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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.renderer.lwjgl;
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import com.jme3.renderer.RendererException;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.image.ColorSpace;
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import java.nio.ByteBuffer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import static org.lwjgl.opengl.ARBDepthBufferFloat.*;
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import static org.lwjgl.opengl.ARBHalfFloatPixel.*;
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import static org.lwjgl.opengl.ARBTextureFloat.*;
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import static org.lwjgl.opengl.ARBTextureMultisample.*;
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import org.lwjgl.opengl.ContextCapabilities;
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import static org.lwjgl.opengl.EXTPackedDepthStencil.*;
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import static org.lwjgl.opengl.EXTPackedFloat.*;
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import static org.lwjgl.opengl.EXTTextureArray.*;
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import static org.lwjgl.opengl.EXTTextureCompressionLATC.*;
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import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
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import static org.lwjgl.opengl.EXTTextureSRGB.*;
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import static org.lwjgl.opengl.EXTTextureSharedExponent.*;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL12.*;
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import static org.lwjgl.opengl.GL13.*;
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import static org.lwjgl.opengl.GL14.*;
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import static org.lwjgl.opengl.GL20.*;
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class TextureUtil {
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static class GLImageFormat {
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int internalFormat;
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int format;
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int dataType;
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boolean compressed;
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public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
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this.internalFormat = internalFormat;
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this.format = format;
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this.dataType = dataType;
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this.compressed = compressed;
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}
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}
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private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
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private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
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formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
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}
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static {
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// Alpha formats
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setFormat(Format.Alpha8, GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, false);
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setFormat(Format.Alpha16, GL_ALPHA16, GL_ALPHA, GL_UNSIGNED_SHORT, false);
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// Luminance formats
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setFormat(Format.Luminance8, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
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setFormat(Format.Luminance16, GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT, false);
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setFormat(Format.Luminance16F, GL_LUMINANCE16F_ARB, GL_LUMINANCE, GL_HALF_FLOAT_ARB, false);
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setFormat(Format.Luminance32F, GL_LUMINANCE32F_ARB, GL_LUMINANCE, GL_FLOAT, false);
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// Luminance alpha formats
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setFormat(Format.Luminance8Alpha8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
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setFormat(Format.Luminance16Alpha16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT, false);
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setFormat(Format.Luminance16FAlpha16F, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_ARB, false);
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// Depth formats
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setFormat(Format.Depth, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, false);
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setFormat(Format.Depth16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false);
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setFormat(Format.Depth24, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
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setFormat(Format.Depth32, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
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setFormat(Format.Depth32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false);
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// Depth stencil formats
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setFormat(Format.Depth24Stencil8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, false);
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// RGB formats
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setFormat(Format.BGR8, GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, false);
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setFormat(Format.ARGB8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
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setFormat(Format.BGRA8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGB8, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, false);
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// setFormat(Format.RGB10, GL_RGB10, GL_RGB, GL_UNSIGNED_INT_10_10_10_2, false);
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setFormat(Format.RGB16, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, false);
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setFormat(Format.RGB16F, GL_RGB16F_ARB, GL_RGB, GL_HALF_FLOAT_ARB, false);
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setFormat(Format.RGB32F, GL_RGB32F_ARB, GL_RGB, GL_FLOAT, false);
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// Special RGB formats
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setFormat(Format.RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
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setFormat(Format.RGB9E5, GL_RGB9_E5_EXT, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
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setFormat(Format.RGB16F_to_RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
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setFormat(Format.RGB16F_to_RGB9E5, GL_RGB9_E5_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
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setFormat(Format.RGB10_A2, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, false);
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// RGBA formats
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setFormat(Format.ABGR8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
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setFormat(Format.RGB5A1, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false);
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setFormat(Format.ARGB4444,GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false);
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setFormat(Format.RGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGBA16, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false); // might be incorrect
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setFormat(Format.RGBA16F, GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT_ARB, false);
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setFormat(Format.RGBA32F, GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, false);
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// DXT formats
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setFormat(Format.DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT1A, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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// LTC/LATC/3Dc formats
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setFormat(Format.LTC, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, true);
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setFormat(Format.LATC, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, true);
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}
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//sRGB formats
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private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL_SRGB8_EXT, GL_RGB, GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL_SLUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL_SLUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL_SRGB8_EXT, GL_BGR, GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
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private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
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private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL_RGB, GL_UNSIGNED_BYTE, true);
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private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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private static final GLImageFormat sRGB_DXT5 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt, boolean isSrgb){
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switch (fmt){
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case DXT1:
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case DXT1A:
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case DXT3:
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case DXT5:
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if (!caps.GL_EXT_texture_compression_s3tc) {
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return null;
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}
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break;
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case Depth24Stencil8:
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if (!caps.OpenGL30 && !caps.GL_EXT_packed_depth_stencil){
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return null;
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}
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break;
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case Luminance16F:
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case Luminance16FAlpha16F:
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case Luminance32F:
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case RGB16F:
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case RGB32F:
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case RGBA16F:
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case RGBA32F:
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if (!caps.OpenGL30 && !caps.GL_ARB_texture_float){
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return null;
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}
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break;
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case Depth32F:
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if (!caps.OpenGL30 && !caps.GL_NV_depth_buffer_float){
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return null;
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}
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break;
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case LATC:
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case LTC:
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if (!caps.GL_EXT_texture_compression_latc){
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return null;
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}
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break;
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case RGB9E5:
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case RGB16F_to_RGB9E5:
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if (!caps.OpenGL30 && !caps.GL_EXT_texture_shared_exponent){
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return null;
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}
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break;
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case RGB111110F:
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case RGB16F_to_RGB111110F:
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if (!caps.OpenGL30 && !caps.GL_EXT_packed_float){
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return null;
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}
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break;
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}
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if (isSrgb) {
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return getSrgbFormat(fmt);
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} else {
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return formatToGL[fmt.ordinal()];
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}
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}
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public static GLImageFormat getImageFormatWithError(ContextCapabilities caps, Format fmt, boolean isSrgb) {
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GLImageFormat glFmt = getImageFormat(caps, fmt, isSrgb);
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if (glFmt == null) {
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throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
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}
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return glFmt;
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}
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private static GLImageFormat getSrgbFormat(Format fmt){
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switch (fmt) {
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case RGB8:
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return sRGB_RGB8;
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case RGBA8:
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return sRGB_RGBA8;
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case BGR8:
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return sRGB_BGR8;
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case ABGR8:
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return sRGB_ABGR8;
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case ARGB8:
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return sRGB_ARGB8;
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case BGRA8:
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return sRGB_BGRA8;
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case Luminance8:
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return sRGB_Luminance8;
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case Luminance8Alpha8:
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return sRGB_LuminanceAlpha8;
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case DXT1:
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return sRGB_DXT1;
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case DXT1A:
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return sRGB_DXT1A;
