9 Commits

Author SHA1 Message Date
iwgeric
70b03ea28a Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled. 2015-04-26 19:20:06 -04:00
Kai Börnert
d40de2629d made change also for jbullet
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-03-01 07:05:44 +01:00
Normen Hansen
3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 2015-02-24 11:10:00 +01:00
David Bernard
3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll
- only add joint with current PhysicNode is BodyA
  - => avoid logging warning
  - => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
2014-08-15 13:42:26 +02:00
David Bernard
42ae669c6d jbullet: refactor PhysiscSpace.addAll/removeAll
- only add joint with current PhysicNode is BodyA
  => avoid logging warning
  => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
2014-08-07 23:03:34 +02:00
Normen Hansen
bf4a810272 - change push() --> add() for physics collision events 2014-05-25 12:20:56 +02:00
Phr00t
1919bac082 stack to deque 2014-05-19 13:47:24 -04:00
Phr00t
d200e406d5 performance improvements to PhysicsSpace 2014-04-29 14:33:01 -04:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00