Rémy Bouquet
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05e907acca
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Added the base of the blending system. Smooth transition between anims
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7 years ago |
Nehon
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c769611f9f
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Better performance
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7 years ago |
Nehon
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d6b05553b5
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Ogre loader now loads animations and armature with the new system
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7 years ago |
Nehon
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02a1fd544a
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Better armature joint selection
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7 years ago |
Nehon
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a32c34939a
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Display origin of the Armature debugger
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7 years ago |
Nehon
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886f8da2f7
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Further Armature debugger enhancements
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7 years ago |
Nehon
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054d54f4b9
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Added a way to toggle on/off the non deforming bones in the Armature debugger
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7 years ago |
Nehon
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abe094e74a
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Gltf loader now supports the new animation system
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7 years ago |
Nehon
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bbb3cf59b3
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New anim system proper serialization
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7 years ago |
Nehon
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728e28857b
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Adds a MigrationUtil to migrate from old system to new system
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7 years ago |
Nehon
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e5057ad7fa
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Adds support for different joint model transform accumulation strategy
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7 years ago |
Nehon
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ce170b8b53
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better Armature debugger
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7 years ago |
Nehon
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c3cb4ef97f
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Draft of the new animation system
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7 years ago |
Nehon
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4904d0235e
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Adds an ArmatureDebugger
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7 years ago |
Nehon
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3ab8466075
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Cleans up to reduce the size of test data
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7 years ago |
Stephen Gold
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826908b042
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correct more grammar/spelling errors in comments
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7 years ago |
Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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7 years ago |
Stephen Gold
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d3f0c2002a
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in examples, replace deprecated methods and classes
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7 years ago |
Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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7 years ago |
Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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7 years ago |
Nehon
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e6a55e9d3a
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Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
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8 years ago |
Nehon
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63faeeae87
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Some code cleanup
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8 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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8 years ago |
Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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8 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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8 years ago |
Stephen Gold
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b2aa1ff9f1
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fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
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8 years ago |
Stephen Gold
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259f599d1d
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add PointSize to Unshaded matdef, test with SkeletonDebugger
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8 years ago |
Kirill Vainer
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112a77fd5d
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test: don't use deprecated box constructor
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9 years ago |
Nehon
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493855bac9
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LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
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9 years ago |
Kirill Vainer
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7659a7b986
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TestCustomAnim: fix crash when enabling HW skinning
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10 years ago |
Kirill Vainer
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0178029782
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Example to show character model cloning / export
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10 years ago |
Normen Hansen
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a16857c8f4
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switch to gradle layout
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11 years ago |
PSp..om
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ed77d40c63
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First pass at copying the source files with history into the
new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |