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package jme3test.terrain;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.state.ScreenshotAppState;
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import com.jme3.asset.plugins.HttpZipLocator;
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import com.jme3.asset.plugins.ZipLocator;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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import com.jme3.bullet.control.CharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.debug.Arrow;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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import com.jme3.terrain.geomipmap.TerrainGridListener;
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import com.jme3.terrain.geomipmap.TerrainGridLodControl;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.terrain.noise.ShaderUtils;
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import com.jme3.terrain.noise.basis.FilteredBasis;
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import com.jme3.terrain.noise.filter.IterativeFilter;
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import com.jme3.terrain.noise.filter.OptimizedErode;
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import com.jme3.terrain.noise.filter.PerturbFilter;
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import com.jme3.terrain.noise.filter.SmoothFilter;
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import com.jme3.terrain.noise.fractal.FractalSum;
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import com.jme3.terrain.noise.modulator.NoiseModulator;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import java.io.File;
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public class TerrainGridAlphaMapTest extends SimpleApplication {
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private TerrainGrid terrain;
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private float grassScale = 64;
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private float dirtScale = 16;
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private float rockScale = 128;
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private boolean usePhysics = false;
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public static void main(final String[] args) {
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TerrainGridAlphaMapTest app = new TerrainGridAlphaMapTest();
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app.start();
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}
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private CharacterControl player3;
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private FractalSum base;
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private PerturbFilter perturb;
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private OptimizedErode therm;
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private SmoothFilter smooth;
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private IterativeFilter iterate;
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private Material material;
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private Material matWire;
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@Override
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public void simpleInitApp() {
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DirectionalLight sun = new DirectionalLight();
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sun.setColor(ColorRGBA.White);
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sun.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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rootNode.addLight(sun);
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AmbientLight al = new AmbientLight();
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al.setColor(ColorRGBA.White.mult(1.3f));
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rootNode.addLight(al);
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File file = new File("TerrainGridTestData.zip");
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if (!file.exists()) {
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assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
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} else {
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assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
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}
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this.flyCam.setMoveSpeed(100f);
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ScreenshotAppState state = new ScreenshotAppState();
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this.stateManager.attach(state);
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// TERRAIN TEXTURE material
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material = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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material.setBoolean("useTriPlanarMapping", false);
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//material.setBoolean("isTerrainGrid", true);
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material.setFloat("Shininess", 0.0f);
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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material.setTexture("DiffuseMap", grass);
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material.setFloat("DiffuseMap_0_scale", grassScale);
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// DIRT texture
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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material.setTexture("DiffuseMap_1", dirt);
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material.setFloat("DiffuseMap_1_scale", dirtScale);
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// ROCK texture
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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rock.setWrap(WrapMode.Repeat);
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material.setTexture("DiffuseMap_2", rock);
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material.setFloat("DiffuseMap_2_scale", rockScale);
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// WIREFRAME material
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matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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matWire.getAdditionalRenderState().setWireframe(true);
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matWire.setColor("Color", ColorRGBA.Green);
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this.base = new FractalSum();
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this.base.setRoughness(0.7f);
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this.base.setFrequency(1.0f);
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this.base.setAmplitude(1.0f);
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this.base.setLacunarity(2.12f);
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this.base.setOctaves(8);
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this.base.setScale(0.02125f);
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this.base.addModulator(new NoiseModulator() {
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@Override
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public float value(float... in) {
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return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
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}
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});
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FilteredBasis ground = new FilteredBasis(this.base);
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this.perturb = new PerturbFilter();
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this.perturb.setMagnitude(0.119f);
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this.therm = new OptimizedErode();
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this.therm.setRadius(5);
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this.therm.setTalus(0.011f);
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this.smooth = new SmoothFilter();
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this.smooth.setRadius(1);
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this.smooth.setEffect(0.7f);
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this.iterate = new IterativeFilter();
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this.iterate.addPreFilter(this.perturb);
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this.iterate.addPostFilter(this.smooth);
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this.iterate.setFilter(this.therm);
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this.iterate.setIterations(1);
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ground.addPreFilter(this.iterate);
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this.terrain = new TerrainGrid("terrain", 33, 257, new FractalTileLoader(ground, 256));
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this.terrain.setMaterial(this.material);
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this.terrain.setLocalTranslation(0, 0, 0);
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this.terrain.setLocalScale(2f, 1f, 2f);
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this.rootNode.attachChild(this.terrain);
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TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
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control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
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this.terrain.addControl(control);
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final BulletAppState bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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this.getCamera().setLocation(new Vector3f(0, 256, 0));
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this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
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if (usePhysics) {
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CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
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player3 = new CharacterControl(capsuleShape, 0.5f);
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player3.setJumpSpeed(20);
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player3.setFallSpeed(10);
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player3.setGravity(10);
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player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
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bulletAppState.getPhysicsSpace().add(player3);
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}
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terrain.addListener(new TerrainGridListener() {
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public void gridMoved(Vector3f newCenter) {
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}
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public void tileAttached(Vector3f cell, TerrainQuad quad) {
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Texture alpha = null;
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try {
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alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_" + (int)cell.x+ "_" + (int)cell.z + ".png");
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} catch (Exception e) {
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alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_default.png");
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}
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quad.getMaterial().setTexture("AlphaMap", alpha);
