Commit Graph

51 Commits (b32faf1cda864e88064b04a86944a75fb6827bf9)

Author SHA1 Message Date
sigonasr2 b32faf1cda Add powerup tips fix a billion things. Yes. 7 months ago
sigonasr2 d92e0b86ae Add simulated npc hamster finish times. Fix some sound effects, remove double drawing. Fix BGM setting not working right. 7 months ago
sigonasr2 a618782ca6 Added sound effects, menu music. 7 months ago
sigonasr2 9b507e9471 Prepare sound effects, add leaderboard display for single races. 7 months ago
sigonasr2 c3fc8ec00a Fix string parsing emscripten side when loading data. Hamster color choice added. 7 months ago
sigonasr2 8a7ae48031 Add Player Options Menu 7 months ago
sigonasr2 c358f7e3c8 Add menu button system. 7 months ago
sigonasr2 d3bc589235 Add loading screen. 7 months ago
sigonasr2 6c0490596a Redo shadow text to use a shadow decal. 7 months ago
sigonasr2 6851b76f6a Added menu transition and state system. 7 months ago
sigonasr2 8551c9bacd Updated hamster images with profile icons. Added live placement tracking. 7 months ago
sigonasr2 92f2b4dd85 Add countdown timer. 7 months ago
sigonasr2 363ad229bb Keep persistent data about hamsters between map loads. Add menu backgrounds. 7 months ago
sigonasr2 c8e02a23a8 Added PB tracking for both emscripten and native builds of the game. 7 months ago
sigonasr2 e2b5b873ef Add in Hamster Net. Add timer parsing util function. Move around level initialization code. 7 months ago
sigonasr2 d7580453d3 Added Hamster colors. 7 months ago
sigonasr2 dd853d147e Stage IV added. AI implemented. Fix AI quirks. Fix other AI types not loading. 7 months ago
sigonasr2 a235dc7ca3 Added music tracks. Extended AI reading to be any number of files beyond the initial amount. 7 months ago
sigonasr2 e3606ab931 Added Stage 2, AI per-map difficulty settings. 7 months ago
sigonasr2 337b9ecc07 Add NPCAI class containing NPCAI file formats and storage for AI paths along with recording AIs. 7 months ago
sigonasr2 a3214adc77 Added tunnel connections to tmx/tsx parsing 7 months ago
sigonasr2 baf7ca769c Make Checkpoint hashes use 64-bit values. Remove manual updating of tiling water texture. 7 months ago
sigonasr2 fd6d186fb6 Remove SpecialRenderable and all associated code related to it. Performance gains. 7 months ago
sigonasr2 766eba4444 Added a radar. 7 months ago
sigonasr2 7eda510317 Add checkpoint arrow indicators for offscreen checkpoints. 7 months ago
sigonasr2 6ee7e293d5 Add Viewport PGEX back in for radar stuff. 7 months ago
sigonasr2 fefbbceef4 Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation. 7 months ago
sigonasr2 220beffeae Hamster Jet platform was lagging behind. Moved platform following to after hamster movement code. Remove all string_view conversions being converted into strings. VERY EXPENSIVE OPERATIONS apparently. 7 months ago
sigonasr2 0df1760f15 Added speedometer visual and text display. 7 months ago
sigonasr2 002b00f018 Added Fall-o-meter HUD elements, added crash landing mechanics, and fuel. 7 months ago
sigonasr2 8720d20b82 Moved Hamster Jet camera down, added targeting indicator, fix ground detection issues while in the air. 7 months ago
sigonasr2 121061f3b8 Clean up Hamster Jet animations. Add hamster jet flame animations and rockets activate during movement. Refined Hamster Jet controls. 7 months ago
sigonasr2 2a821cb70a Fix collision bugs, added sky covers. Implemented basic hamster jet animations. 7 months ago
sigonasr2 086e244866 Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky. 7 months ago
sigonasr2 4fd6f22344 Make preparations for 3D flying effect integration. 7 months ago
sigonasr2 132710d800 Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void. 7 months ago
sigonasr2 b77f355ba6 Implemented SpecialRenderable class. 7 months ago
sigonasr2 d662b3d6a5 Add Matrix texture animating. And prepare jet sprite. 7 months ago
sigonasr2 5e66fd009e Convert entire loaded map into a giant decal for performance reasons. 7 months ago
sigonasr2 530fdc7494 Scale and camera correction almost fixed. Still need to solidify zoom factors somehow. 7 months ago
sigonasr2 7cf2bb7c3a Add in wheel and extra Animate2D helper functions. 8 months ago
sigonasr2 32f6165f7d Detection of terrain types. 8 months ago
sigonasr2 4be0ebc161 Added animated water and lava tiles. 8 months ago
sigonasr2 f234f1a4fe Added TMX Map Parsing. Added more color cycling to default border template. 8 months ago
sigonasr2 3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 8 months ago
sigonasr2 cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 8 months ago
sigonasr2 2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 8 months ago
sigonasr2 1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 8 months ago
sigonasr2 bc05757b84 Wrote Animation loading functions. 8 months ago
sigonasr2 593841971d Add border image + setup asset loading and animation loading for images. 8 months ago