Commit Graph

122 Commits (jam-submission)
 

Author SHA1 Message Date
sigonasr2 a3214adc77 Added tunnel connections to tmx/tsx parsing 3 months ago
sigonasr2 12739dcf3c Remove hashing requirement by using a set for hamster checkpoints instead. 3 months ago
sigonasr2 baf7ca769c Make Checkpoint hashes use 64-bit values. Remove manual updating of tiling water texture. 3 months ago
sigonasr2 fd6d186fb6 Remove SpecialRenderable and all associated code related to it. Performance gains. 3 months ago
sigonasr2 a0c78b9a85 Fix naming conflict with olc::Decal and olc::Sprite (Makes gcc happy) 3 months ago
sigonasr2 599114ca02 Lots of micro-optimizations and depth fixes for emscripten. 3 months ago
sigonasr2 14296e2e63 Make checkpoint hashing faster! 3 months ago
sigonasr2 766eba4444 Added a radar. 3 months ago
sigonasr2 7eda510317 Add checkpoint arrow indicators for offscreen checkpoints. 3 months ago
sigonasr2 6ee7e293d5 Add Viewport PGEX back in for radar stuff. 3 months ago
sigonasr2 e37456f757 Add display names for powerups. 3 months ago
sigonasr2 051d2f32b0 Add Floating Text and DrawRotatedString functions in TransformedView. 3 months ago
sigonasr2 98e0aa804f Center powerup icons, cleanup border. Select correct tile ID for rendering checkpoints. 3 months ago
sigonasr2 fefbbceef4 Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation. 3 months ago
sigonasr2 76bc1ce3ae Fix player state getting modified to bump while preparing for flying state. Transition smoothly from hamster control to landing state for hamster jet. 3 months ago
sigonasr2 220beffeae Hamster Jet platform was lagging behind. Moved platform following to after hamster movement code. Remove all string_view conversions being converted into strings. VERY EXPENSIVE OPERATIONS apparently. 3 months ago
sigonasr2 c85b8ebf2c I guess adding strings was really slow? 3 months ago
sigonasr2 0df1760f15 Added speedometer visual and text display. 3 months ago
sigonasr2 002b00f018 Added Fall-o-meter HUD elements, added crash landing mechanics, and fuel. 3 months ago
sigonasr2 5b188afc85 Fix respawn location bug. Prepare fuel meters 3 months ago
sigonasr2 a16dc51d23 Hamster landing speed controls. 3 months ago
sigonasr2 fa25cfa54c Added landing mechanic and landing animations. Add safe spot find algorithm. Prepare Fallometer graphics. 3 months ago
sigonasr2 8720d20b82 Moved Hamster Jet camera down, added targeting indicator, fix ground detection issues while in the air. 3 months ago
sigonasr2 121061f3b8 Clean up Hamster Jet animations. Add hamster jet flame animations and rockets activate during movement. Refined Hamster Jet controls. 3 months ago
sigonasr2 2a821cb70a Fix collision bugs, added sky covers. Implemented basic hamster jet animations. 3 months ago
sigonasr2 086e244866 Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky. 3 months ago
sigonasr2 ff8f513807 Prepare 3D PGEX and PGE for camera shenanigans. 3 months ago
sigonasr2 4fd6f22344 Make preparations for 3D flying effect integration. 3 months ago
sigonasr2 132710d800 Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void. 3 months ago
sigonasr2 2f220652f7 gitignore all the project generated stuff that shouldn't be in the repo. 3 months ago
sigonasr2 3fa04c7e2f Merge branch 'main' of https://github.com/sigonasr2/hamster 3 months ago
sigonasr2 b77f355ba6 Implemented SpecialRenderable class. 3 months ago
sigonasr2, Sig, Sigo 943a98dc9d
Merge pull request #8 from sigonasr2/remove-assets-dependency-and-generated-project-files 3 months ago
Moros Smith d33a8c1321 remove asset dependencies 3 months ago
Moros Smith 580df78ecd remove generated cmake cache files 3 months ago
Moros Smith 1983fa38b0 remove generated VS project files 3 months ago
sigonasr2 2638271cb5 Merge branch 'main' of https://github.com/sigonasr2/hamster 3 months ago
sigonasr2 d662b3d6a5 Add Matrix texture animating. And prepare jet sprite. 3 months ago
sigonasr2, Sig, Sigo ae6a74e6ce
Merge pull request #6 from sigonasr2/set-visual-studio-working-directory-to-project-root,-for-easy-development 3 months ago
sigonasr2, Sig, Sigo 2701f5141b
Merge pull request #5 from sigonasr2/add-emscripten-shell 3 months ago
sigonasr2, Sig, Sigo 6aad971aec
Merge pull request #7 from sigonasr2/remove-browser-title-hijack-from-PGE 3 months ago
Moros Smith 3d95c8b00f comment out emscripten SetWindowTitle implementation 3 months ago
Moros Smith 3c75a8db28 set working directory to project root 3 months ago
Moros Smith 02dca56ee1 rename output html file to index.html to ease deployment 3 months ago
Moros Smith acb2cbf442 add custom emscripten shell file 3 months ago
sigonasr2 5e66fd009e Convert entire loaded map into a giant decal for performance reasons. 3 months ago
sigonasr2 946c329b37 Fix the zoom! Finally! 3 months ago
sigonasr2 530fdc7494 Scale and camera correction almost fixed. Still need to solidify zoom factors somehow. 3 months ago
sigonasr2 66622c84f7 Scale correction on right edge of camera. 3 months ago
sigonasr2 f47d49417b Add in burning and drowning states and all terrain effects. 3 months ago