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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.renderer.lwjgl;
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import com.jme3.renderer.RendererException;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.image.ColorSpace;
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import java.nio.ByteBuffer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import org.lwjgl.opengl.ARBTextureFloat;
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import org.lwjgl.opengl.ARBTextureMultisample;
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import org.lwjgl.opengl.ContextCapabilities;
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import org.lwjgl.opengl.EXTTextureArray;
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import org.lwjgl.opengl.EXTTextureCompressionLATC;
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import org.lwjgl.opengl.EXTTextureCompressionS3TC;
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import org.lwjgl.opengl.EXTTextureSRGB;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL14;
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import org.lwjgl.opengl.GL21;
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import org.lwjgl.opengl.GL30;
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import org.lwjgl.opengl.GLContext;
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class TextureUtil {
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static class GLImageFormat {
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int internalFormat;
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int format;
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int dataType;
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boolean compressed;
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public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
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this.internalFormat = internalFormat;
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this.format = format;
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this.dataType = dataType;
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this.compressed = compressed;
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}
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}
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private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
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private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
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formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
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}
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static {
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// Alpha formats
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setFormat(Format.Alpha8, GL11.GL_ALPHA8, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
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* Deprecated Intensity formats and RGB10, these never worked, and never will
* Fixes to Alpha16, Luminance16, Luminance16F, Luminance32F, Luminance16Alpha16, Luminance16FAlpha16F, RGB16, RGB16F_to_RGB111110F, RGBA16 image formats.
* Added support for ARGB4444 format on destop
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
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setFormat(Format.Alpha16, GL11.GL_ALPHA16, GL11.GL_ALPHA, GL11.GL_UNSIGNED_SHORT, false);
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// Luminance formats
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setFormat(Format.Luminance8, GL11.GL_LUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
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* Deprecated Intensity formats and RGB10, these never worked, and never will
* Fixes to Alpha16, Luminance16, Luminance16F, Luminance32F, Luminance16Alpha16, Luminance16FAlpha16F, RGB16, RGB16F_to_RGB111110F, RGBA16 image formats.
* Added support for ARGB4444 format on destop
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
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setFormat(Format.Luminance16, GL11.GL_LUMINANCE16, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_SHORT, false);
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setFormat(Format.Luminance16F, ARBTextureFloat.GL_LUMINANCE16F_ARB, GL11.GL_LUMINANCE, GL30.GL_HALF_FLOAT, false);
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* Deprecated Intensity formats and RGB10, these never worked, and never will
* Fixes to Alpha16, Luminance16, Luminance16F, Luminance32F, Luminance16Alpha16, Luminance16FAlpha16F, RGB16, RGB16F_to_RGB111110F, RGBA16 image formats.
* Added support for ARGB4444 format on destop
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
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setFormat(Format.Luminance32F, ARBTextureFloat.GL_LUMINANCE32F_ARB, GL11.GL_LUMINANCE, GL11.GL_FLOAT, false);
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// Luminance alpha formats
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setFormat(Format.Luminance8Alpha8, GL11.GL_LUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
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* Deprecated Intensity formats and RGB10, these never worked, and never will
* Fixes to Alpha16, Luminance16, Luminance16F, Luminance32F, Luminance16Alpha16, Luminance16FAlpha16F, RGB16, RGB16F_to_RGB111110F, RGBA16 image formats.
* Added support for ARGB4444 format on destop
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
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setFormat(Format.Luminance16Alpha16, GL11.GL_LUMINANCE16_ALPHA16, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_SHORT, false);
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setFormat(Format.Luminance16FAlpha16F, ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB, GL11.GL_LUMINANCE_ALPHA, GL30.GL_HALF_FLOAT, false);
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// Depth formats
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setFormat(Format.Depth, GL11.GL_DEPTH_COMPONENT, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
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* Deprecated Intensity formats and RGB10, these never worked, and never will
* Fixes to Alpha16, Luminance16, Luminance16F, Luminance32F, Luminance16Alpha16, Luminance16FAlpha16F, RGB16, RGB16F_to_RGB111110F, RGBA16 image formats.
