adapt native build for new gradle versions (targetPlatforms -> model.platforms)

experimental
Normen Hansen 11 years ago
parent d485f12a4f
commit f513a09c52
  1. 50
      jme3-bullet-native/build.gradle

@ -50,35 +50,37 @@ sourceSets {
}
// Set of target platforms, will be available based on build system
targetPlatforms {
model {
platforms{
// osx_universal { // TODO: universal binary doesn't work?
// architecture 'x86_64'
// architecture 'x86'
// operatingSystem 'osx'
// }
osx_x86 {
architecture "x86"
operatingSystem "osx"
}
osx_x64 {
architecture "x86_64"
operatingSystem "osx"
}
linux_x86 {
architecture "x86"
operatingSystem "linux"
}
linux_x86_64 {
architecture "x86_64"
operatingSystem "linux"
}
windows_x86 {
architecture "x86"
operatingSystem "windows"
}
windows_x86_64 {
architecture "x86_64"
operatingSystem "windows"
osx_x86 {
architecture "x86"
operatingSystem "osx"
}
osx_x64 {
architecture "x86_64"
operatingSystem "osx"
}
linux_x86 {
architecture "x86"
operatingSystem "linux"
}
linux_x86_64 {
architecture "x86_64"
operatingSystem "linux"
}
windows_x86 {
architecture "x86"
operatingSystem "windows"
}
windows_x86_64 {
architecture "x86_64"
operatingSystem "windows"
}
}
}

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