sigonasr2
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b32faf1cda
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Add powerup tips fix a billion things. Yes.
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7 months ago |
sigonasr2
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d92e0b86ae
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Add simulated npc hamster finish times. Fix some sound effects, remove double drawing. Fix BGM setting not working right.
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7 months ago |
sigonasr2
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a618782ca6
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Added sound effects, menu music.
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7 months ago |
sigonasr2
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9b507e9471
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Prepare sound effects, add leaderboard display for single races.
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7 months ago |
sigonasr2
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c3fc8ec00a
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Fix string parsing emscripten side when loading data. Hamster color choice added.
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7 months ago |
sigonasr2
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8a7ae48031
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Add Player Options Menu
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7 months ago |
sigonasr2
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c358f7e3c8
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Add menu button system.
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7 months ago |
sigonasr2
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d3bc589235
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Add loading screen.
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7 months ago |
sigonasr2
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6c0490596a
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Redo shadow text to use a shadow decal.
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7 months ago |
sigonasr2
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6851b76f6a
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Added menu transition and state system.
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7 months ago |
sigonasr2
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8551c9bacd
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Updated hamster images with profile icons. Added live placement tracking.
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7 months ago |
sigonasr2
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92f2b4dd85
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Add countdown timer.
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7 months ago |
sigonasr2
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363ad229bb
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Keep persistent data about hamsters between map loads. Add menu backgrounds.
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7 months ago |
sigonasr2
|
c8e02a23a8
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Added PB tracking for both emscripten and native builds of the game.
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7 months ago |
sigonasr2
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e2b5b873ef
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Add in Hamster Net. Add timer parsing util function. Move around level initialization code.
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7 months ago |
sigonasr2
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d7580453d3
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Added Hamster colors.
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7 months ago |
sigonasr2
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dd853d147e
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Stage IV added. AI implemented. Fix AI quirks. Fix other AI types not loading.
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7 months ago |
sigonasr2
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a235dc7ca3
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Added music tracks. Extended AI reading to be any number of files beyond the initial amount.
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7 months ago |
sigonasr2
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e3606ab931
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Added Stage 2, AI per-map difficulty settings.
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7 months ago |
sigonasr2
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337b9ecc07
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Add NPCAI class containing NPCAI file formats and storage for AI paths along with recording AIs.
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7 months ago |
sigonasr2
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a3214adc77
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Added tunnel connections to tmx/tsx parsing
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7 months ago |
sigonasr2
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baf7ca769c
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Make Checkpoint hashes use 64-bit values. Remove manual updating of tiling water texture.
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7 months ago |
sigonasr2
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fd6d186fb6
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Remove SpecialRenderable and all associated code related to it. Performance gains.
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7 months ago |
sigonasr2
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766eba4444
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Added a radar.
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7 months ago |
sigonasr2
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7eda510317
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Add checkpoint arrow indicators for offscreen checkpoints.
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7 months ago |
sigonasr2
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6ee7e293d5
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Add Viewport PGEX back in for radar stuff.
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7 months ago |
sigonasr2
|
fefbbceef4
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Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation.
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7 months ago |
sigonasr2
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220beffeae
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Hamster Jet platform was lagging behind. Moved platform following to after hamster movement code. Remove all string_view conversions being converted into strings. VERY EXPENSIVE OPERATIONS apparently.
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7 months ago |
sigonasr2
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0df1760f15
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Added speedometer visual and text display.
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7 months ago |
sigonasr2
|
002b00f018
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Added Fall-o-meter HUD elements, added crash landing mechanics, and fuel.
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7 months ago |
sigonasr2
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8720d20b82
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Moved Hamster Jet camera down, added targeting indicator, fix ground detection issues while in the air.
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7 months ago |
sigonasr2
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121061f3b8
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Clean up Hamster Jet animations. Add hamster jet flame animations and rockets activate during movement. Refined Hamster Jet controls.
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7 months ago |
sigonasr2
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2a821cb70a
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Fix collision bugs, added sky covers. Implemented basic hamster jet animations.
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7 months ago |
sigonasr2
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086e244866
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Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky.
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7 months ago |
sigonasr2
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4fd6f22344
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Make preparations for 3D flying effect integration.
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7 months ago |
sigonasr2
|
132710d800
|
Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void.
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7 months ago |
sigonasr2
|
b77f355ba6
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Implemented SpecialRenderable class.
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7 months ago |
sigonasr2
|
d662b3d6a5
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Add Matrix texture animating. And prepare jet sprite.
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7 months ago |
sigonasr2
|
5e66fd009e
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Convert entire loaded map into a giant decal for performance reasons.
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7 months ago |
sigonasr2
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530fdc7494
|
Scale and camera correction almost fixed. Still need to solidify zoom factors somehow.
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7 months ago |
sigonasr2
|
7cf2bb7c3a
|
Add in wheel and extra Animate2D helper functions.
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8 months ago |
sigonasr2
|
32f6165f7d
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Detection of terrain types.
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8 months ago |
sigonasr2
|
4be0ebc161
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Added animated water and lava tiles.
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8 months ago |
sigonasr2
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f234f1a4fe
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Added TMX Map Parsing. Added more color cycling to default border template.
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8 months ago |
sigonasr2
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3f9a30c16a
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Added a Border class and cycle timers for some cool color cycling.
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8 months ago |
sigonasr2
|
cf7121701a
|
Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player.
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8 months ago |
sigonasr2
|
2b20570eb3
|
Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing.
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8 months ago |
sigonasr2
|
1a6980b3d4
|
Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function.
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8 months ago |
sigonasr2
|
bc05757b84
|
Wrote Animation loading functions.
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8 months ago |
sigonasr2
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593841971d
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Add border image + setup asset loading and animation loading for images.
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8 months ago |