20 Commits

Author SHA1 Message Date
Kirill Vainer
cd1d145005 PhysicsSpace: add method to set solver iterations
Thanks to Seppes (see thread: http://hub.jmonkeyengine.org/t/how-to-access-native-bullets-constraintsolver-numiterations)
2015-04-27 19:03:43 -04:00
iwgeric
da8bd08aa1 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 2015-04-26 19:22:28 -04:00
iwgeric
70b03ea28a Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled. 2015-04-26 19:20:06 -04:00
Turakar
92b2ec664e Fixed typo #258 2015-04-20 20:01:52 +02:00
rainmantsr
5c8b1fe585 Corrected JavaDoc comment 2015-03-28 13:30:53 +01:00
rainmantsr
31835366b2 Add: sweepTest to jme3-bullet-native 2015-03-27 20:37:23 +01:00
Kai Börnert
409f5ab766 A very small change that creates two getters in VehicleWheel,,
these are necessary if jme's bullet wrapper is used in a non Scenegraph enviroment,
for example a ES based server.

Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-02-28 10:53:26 +01:00
Normen Hansen
3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 2015-02-24 11:10:00 +01:00
Normen Hansen
87ba079dc3 - remove deprecation of CharacterControl 2015-01-29 15:34:28 +01:00
Utlaen
1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 2014-10-04 02:07:52 +02:00
Normen Hansen
160cdb9d0d fix issue with setGravity/getGravity in native bullet 2014-09-29 17:43:46 +02:00
David Bernard
3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll
- only add joint with current PhysicNode is BodyA
  - => avoid logging warning
  - => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
2014-08-15 13:42:26 +02:00
neph1
8700871e76 Fixed some merge issues (now it's working properly)
Added test case for IK
2014-07-04 17:59:09 +02:00
neph1
8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 2014-06-28 14:58:57 +02:00
Nehon
3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
2014-06-17 22:08:55 +02:00
shadowislord
6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 2014-05-31 13:12:46 -04:00
Normen Hansen
bf4a810272 - change push() --> add() for physics collision events 2014-05-25 12:20:56 +02:00
Phr00t
ecf6297783 stack to deque 2014-05-19 13:46:35 -04:00
Phr00t
d200e406d5 performance improvements to PhysicsSpace 2014-04-29 14:33:01 -04:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00