* Added support for ARGB4444 format on destop
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
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setFormat(Format.Depth16, GL14.GL_DEPTH_COMPONENT16, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_SHORT, false);
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setFormat(Format.Depth24, GL14.GL_DEPTH_COMPONENT24, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_INT, false);
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setFormat(Format.Depth32, GL14.GL_DEPTH_COMPONENT32, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_INT, false);
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setFormat(Format.Depth32F, GL30.GL_DEPTH_COMPONENT32F, GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, false);
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// Depth stencil formats
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setFormat(Format.Depth24Stencil8, GL30.GL_DEPTH24_STENCIL8, GL30.GL_DEPTH_STENCIL, GL30.GL_UNSIGNED_INT_24_8, false);
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// RGB formats
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setFormat(Format.BGR8, GL11.GL_RGB8, GL12.GL_BGR, GL11.GL_UNSIGNED_BYTE, false);
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setFormat(Format.ARGB8, GL11.GL_RGBA8, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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setFormat(Format.BGRA8, GL11.GL_RGBA8, GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGB8, GL11.GL_RGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
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* Deprecated Intensity formats and RGB10, these never worked, and never will
* Fixes to Alpha16, Luminance16, Luminance16F, Luminance32F, Luminance16Alpha16, Luminance16FAlpha16F, RGB16, RGB16F_to_RGB111110F, RGBA16 image formats.
* Added support for ARGB4444 format on destop
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
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// setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
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setFormat(Format.RGB16, GL11.GL_RGB16, GL11.GL_RGB, GL11.GL_UNSIGNED_SHORT, false);
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setFormat(Format.RGB16F, GL30.GL_RGB16F, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
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setFormat(Format.RGB32F, GL30.GL_RGB32F, GL11.GL_RGB, GL11.GL_FLOAT, false);
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// Special RGB formats
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setFormat(Format.RGB111110F, GL30.GL_R11F_G11F_B10F, GL11.GL_RGB, GL30.GL_UNSIGNED_INT_10F_11F_11F_REV, false);
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setFormat(Format.RGB9E5, GL30.GL_RGB9_E5, GL11.GL_RGB, GL30.GL_UNSIGNED_INT_5_9_9_9_REV, false);
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setFormat(Format.RGB16F_to_RGB111110F, GL30.GL_R11F_G11F_B10F, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
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setFormat(Format.RGB16F_to_RGB9E5, GL30.GL_RGB9_E5, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
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setFormat(Format.RGB10_A2, GL11.GL_RGB10_A2, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
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// RGBA formats
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setFormat(Format.ABGR8, GL11.GL_RGBA8, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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setFormat(Format.RGB5A1, GL11.GL_RGB5_A1, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_5_5_5_1, false);
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setFormat(Format.ARGB4444,GL11.GL_RGBA4, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_4_4_4_4_REV, false);
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setFormat(Format.RGBA8, GL11.GL_RGBA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGBA16, GL11.GL_RGBA16, GL11.GL_RGBA, GL11.GL_UNSIGNED_SHORT, false); // might be incorrect
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setFormat(Format.RGBA16F, GL30.GL_RGBA16F, GL11.GL_RGBA, GL30.GL_HALF_FLOAT, false);
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setFormat(Format.RGBA32F, GL30.GL_RGBA32F, GL11.GL_RGBA, GL11.GL_FLOAT, false);
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// DXT formats
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setFormat(Format.DXT1, EXTTextureCompressionS3TC.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT1A, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT3, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT5, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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// LTC/LATC/3Dc formats
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setFormat(Format.LTC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, true);
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setFormat(Format.LATC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, true);
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}
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//sRGB formats
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private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL21.GL_SRGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL21.GL_SLUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL21.GL_SLUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL21.GL_SRGB8, GL12.GL_BGR, GL11.GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, false);
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private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
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private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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private static final GLImageFormat sRGB_DXT5 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt, boolean isSrgb){
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switch (fmt){
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case DXT1:
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case DXT1A:
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case DXT3:
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case DXT5:
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if (!caps.GL_EXT_texture_compression_s3tc) {
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return null;
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}
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break;
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case Depth:
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case Depth16:
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case Depth24:
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case Depth32:
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if (!caps.OpenGL14 && !caps.GL_ARB_depth_texture){
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return null;
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}
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break;
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case Depth24Stencil8:
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if (!caps.OpenGL30 && !caps.GL_EXT_packed_depth_stencil){
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return null;
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}
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break;
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case Luminance16F:
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case Luminance16FAlpha16F:
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case Luminance32F:
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case RGB16F:
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case RGB32F:
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case RGBA16F:
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case RGBA32F:
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if (!caps.OpenGL30 && !caps.GL_ARB_texture_float){
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return null;
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}
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break;
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case Depth32F:
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if (!caps.OpenGL30 && !caps.GL_NV_depth_buffer_float){
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return null;
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}
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break;
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case LATC:
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case LTC:
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if (!caps.GL_EXT_texture_compression_latc){
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return null;
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}
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break;
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case RGB9E5:
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case RGB16F_to_RGB9E5:
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if (!caps.OpenGL30 && !caps.GL_EXT_texture_shared_exponent){
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return null;
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}
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break;
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case RGB111110F:
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case RGB16F_to_RGB111110F:
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if (!caps.OpenGL30 && !caps.GL_EXT_packed_float){
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return null;
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}
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break;
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}
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if (isSrgb) {
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return getSrgbFormat(fmt);
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} else {
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return formatToGL[fmt.ordinal()];
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}
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}
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public static GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) {
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GLImageFormat glFmt = getImageFormat(GLContext.getCapabilities(), fmt, isSrgb);
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if (glFmt == null) {
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throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
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}
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return glFmt;
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}
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private static GLImageFormat getSrgbFormat(Format fmt){
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switch (fmt) {
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case RGB8:
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return sRGB_RGB8;
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case RGBA8:
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return sRGB_RGBA8;
|
|
|
|
case BGR8:
|
|
|
|
return sRGB_BGR8;
|
|
|
|
case ABGR8:
|
|
|
|
return sRGB_ABGR8;
|
|
|
|
case ARGB8:
|
|
|
|
return sRGB_ARGB8;
|
|
|
|
case BGRA8:
|
|
|
|
return sRGB_BGRA8;
|
|
|
|
case Luminance8:
|
|
|
|
return sRGB_Luminance8;
|
|
|
|
case Luminance8Alpha8:
|
|
|
|
return sRGB_LuminanceAlpha8;
|
|
|
|
case DXT1:
|
|
|
|
return sRGB_DXT1;
|
|
|
|
case DXT1A:
|
|
|
|
return sRGB_DXT1A;
|
|
|
|
case DXT3:
|
|
|
|
return sRGB_DXT3;
|
|
|
|
case DXT5:
|
|
|
|
return sRGB_DXT5;
|
|
|
|
default:
|
|
|
|
Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString());
|
|
|
|
return formatToGL[fmt.ordinal()];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void uploadTexture(Image image,
