nor..67
ea0be5cf9f
- fix imports across engine
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9451 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
a1249b551d
* refactored terrain lod to move most of the lod code to the control
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* lodDistanceCalculator no longer queries the world transforms of the terrain on the background thread
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9269 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
8a9ec04e35
moved noise library into jme3/terrain
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8959 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
817591076e
removed the remaining awt dependencies from terrain grid and its utils
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8939 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
356c3b55cc
deprecating and removing most AWT dependencies from heightmaps and TerrainGrid, still some more to do
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8930 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
3cdaf0e051
jme3:
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- fix imports in all classes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8843 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
36453a919c
TerrainGrid no longer needs initialize() called, handled automatically now.
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TG normal seams fixed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8807 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
2253690024
normen made me do it!
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8712 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
4e34217111
* Terrain API changes to better support TG in SDK terrain editor
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* Refactored TG slightly.
* Updated TG tests
* new TG alphamap test data
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8711 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
9a5bb23687
- fix FractalTileLoader not implementing TerrainGridTileLoader
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- change TerrainGrid tests to use new TileLoader classes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8700 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
3383e2e086
* refactored TerrainLOD Control and removed some legacy classes for it, made it easier to use
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8233 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
dfef1a6dfe
Fix: fixed a bug when using alphamaps with TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7904 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
026abb5a74
update: removed tileLoaded from TerrainGridListener, one should use tileAttached and tileDetached instead.
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updated the tests as well
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7849 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
dde0c0a885
Fix: extended TerrainGridListener with ozonegrif's extension
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this allows physics to be handled by the user rather than manipulating in the grid
see tests for details
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7840 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
37894d1698
* HttpZipLocator UTF8 decoder replaced with proper code
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* Removed some redundant javadoc from SceneProcessor
* Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically
* Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
2073f58cf8
TerrainGridListener is extended to be able to change material of individual grid files.
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Also added new grid test-data, cause it somehow disappeared
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7611 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
b8d1073014
Introduced a new Namer class, so the heightmap tiles' names can be generated independent from the terrain system.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7595 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
4fa5522c8e
Added a terrain material that uses height and slope information to map textures instead of alphamap.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7530 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
58ede837c6
Added my own noise library as jar (noise-0.0.1-SNAPSHOT.jar), hope I didn't break any build stuff
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TerrainGridTest is running smooth now using 257x257 sized TerrainQuads with fractal based heightmaps calculated on the fly.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
0bfd5aa2a3
fixed a bug calculating camera cell
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Test is updated to not use LOD and physics for testing purposes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7488 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
34a47debb9
TerrainGrid added to terrain package, test included
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7483 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago