Commit Graph

32 Commits (05e907acca36a9c81b545c7e27a0dbab2ebcf4cf)

Author SHA1 Message Date
Rémy Bouquet 05e907acca Added the base of the blending system. Smooth transition between anims 7 years ago
Nehon c769611f9f Better performance 7 years ago
Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
Nehon 02a1fd544a Better armature joint selection 7 years ago
Nehon a32c34939a Display origin of the Armature debugger 7 years ago
Nehon 886f8da2f7 Further Armature debugger enhancements 7 years ago
Nehon 054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 7 years ago
Nehon abe094e74a Gltf loader now supports the new animation system 7 years ago
Nehon bbb3cf59b3 New anim system proper serialization 7 years ago
Nehon 728e28857b Adds a MigrationUtil to migrate from old system to new system 7 years ago
Nehon e5057ad7fa Adds support for different joint model transform accumulation strategy 7 years ago
Nehon ce170b8b53 better Armature debugger 7 years ago
Nehon c3cb4ef97f Draft of the new animation system 7 years ago
Nehon 4904d0235e Adds an ArmatureDebugger 7 years ago
Nehon 3ab8466075 Cleans up to reduce the size of test data 7 years ago
Stephen Gold 826908b042 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
Stephen Gold d3f0c2002a in examples, replace deprecated methods and classes 7 years ago
Nehon a59b9e6a94 glTF: Skip tracks that belong to a different skin 7 years ago
Nehon 5dbbaf0f06 glTF: Fixes additional issues with bones transforms 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 8 years ago
Nehon 63faeeae87 Some code cleanup 8 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 8 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 8 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 8 years ago
Stephen Gold b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 8 years ago
Stephen Gold 259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 8 years ago
Kirill Vainer 112a77fd5d test: don't use deprecated box constructor 9 years ago
Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
Kirill Vainer 7659a7b986 TestCustomAnim: fix crash when enabling HW skinning 10 years ago
Kirill Vainer 0178029782 Example to show character model cloning / export 10 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago