:50 -05:00
shadowislord
e3c0b0ae38
Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses)
2014-11-15 15:15:50 -05:00
Nehon
3bad91ef19
Single pass lighting now computes view dir in the appropriate space out of the lights loop as it's the same for all lights.
2014-11-15 11:11:11 +01:00
shadowislord
196744eec5
Extract NDK silently (pipe to /dev/null)
2014-11-14 23:36:18 -05:00