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case DXT3:
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return sRGB_DXT3;
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case DXT5:
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return sRGB_DXT5;
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default:
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Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString());
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return formatToGL[fmt.ordinal()];
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}
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}
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public static void uploadTexture(ContextCapabilities caps,
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Image image,
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int target,
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int index,
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int border,
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boolean linearizeSrgb){
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Image.Format fmt = image.getFormat();
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GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
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ByteBuffer data;
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if (index >= 0 && image.getData() != null && image.getData().size() > 0){
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data = image.getData(index);
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}else{
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data = null;
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}
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int width = image.getWidth();
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int height = image.getHeight();
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int depth = image.getDepth();
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if (data != null) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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}
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int[] mipSizes = image.getMipMapSizes();
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int pos = 0;
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// TODO: Remove unneccessary allocation
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if (mipSizes == null){
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if (data != null)
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mipSizes = new int[]{ data.capacity() };
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else
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mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
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}
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boolean subtex = false;
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int samples = image.getMultiSamples();
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for (int i = 0; i < mipSizes.length; i++){
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int mipWidth = Math.max(1, width >> i);
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int mipHeight = Math.max(1, height >> i);
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|
|
int mipDepth = Math.max(1, depth >> i);
|
|
|
|
|
|
|
|
if (data != null){
|
|
|
|
data.position(pos);
|
|
|
|
data.limit(pos + mipSizes[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (glFmt.compressed && data != null){
|
|
|
|
if (target == GL_TEXTURE_3D){
|
|
|
|
glCompressedTexImage3D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
mipDepth,
|
|
|
|
border,
|
|
|
|
data);
|
|
|
|
}else{
|
|
|
|
//all other targets use 2D: array, cubemap, 2d
|
|
|
|
glCompressedTexImage2D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
border,
|
|
|
|
data);
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
if (target == GL_TEXTURE_3D){
|
|
|
|
glTexImage3D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
mipDepth,
|
|
|
|
border,
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}else if (target == GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
|
// prepare data for 2D array
|
|
|
|
// or upload slice
|
|
|
|
if (index == -1){
|
|
|
|
glTexImage3D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
image.getData().size(), //# of slices
|
|
|
|
border,
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}else{
|
|
|
|
glTexSubImage3D(target,
|
|
|
|
i, // level
|
|
|
|
0, // xoffset
|
|
|
|
0, // yoffset
|
|
|
|
index, // zoffset
|
|
|
|
width, // width
|
|
|
|
height, // height
|
|
|
|
1, // depth
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
if (subtex){
|
|
|
|
if (samples > 1){
|
|
|
|
throw new IllegalStateException("Cannot update multisample textures");
|
|
|
|
}
|
|
|
|
|
|
|
|
glTexSubImage2D(target,
|
|
|
|
i,
|
|
|
|
0, 0,
|
|
|
|
mipWidth, mipHeight,
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}else{
|
|
|
|
if (samples > 1){
|
|
|
|
glTexImage2DMultisample(target,
|
|
|
|
samples,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
true);
|
|
|
|
}else{
|
|
|
|
glTexImage2D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
border,
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pos += mipSizes[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
|
|
|
|
* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
|
|
|
|
*
|
|
|
|
* @param image Image with the source data (this data will be put into the texture)
|
|
|
|
* @param target the target texture
|
|
|
|
* @param index the mipmap level to update
|
|
|
|
* @param x the x position where to put the image in the texture
|
|
|
|
* @param y the y position where to put the image in the texture
|
|
|
|
*/
|
|
|
|
public static void uploadSubTexture(
|
|
|
|
ContextCapabilities caps,
|
|
|
|
Image image,
|
|
|
|
int target,
|
|
|
|
int index,
|
|
|
|
int x,
|
|
|
|
int y,
|
|
|
|
boolean linearizeSrgb) {
|
|
|
|
Image.Format fmt = image.getFormat();
|
|
|
|
GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
|
|
|
|
|
|
|
ByteBuffer data = null;
|
|
|
|
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
|
|
|
|
data = image.getData(index);
|
|
|
|
}
|
|
|
|
|
|
|
|
int width = image.getWidth();
|
|
|
|
int height = image.getHeight();
|
|
|
|
int depth = image.getDepth();
|
|
|
|
|
|
|
|
if (data != null) {
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int[] mipSizes = image.getMipMapSizes();
|
|
|
|
int pos = 0;
|
|
|
|
|
|
|
|
// TODO: Remove unneccessary allocation
|
|
|
|
if (mipSizes == null){
|
|
|
|
if (data != null) {
|
|
|
|
mipSizes = new int[]{ data.capacity() };
|
|
|
|
} else {
|
|
|
|
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int samples = image.getMultiSamples();
|
|
|
|
|
|
|
|
for (int i = 0; i < mipSizes.length; i++){
|
|
|
|
int mipWidth = Math.max(1, width >> i);
|
|
|
|
int mipHeight = Math.max(1, height >> i);
|
|
|
|
int mipDepth = Math.max(1, depth >> i);
|
|
|
|
|
|
|
|
if (data != null){
|
|
|
|
data.position(pos);
|
|
|
|
data.limit(pos + mipSizes[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
|
|
|
|
// gl*Image call in an attempt to unclutter things a bit
|
|
|
|
pos += mipSizes[i];
|
|
|
|
|
|
|
|
int glFmtInternal = glFmt.internalFormat;
|
|
|
|
int glFmtFormat = glFmt.format;
|
|
|
|
int glFmtDataType = glFmt.dataType;
|
|
|
|
|
|
|
|
if (glFmt.compressed && data != null){
|
|
|
|
if (target == GL_TEXTURE_3D){
|
|
|
|
glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// all other targets use 2D: array, cubemap, 2d
|
|
|
|
glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (target == GL_TEXTURE_3D){
|
|
|
|
glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (target == GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
|
// prepare data for 2D array or upload slice
|
|
|
|
if (index == -1){
|
|
|
|
glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (samples > 1){
|
|
|
|
throw new IllegalStateException("Cannot update multisample textures");
|
|
|
|
}
|
|
|
|
|
|
|
|
glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|