A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
shadowislord a947bcb64b Fix build error 10 years ago
gradle/wrapper Update gradle version from 1.11 to 1.12 (stable) 10 years ago
jme3-android Add support for URA, or Unified Renderer Architecture for audio 10 years ago
jme3-android-native Native tremor decoder is now built in release mode 10 years ago
jme3-blender Feature: added support for 'Use tail' option in Inverse Kinematics 10 years ago
jme3-bullet https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 10 years ago
jme3-bullet-native Fix native bullet build on Linux 10 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core Streaming audio data now works in a similar way to buffered data. 10 years ago
jme3-desktop JOAL audio renderer to use the unified OpenAL backend as well 10 years ago
jme3-effects * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
jme3-examples Remove usage of all deprecated image formats 10 years ago
jme3-gl-autogen GLAutoGen 11 years ago
jme3-ios Fix build error 10 years ago
jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl JOAL audio renderer to use the unified OpenAL backend as well 10 years ago
jme3-lwjgl Fix syntax error when compiling jme3-lwjgl 10 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 10 years ago
jme3-plugins fixed Issue in MeshLoader introduce in a previous commit 10 years ago
jme3-terrain Single pass lighting implementation. 10 years ago
jme3-testdata Make pond shader look less shiny 10 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk Try to fix Travis build error 10 years ago
.gitignore Update .gitignore with new ignore files for jme3-android-native project 10 years ago
.travis.yml Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses) 10 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Added README.md v1 11 years ago
build.gradle Update gradle version from 1.11 to 1.12 (stable) 10 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties Enable SDK build again by default (seems to work on Travis now) 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle * Added GL interface generator tool 11 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!