Kirill Vainer
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0a4a439745
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optimize pssm split calculation
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2017-09-17 22:05:48 -04:00 |
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Kirill Vainer
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a3145885d9
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Support dynamic number of shadow maps
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2017-09-10 18:36:16 -04:00 |
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Kirill Vainer
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77e552f551
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Implement static pass in the lighting material
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2017-09-09 16:33:49 -04:00 |
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Kirill Vainer
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9c4fcac876
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Add PreShadowArrayRenderer
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2017-09-09 16:31:39 -04:00 |
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Kirill Vainer
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d159e1746c
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Combine forced render state with the one in the technique
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2017-09-09 16:29:12 -04:00 |
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Kirill Vainer
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8a747276d7
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Make sure apply = false for all forced render states
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2017-09-09 16:28:11 -04:00 |
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Kirill Vainer
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ce28e35393
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Fix additional render state missing apply = false
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2017-09-09 16:27:02 -04:00 |
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Kirill Vainer
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42051b045b
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StaticPass supports setting shadow map index on light
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2017-09-09 14:01:20 -04:00 |
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Kirill Vainer
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cfcec44b9a
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Add ShadowMap interface
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2017-09-09 13:58:05 -04:00 |
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Kirill Vainer
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55e9fd067a
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Remove scale from updateFrustumPoints since its always 1.0
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2017-09-09 13:53:39 -04:00 |
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Kirill Vainer
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f5ad0274b3
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Make tech logic impls responsible for light filtering
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2017-09-09 13:51:57 -04:00 |
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Kirill Vainer
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2ce2995956
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Don't reset lights that were never checked in light filter
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2017-09-09 13:47:35 -04:00 |
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Kirill Vainer
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4d60b2df70
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Merge remote-tracking branch 'origin/opengles2-fixes' into in-pass-shadows
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2017-09-09 13:46:05 -04:00 |
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Kirill Vainer
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16e472678a
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Support shadow maps in GLES
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2017-09-09 13:45:40 -04:00 |
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Kirill Vainer
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bc50b09bf4
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Don't upload NULL texture slices
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2017-09-09 13:43:46 -04:00 |
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Kirill Vainer
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134c3651c8
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Merge remote-tracking branch 'origin/master' into opengles2-fixes
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2017-09-09 13:40:37 -04:00 |
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Kirill Vainer
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7441865307
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Print the object with the problem in NativeObjectManager
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2017-09-09 13:32:15 -04:00 |
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Kirill Vainer
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88aaa079e3
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Use the same depth format in all places in FPP
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2017-09-09 13:30:43 -04:00 |
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Kirill Vainer
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b0316e419c
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Avoid RGB111110F in filters unless its actually supported
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2017-09-09 13:30:06 -04:00 |
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Kirill Vainer
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af3a0c70ce
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Move glFramebufferTextureLayer to GLFbo
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2017-09-09 13:16:21 -04:00 |
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Kirill Vainer
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7a22f8c940
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Support ABGR8 using swizzle extension
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2017-09-09 13:10:38 -04:00 |
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Kirill Vainer
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23700d5140
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Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
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2017-09-09 13:08:37 -04:00 |
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Kirill Vainer
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69139a1e95
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Support instancing in GLTracer
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2017-09-09 13:07:52 -04:00 |
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Kirill Vainer
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259694605e
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Support GLTracer and GL debug in Android
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2017-09-09 13:07:08 -04:00 |
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Kirill Vainer
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406c3144d8
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Use correct HALF_FLOAT constant for GLES
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2017-09-09 13:05:36 -04:00 |
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Nehon
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d606c30a52
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Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class
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2017-09-09 14:58:27 +02:00 |
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Kirill Vainer
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bf18ef3048
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Use MPOs for skinning
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2017-09-09 14:36:20 +02:00 |
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Kirill Vainer
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7f8fa4d74c
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Fix depth texture support in OpenGL ES 2.0
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2017-09-09 14:33:59 +02:00 |
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javasabr
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0a9a76e46d
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missed one collection
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2017-09-04 18:04:46 +03:00 |
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javasabr
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94f542912b
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Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.
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2017-09-03 18:33:53 +02:00 |
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Nehon
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32b947a0ac
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Fixed an issue where loaded glTF models couldn't use software skinning
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2017-09-03 16:18:09 +02:00 |
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Nehon
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510562a62d
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Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
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2017-09-02 23:51:52 +02:00 |
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Nehon
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5e79ae3c36
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fix bad import in Mesh
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2017-08-31 21:39:54 +02:00 |
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Nehon
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1bdebd5505
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Added support for attachment nodes.
JME now supports byte buffers for index buffer
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2017-08-31 21:39:54 +02:00 |
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Nehon
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f14acf305b
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Added support for extensions, implemented PBR spec gloss extension
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2017-08-31 21:39:54 +02:00 |
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Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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d7b2e08d95
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Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
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2017-08-31 21:39:54 +02:00 |
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Rémy Bouquet
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6b3093aa3e
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GLTF: armature loading.
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2017-08-31 21:39:54 +02:00 |
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Rémy Bouquet
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b129d2954f
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Added a better skeleton debugger
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2017-08-31 21:39:54 +02:00 |
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Nehon
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40c4f7936d
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Implemented texture loading and PBR metalness/roughness pipeline support
Fixed some mesh loading issues.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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2017-08-31 21:39:54 +02:00 |
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empirephoenix
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50eaa34143
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Update ParticleEmitter.java
allow easy manipulation of particleemmite via subclasses
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2017-08-31 21:39:54 +02:00 |
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javasabr
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fac8266b5c
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fixed two problems with asset manager:
1. can't load classes from asset class loaders.
2. can't load resources from asset class loaders.
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2017-08-31 21:39:54 +02:00 |
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b00nation
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06b23ec6ca
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Fixed: If Instancing is activated you only see shadows
When the pbr material was introduced someone forgot to keep the instancing in mind which uses :
ViewProjectionMatrix
ViewMatrix
I added these.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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de009e2ea7
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Added the Glow technique to PBR material so that it can work with the bloom filter.
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2017-08-08 19:44:55 +02:00 |
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Sebastian Weiß
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3a7dedeba0
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formatting, as always :(
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2017-08-06 16:31:13 +02:00 |
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Sebastian Weiß
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28e4c9848f
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Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted.
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2017-08-06 16:27:16 +02:00 |
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Alexandr Brui
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6785087057
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Added a possibility to resize env cameras. (#699)
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2017-08-05 16:01:50 +02:00 |
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Alexandr Brui
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3058c218c5
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Added missed imports. (#691)
Used GLSL compat on the post shadow filter
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2017-07-27 16:27:41 +02:00 |
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Alexandr Brui
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10bc250db7
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Fix of the one parameter of shadows render. (#688)
* fixed applying the render back faces shadows option during creating a shadow filter.
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2017-07-23 17:51:23 +02:00 |
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