|
|
|
|
int target,
|
|
|
|
int index,
|
|
|
|
int border,
|
|
|
|
boolean linearizeSrgb){
|
|
|
|
|
|
|
|
Image.Format fmt = image.getFormat();
|
|
|
|
GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
|
|
|
|
|
|
|
ByteBuffer data;
|
|
|
|
if (index >= 0 && image.getData() != null && image.getData().size() > 0){
|
|
|
|
data = image.getData(index);
|
|
|
|
}else{
|
|
|
|
data = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
int width = image.getWidth();
|
|
|
|
int height = image.getHeight();
|
|
|
|
int depth = image.getDepth();
|
|
|
|
|
|
|
|
if (data != null) {
|
|
|
|
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int[] mipSizes = image.getMipMapSizes();
|
|
|
|
int pos = 0;
|
|
|
|
// TODO: Remove unneccessary allocation
|
|
|
|
if (mipSizes == null){
|
|
|
|
if (data != null)
|
|
|
|
mipSizes = new int[]{ data.capacity() };
|
|
|
|
else
|
|
|
|
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
|
|
|
|
}
|
|
|
|
|
|
|
|
boolean subtex = false;
|
|
|
|
int samples = image.getMultiSamples();
|
|
|
|
|
|
|
|
for (int i = 0; i < mipSizes.length; i++){
|
|
|
|
int mipWidth = Math.max(1, width >> i);
|
|
|
|
int mipHeight = Math.max(1, height >> i);
|
|
|
|
int mipDepth = Math.max(1, depth >> i);
|
|
|
|
|
|
|
|
if (data != null){
|
|
|
|
data.position(pos);
|
|
|
|
data.limit(pos + mipSizes[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (glFmt.compressed && data != null){
|
|
|
|
if (target == GL12.GL_TEXTURE_3D){
|
|
|
|
GL13.glCompressedTexImage3D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
mipDepth,
|
|
|
|
border,
|
|
|
|
data);
|
|
|
|
}else{
|
|
|
|
//all other targets use 2D: array, cubemap, 2d
|
|
|
|
GL13.glCompressedTexImage2D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
border,
|
|
|
|
data);
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
if (target == GL12.GL_TEXTURE_3D){
|
|
|
|
GL12.glTexImage3D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
mipDepth,
|
|
|
|
border,
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
|
// prepare data for 2D array
|
|
|
|
// or upload slice
|
|
|
|
if (index == -1){
|
|
|
|
GL12.glTexImage3D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
image.getData().size(), //# of slices
|
|
|
|
border,
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}else{
|
|
|
|
GL12.glTexSubImage3D(target,
|
|
|
|
i, // level
|
|
|
|
0, // xoffset
|
|
|
|
0, // yoffset
|
|
|
|
index, // zoffset
|
|
|
|
width, // width
|
|
|
|
height, // height
|
|
|
|
1, // depth
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
if (subtex){
|
|
|
|
if (samples > 1){
|
|
|
|
throw new IllegalStateException("Cannot update multisample textures");
|
|
|
|
}
|
|
|
|
|
|
|
|
GL11.glTexSubImage2D(target,
|
|
|
|
i,
|
|
|
|
0, 0,
|
|
|
|
mipWidth, mipHeight,
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}else{
|
|
|
|
if (samples > 1){
|
|
|
|
ARBTextureMultisample.glTexImage2DMultisample(target,
|
|
|
|
samples,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
true);
|
|
|
|
}else{
|
|
|
|
GL11.glTexImage2D(target,
|
|
|
|
i,
|
|
|
|
glFmt.internalFormat,
|
|
|
|
mipWidth,
|
|
|
|
mipHeight,
|
|
|
|
border,
|
|
|
|
glFmt.format,
|
|
|
|
glFmt.dataType,
|
|
|
|
data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pos += mipSizes[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
|
|
|
|
* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
|
|
|
|
*
|
|
|
|
* @param image Image with the source data (this data will be put into the texture)
|
|
|
|
* @param target the target texture
|
|
|
|
* @param index the mipmap level to update
|
|
|
|
* @param x the x position where to put the image in the texture
|
|
|
|
* @param y the y position where to put the image in the texture
|
|
|
|
*/
|
|
|
|
public static void uploadSubTexture(
|
|
|
|
Image image,
|
|
|
|
int target,
|
|
|
|
int index,
|
|
|
|
int x,
|
|
|
|
int y,
|
|
|
|
boolean linearizeSrgb) {
|
|
|
|
Image.Format fmt = image.getFormat();
|
|
|
|
GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
|
|
|
|
|
|
|
ByteBuffer data = null;
|
|
|
|
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
|
|
|
|
data = image.getData(index);
|
|
|
|
}
|
|
|
|
|
|
|
|
int width = image.getWidth();
|
|
|
|
int height = image.getHeight();
|
|
|
|
int depth = image.getDepth();
|
|
|
|
|
|
|
|
if (data != null) {
|
|
|
|
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int[] mipSizes = image.getMipMapSizes();
|
|
|
|
int pos = 0;
|
|
|
|
|
|
|
|
// TODO: Remove unneccessary allocation
|
|
|
|
if (mipSizes == null){
|
|
|
|
if (data != null) {
|
|
|
|
mipSizes = new int[]{ data.capacity() };
|
|
|
|
} else {
|
|
|
|
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int samples = image.getMultiSamples();
|
|
|
|
|
|
|
|
for (int i = 0; i < mipSizes.length; i++){
|
|
|
|
int mipWidth = Math.max(1, width >> i);
|
|
|
|
int mipHeight = Math.max(1, height >> i);
|
|
|
|
int mipDepth = Math.max(1, depth >> i);
|
|
|
|
|
|
|
|
if (data != null){
|
|
|
|
data.position(pos);
|
|
|
|
data.limit(pos + mipSizes[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
|
|
|
|
// gl*Image call in an attempt to unclutter things a bit
|
|
|
|
pos += mipSizes[i];
|
|
|
|
|
|
|
|
int glFmtInternal = glFmt.internalFormat;
|
|
|
|
int glFmtFormat = glFmt.format;
|
|
|
|
int glFmtDataType = glFmt.dataType;
|
|
|
|
|
|
|
|
if (glFmt.compressed && data != null){
|
|
|
|
if (target == GL12.GL_TEXTURE_3D){
|
|
|
|
GL13.glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// all other targets use 2D: array, cubemap, 2d
|
|
|
|
GL13.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (target == GL12.GL_TEXTURE_3D){
|
|
|
|
GL12.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
|
// prepare data for 2D array or upload slice
|
|
|
|
if (index == -1){
|
|
|
|
GL12.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
GL12.glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (samples > 1){
|
|
|
|
throw new IllegalStateException("Cannot update multisample textures");
|
|
|
|
}
|
|
|
|
|
|
|
|
GL11.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|