NemesisMate
4251d70b75
Fixed softkeyboard's (simulated) backspace not being recognized ( #714 )
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The fix assumes that if a key-event's device is not recognized and the soft-keyboard is open, it is a touch-input event.
2017-09-21 15:28:47 -04:00
Alexandr Brui
fb99ca90b1
fixed NPE. ( #737 )
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* fixed NPE.
* changed the if condition.
2017-09-21 15:27:18 -04:00
Nehon
97fe9cc49c
PBR properly normalize tangent frame
2017-09-20 07:59:38 +02:00
Kirill Vainer
8d125a30ba
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-19 19:53:10 -04:00
Nehon
c00407da33
PBR : Removed specularColor contribution from direct lighting specular.
2017-09-18 23:00:57 +02:00
Nehon
e6a55e9d3a
Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
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Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
2017-09-18 11:14:45 +02:00
Nehon
0da2bfe0ba
Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
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Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
2017-09-18 11:14:45 +02:00
Kirill Vainer
d50fb09efb
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-17 23:06:09 -04:00
Kirill Vainer
b56e321218
Avoid calculating whitepoint for each sample for HDR ( #722 )
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* Avoid calculating whitepoint for each sample for HDR
2017-09-17 23:03:39 -04:00
Kirill Vainer
6127f7eb7a
Miscellaneous OpenGL ES fixes ( #720 )
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* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Support instancing in GLTracer
* Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
* Support ABGR8 using swizzle extension
* Move glFramebufferTextureLayer to GLFbo
* Avoid RGB111110F in filters unless its actually supported
* Use the same depth format in all places in FPP
* Print the object with the problem in NativeObjectManager
* JMException does not exist on Android
2017-09-17 23:00:29 -04:00
Kirill Vainer
59c85d58c8
Merge remote-tracking branch 'origin/master' into in-pass-shadows
2017-09-17 22:39:38 -04:00
Kirill Vainer
4b4bf24127
fix shadow disappearing when frustum in front of caster
2017-09-17 22:34:06 -04:00
Kirill Vainer
0fae3839d3
remove unused methods
2017-09-17 22:33:13 -04:00
Kirill Vainer
c3cfab65c6
use 16-bit depth by default
2017-09-17 22:28:31 -04:00
Kirill Vainer
c136a4212e
use PBR + support point light shadows in shader
2017-09-17 22:27:10 -04:00
Kirill Vainer
ec0fcd24d2
support point light shadows
2017-09-17 22:23:51 -04:00
Kirill Vainer
47b34c6de5
optimize clearing shadow maps
2017-09-17 22:21:50 -04:00
Kirill Vainer
1e861fd2fa
Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows
2017-09-17 22:13:48 -04:00
Kirill Vainer
b52d0e3743
fix wrong counts
2017-09-17 22:13:27 -04:00
Kirill Vainer
3889cb47b7
calculate lighting in world space
2017-09-17 22:11:42 -04:00
Kirill Vainer
2c385914c6
optimize pssm split calculation
2017-09-17 22:06:56 -04:00
Kirill Vainer
0a4a439745
optimize pssm split calculation
2017-09-17 22:05:48 -04:00
Stephen Gold
4b4cf62008
Merge pull request #734 from stephengold/master
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test and fix for issue #651 (inverted rotation in Sky.vert)
2017-09-17 05:41:55 -07:00
Stephen Gold
d1bd48528c
test and fix for issue #651 (inverted rotation in Sky.vert)
2017-09-16 11:42:51 -07:00
Kirill Vainer
d2839fd2ab
Fix #558 ( #729 )
2017-09-16 13:25:21 -04:00
Nehon
ef5952bcad
Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)
2017-09-16 14:27:04 +02:00
Nehon
c1c67f58cf
reformat BatchNode before change
2017-09-16 11:50:44 +02:00
Nehon
2b014d194c
glTF. support for glb files (binary self contained gltf)
2017-09-15 20:14:58 +02:00
Stephen Gold
ff75671162
Merge pull request #725 from stephengold/master
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test and fix for issue #710 (phantom triangles in mesh collision)
2017-09-15 11:09:43 -07:00
Stephen Gold
adb52c5cc8
test and fix for issue #710 (phantom triangles in a mesh collision)
2017-09-11 19:20:39 -07:00
Kirill Vainer
a3145885d9
Support dynamic number of shadow maps
2017-09-10 18:36:16 -04:00
Kirill Vainer
5aa2c722fe
Fix syntax error
2017-09-10 18:34:47 -04:00
Kirill Vainer
77e552f551
Implement static pass in the lighting material
2017-09-09 16:33:49 -04:00
Kirill Vainer
9c4fcac876
Add PreShadowArrayRenderer
2017-09-09 16:31:39 -04:00
Kirill Vainer
d159e1746c
Combine forced render state with the one in the technique
2017-09-09 16:29:12 -04:00
Kirill Vainer
8a747276d7
Make sure apply = false for all forced render states
2017-09-09 16:28:11 -04:00
Kirill Vainer
ce28e35393
Fix additional render state missing apply = false
2017-09-09 16:27:02 -04:00
Kirill Vainer
42051b045b
StaticPass supports setting shadow map index on light
2017-09-09 14:01:20 -04:00
Kirill Vainer
cfcec44b9a
Add ShadowMap interface
2017-09-09 13:58:05 -04:00
Kirill Vainer
55e9fd067a
Remove scale from updateFrustumPoints since its always 1.0
2017-09-09 13:53:39 -04:00
Kirill Vainer
f5ad0274b3
Make tech logic impls responsible for light filtering
2017-09-09 13:51:57 -04:00
Kirill Vainer
2ce2995956
Don't reset lights that were never checked in light filter
2017-09-09 13:47:35 -04:00
Kirill Vainer
4d60b2df70
Merge remote-tracking branch 'origin/opengles2-fixes' into in-pass-shadows
2017-09-09 13:46:05 -04:00
Kirill Vainer
16e472678a
Support shadow maps in GLES
2017-09-09 13:45:40 -04:00
Kirill Vainer
bc50b09bf4
Don't upload NULL texture slices
2017-09-09 13:43:46 -04:00
Kirill Vainer
134c3651c8
Merge remote-tracking branch 'origin/master' into opengles2-fixes
2017-09-09 13:40:37 -04:00
Kirill Vainer
9472c6dc81
Try to fix Travis-CI buffer overflow on JDK7 ( #721 )
2017-09-09 13:39:46 -04:00
Kirill Vainer
7441865307
Print the object with the problem in NativeObjectManager
2017-09-09 13:32:15 -04:00
Kirill Vainer
88aaa079e3
Use the same depth format in all places in FPP
2017-09-09 13:30:43 -04:00
Kirill Vainer
b0316e419c
Avoid RGB111110F in filters unless its actually supported
2017-09-09 13:30:06 -04:00