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if (usePhysics) {
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quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
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bulletAppState.getPhysicsSpace().add(quad);
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}
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updateMarkerElevations();
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}
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public void tileDetached(Vector3f cell, TerrainQuad quad) {
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if (usePhysics) {
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bulletAppState.getPhysicsSpace().remove(quad);
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quad.removeControl(RigidBodyControl.class);
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}
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updateMarkerElevations();
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}
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});
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this.initKeys();
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markers = new Node();
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rootNode.attachChild(markers);
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createMarkerPoints(1);
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}
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Node markers;
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private void createMarkerPoints(float count) {
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Node center = createAxisMarker(10);
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markers.attachChild(center);
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float xS = (count-1)*terrain.getTerrainSize() - (terrain.getTerrainSize()/2);
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float zS = (count-1)*terrain.getTerrainSize() - (terrain.getTerrainSize()/2);
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float xSi = xS;
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float zSi = zS;
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for (int x=0; x<count*2; x++) {
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for (int z=0; z<count*2; z++) {
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Node m = createAxisMarker(5);
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m.setLocalTranslation(xSi, 0, zSi);
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markers.attachChild(m);
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zSi += terrain.getTerrainSize();
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}
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zSi = zS;
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xSi += terrain.getTerrainSize();
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}
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}
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private void updateMarkerElevations() {
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for (Spatial s : markers.getChildren()) {
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float h = terrain.getHeight(new Vector2f(s.getLocalTranslation().x, s.getLocalTranslation().z));
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s.setLocalTranslation(s.getLocalTranslation().x, h+1, s.getLocalTranslation().z);
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}
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}
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private void initKeys() {
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// You can map one or several inputs to one named action
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this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
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this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
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this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
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this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
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this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
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this.inputManager.addListener(this.actionListener, "Lefts");
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this.inputManager.addListener(this.actionListener, "Rights");
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this.inputManager.addListener(this.actionListener, "Ups");
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this.inputManager.addListener(this.actionListener, "Downs");
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this.inputManager.addListener(this.actionListener, "Jumps");
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}
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private boolean left;
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private boolean right;
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private boolean up;
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private boolean down;
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private final ActionListener actionListener = new ActionListener() {
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@Override
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public void onAction(final String name, final boolean keyPressed, final float tpf) {
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if (name.equals("Lefts")) {
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if (keyPressed) {
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TerrainGridAlphaMapTest.this.left = true;
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} else {
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TerrainGridAlphaMapTest.this.left = false;
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}
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} else if (name.equals("Rights")) {
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if (keyPressed) {
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TerrainGridAlphaMapTest.this.right = true;
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} else {
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TerrainGridAlphaMapTest.this.right = false;
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}
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} else if (name.equals("Ups")) {
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if (keyPressed) {
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TerrainGridAlphaMapTest.this.up = true;
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} else {
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TerrainGridAlphaMapTest.this.up = false;
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}
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} else if (name.equals("Downs")) {
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if (keyPressed) {
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TerrainGridAlphaMapTest.this.down = true;
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} else {
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TerrainGridAlphaMapTest.this.down = false;
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}
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} else if (name.equals("Jumps")) {
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TerrainGridAlphaMapTest.this.player3.jump();
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}
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}
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};
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private final Vector3f walkDirection = new Vector3f();
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@Override
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public void simpleUpdate(final float tpf) {
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Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
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Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
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this.walkDirection.set(0, 0, 0);
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if (this.left) {
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this.walkDirection.addLocal(camLeft);
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}
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if (this.right) {
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this.walkDirection.addLocal(camLeft.negate());
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}
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if (this.up) {
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this.walkDirection.addLocal(camDir);
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}
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if (this.down) {
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this.walkDirection.addLocal(camDir.negate());
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}
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if (usePhysics) {
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this.player3.setWalkDirection(this.walkDirection);
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this.cam.setLocation(this.player3.getPhysicsLocation());
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}
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}
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protected Node createAxisMarker(float arrowSize) {
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Material redMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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redMat.getAdditionalRenderState().setWireframe(true);
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redMat.setColor("Color", ColorRGBA.Red);
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Material greenMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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greenMat.getAdditionalRenderState().setWireframe(true);
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greenMat.setColor("Color", ColorRGBA.Green);
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Material blueMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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blueMat.getAdditionalRenderState().setWireframe(true);
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blueMat.setColor("Color", ColorRGBA.Blue);
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Node axis = new Node();
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// create arrows
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Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0)));
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arrowX.setMaterial(redMat);
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Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0)));
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arrowY.setMaterial(greenMat);
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Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize)));
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arrowZ.setMaterial(blueMat);
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axis.attachChild(arrowX);
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axis.attachChild(arrowY);
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axis.attachChild(arrowZ);
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//axis.setModelBound(new BoundingBox());
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return axis;
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}
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}
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