Commit Graph

69 Commits (09f4ae4832fbaf0bdc3ac21a6dc1557f5a4053f6)

Author SHA1 Message Date
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Nehon 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 years ago
Michael Braunstingl d39b780fa5 Added RenderState.BlendMode.Custom 8 years ago
saloisio 76cbd45784 Removed auto-centering of mouse cursor 9 years ago
shamanDevel 46db6d95f8 Added getter method for the device associated with a command queue 9 years ago
shamanDevel eb07d69cd8 missing toString() methods added 9 years ago
shamanDevel dd22ebefdd Implemented Program.getBinary() with Jocl. 9 years ago
Julien Gouesse 5a5ffdc2ae First attempt of fix for the issue #490 9 years ago
shamanDevel 732e75fba6 fixed unmapping of buffer objects and an error in setArg in Lwjgl3's Kernel 9 years ago
shamanDevel 4e55e0e5a0 added library for Matrix3f, fixed some bugs 9 years ago
shamanDevel c162d474c7 added matrix support for kernel arguments (mapped to float16) 9 years ago
shamanDevel efef3d54e1 Querying the program binaries won't be supported by the Jocl binding. 9 years ago
shamanDevel 54113f35e0 added alternative versions for kernel launches and resource acquiring that do not return an event. This improves the performance. 9 years ago
shamanDevel 4be6013068 reworked releasing system. 9 years ago
shamanDevel a26e526945 Added an experimental Jocl binding. 9 years ago
shamanDevel bb15931fa2 started with context creation 9 years ago
Teencrusher d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
Kirill Vainer 47c26ac0e4 fix issue #441 9 years ago
Kirill Vainer a8aabac1c9 fix issue #441 9 years ago
Jan Ivenz c6143ae640 Rendering depth to texture arrays. 9 years ago
Kirill Vainer 2ca55c8b3a LWJGL3 improvements 9 years ago
David Bernard 0f140370ed jogl: flip y for mouse click 9 years ago
David Bernard 3e71198610 jogl: use pixel unit for window's dimension (fix issue on MaxOS X) 9 years ago
David Bernard 836bf85630 jogl: some fixes about mouse handler 9 years ago
Julien Gouesse ea28e8a449 First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend 9 years ago
Julien Gouesse ce86a3e555 Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend 9 years ago
Julien Gouesse f38ea1e3e2 Displays the JOGL version instead of the NEWT version 9 years ago
Julien Gouesse 1559dacdca Updates JOGL (2.3.2) 9 years ago
Julien Gouesse 5f77ff021b Fixes the NullPointerException in the demos when using JoglNewtDisplay 9 years ago
Julien Gouesse daa18429d1 Removes the old JOGL renderer and uses the new unified renderer as it works correctly now 9 years ago
Julien Gouesse e3a45755c6 The JOGL backend doesn't need null-terminated strings for the attributes and the uniforms 9 years ago
Julien Gouesse da01826e43 Temporarily disables the unified renderer in the JogAmp backend 9 years ago
Julien Gouesse fcae2e64de Removes some useless code from the JogAmp backend 9 years ago
Julien Gouesse 7bd414665b Drives the display renderable earlier in order to fix the unified renderer of the JOGL backend 9 years ago
Julien Gouesse fae50fd36e Fixes a compile error in the unified renderer of the JOGL backend, doesn't rely on the auto-boxing 9 years ago
Julien Gouesse 814fb2b3ff First implementation of the unified renderer for the JOGL backend, untested 9 years ago
Julien Gouesse bbb15062af Adds the support of DebugGL for OpenGL ES 3 into the JOGL backend 9 years ago
Julien Gouesse 2e977f6535 Fixes a GLException caused by a regression on the management of the gamma correction in the JOGL backend 9 years ago
Julien Gouesse 5b56f1e513 Updates the JogAmp backend, uses JOGL 2.3.1 10 years ago
shadowislord 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 years ago
iwgeric 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
shadowislord 6ca111b13d Refactor renderer system 10 years ago
Nehon 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 years ago
shadowislord ad26e916ee Update renderer capabilities 10 years ago
shadowislord 5f33bdfa95 JOAL audio renderer to use the unified OpenAL backend as well 10 years ago
shadowislord 91715c4a48 Add support for URA, or Unified Renderer Architecture for audio 10 years ago
shadowislord 4717e7006f Goodbye, OpenGL1 10 years ago
shadowislord 1dfa4d4c0d Remove usage of deprected image formats (JOGL) 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 10 years ago
saloisio 6dace77a7a Animator is stopped only if it is currently animating. 10 years ago