A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/build.gradle

277 lines
8.4 KiB

apply plugin: 'cpp'
import java.nio.file.Paths
def rootPath = rootProject.projectDir.absolutePath
String bulletSrcPath = bulletFolder + '/src'
if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
dependencies {
compile project(':jme3-bullet')
}
clean { dependsOn 'cleanHeaders', 'cleanUnzipped' }
// clean up auto-generated C++ headers
task cleanHeaders(type: Delete) {
delete fileTree(dir: 'src/native/cpp', include: 'com_jme3_bullet_*.h')
}
// clean up unzipped files
task cleanUnzipped(type: Delete) {
delete bulletFolder
}
// clean up the downloaded archive
task cleanZipFile(type: Delete) {
delete bulletZipFile
}
model {
components {
bulletjme(NativeLibrarySpec) {
String[] targets=[
"Windows64",
"Windows32",
"Mac64",
"Linux64",
"Linux32",
"LinuxArm",
"LinuxArmHF",
"LinuxArm64"
];
String[] filter=gradle.rootProject.ext.usePrebuildNatives==true?null:buildForPlatforms.split(",");
if(filter==null)println("No filter set. build for all");
for(String target:targets){
if(filter==null){
targetPlatform(target);
}else{
for(String f:filter){
if(f.equals(target)){
targetPlatform(target);
break;
}
}
}
}
sources {
cpp {
source {
srcDir 'src/native/cpp'
srcDir bulletSrcPath
exclude 'Bullet3Collision/**'
exclude 'Bullet3Dynamics/**'
exclude 'Bullet3Geometry/**'
exclude 'Bullet3OpenCL/**'
exclude 'Bullet3Serialize/**'
include '**/*.cpp'
exclude '**/*All.cpp'
}
exportedHeaders {
srcDir 'src/native/cpp'
srcDir bulletSrcPath
exclude 'Bullet3Collision/**'
exclude 'Bullet3Dynamics/**'
exclude 'Bullet3Geometry/**'
exclude 'Bullet3OpenCL/**'
exclude 'Bullet3Serialize/**'
include '**/*.h'
}
}
}
}
}
toolChains {
visualCpp(VisualCpp)
gcc(Gcc)
clang(Clang)
gccArm(Gcc) {
// Fun Fact: Gradle uses gcc as linker frontend, so we don't specify ld directly here
target("LinuxArm"){
path "/usr/bin"
cCompiler.executable = "arm-linux-gnueabi-gcc-8"
cppCompiler.executable = "arm-linux-gnueabi-g++-8"
linker.executable = "arm-linux-gnueabi-gcc-8"
assembler.executable = "arm-linux-gnueabi-as"
}
target("LinuxArmHF"){
path "/usr/bin"
cCompiler.executable = "arm-linux-gnueabihf-gcc-8"
cppCompiler.executable = "arm-linux-gnueabihf-g++-8"
linker.executable = "arm-linux-gnueabihf-gcc-8"
assembler.executable = "arm-linux-gnueabihf-as"
}
target("LinuxArm64"){
path "/usr/bin"
cCompiler.executable = "aarch64-linux-gnu-gcc-8"
cppCompiler.executable = "aarch64-linux-gnu-g++-8"
linker.executable = "aarch64-linux-gnu-gcc-8"
assembler.executable = "aarch64-linux-gnu-as"
}
}
}
binaries {
withType(SharedLibraryBinarySpec) {
def javaHome = org.gradle.internal.jvm.Jvm.current().javaHome
def os = targetPlatform.operatingSystem.name
def arch = targetPlatform.architecture.name
def fileName = sharedLibraryFile.name
// Gradle decided to change underscores to dashes - fix that.
arch = arch.replaceAll('-', '_')
// For all binaries that can't be built on the current system
if (buildNativeProjects != "true") buildable = false
if (buildable) {
cppCompiler.define('BT_NO_PROFILE')
if (toolChain in VisualCpp) {
cppCompiler.args "/I$javaHome\\include"
} else{
cppCompiler.args '-I', "$javaHome/include"
}
if (os == "osx") {
cppCompiler.args '-I', "$javaHome/include/darwin"
cppCompiler.args "-O3"
cppCompiler.args "-U_FORTIFY_SOURCE"
} else if (os == "linux") {
cppCompiler.args "-fvisibility=hidden"
cppCompiler.args '-I', "$javaHome/include/linux"
cppCompiler.args "-fPIC"
cppCompiler.args "-O3"
cppCompiler.args "-U_FORTIFY_SOURCE"
cppCompiler.args "-fpermissive"
linker.args "-fvisibility=hidden"
} else if (os == "windows") {
if (toolChain in Gcc) {
if (toolChain.name.startsWith('mingw')) cppCompiler.args '-I', "$projectDir/src/native/cpp/fake_win32"
else cppCompiler.args '-I', "$javaHome/include/win32"
cppCompiler.args "-fpermissive"
cppCompiler.args "-static"
cppCompiler.args "-O3"
cppCompiler.args "-U_FORTIFY_SOURCE"
linker.args "-static"
linker.args "-Wl,--exclude-all-symbols"
} else if (toolChain in VisualCpp) {
cppCompiler.args "/I$javaHome\\include\\win32"
}
cppCompiler.define('WIN32')
}
tasks.all {
dependsOn unzipBulletIfNeeded
dependsOn ':jme3-bullet:compileJava'
}
task "copyBinaryToLibs${targetPlatform.name}"(type: Copy, dependsOn: tasks) {
from sharedLibraryFile
into "${rootPath}/build/native/bullet/native/${os}/${arch}"
}
// Add depend on copy
jar.dependsOn("copyBinaryToLibs${targetPlatform.name}")
}
}
withType(StaticLibraryBinarySpec) {
buildable = false
}
}
platforms {
Windows32 {
architecture "x86"
operatingSystem "windows"
}
Windows64 {
architecture "x86_64"
operatingSystem "windows"
}
Mac64 {
architecture "x86_64"
operatingSystem "osx"
}
Linux32 {
architecture "x86"
operatingSystem "linux"
}
Linux64 {
architecture "x86_64"
operatingSystem "linux"
}
LinuxArm {
architecture "arm"
operatingSystem "linux"
}
LinuxArmHF {
architecture "armhf"
operatingSystem "linux"
}
LinuxArm64 {
architecture "aarch64"
operatingSystem "linux"
}
}
}
// Java source sets for IDE access and source jar bundling / mavenization
sourceSets {
main {
java {
srcDir 'src/native/cpp'
}
resources {
srcDir file(Paths.get(rootPath, 'build', 'native', 'bullet'))
}
}
}
task downloadBullet(type: MyDownload) {
sourceUrl = bulletUrl
target = file(bulletZipFile)
}
task unzipBullet(type: Copy) {
from zipTree(bulletZipFile)
into file('.')
}
unzipBullet.dependsOn {
if (!file(bulletZipFile).exists()) {
downloadBullet
}
}
task unzipBulletIfNeeded {
}
unzipBulletIfNeeded.dependsOn {
if (buildNativeProjects == "true") {
unzipBullet
}
}
// Helper class to wrap ant download task
class MyDownload extends DefaultTask {
@Input
String sourceUrl
@OutputFile
File target
@TaskAction
void download() {
ant.get(src: sourceUrl, dest: target)
}
}