Add in Hamster Net. Add timer parsing util function. Move around level initialization code.

sigonasr2 3 months ago
parent 89bb6bc19c
commit e2b5b873ef
  1. 1
      src/Checkpoint.cpp
  2. 21
      src/HamsterGame.cpp
  3. 8
      src/HamsterGame.h
  4. 2
      src/HamsterNet.cpp
  5. 220
      src/olcPGEX_SplashScreen.h
  6. 4
      src/olcPixelGameEngine.cpp
  7. 24
      src/util.cpp
  8. 1
      src/util.h

@ -106,4 +106,5 @@ const vf2d&Checkpoint::GetPos()const{
void Checkpoint::OnCheckpointCollect(){
collectedByPlayerTimer=2.f;
animation.ChangeState(internal_animState,AnimationState::CHECKPOINT_CYCLING);
if(Hamster::GetPlayer().CollectedAllCheckpoints())HamsterGame::Game().OnPlayerFinishedRace();
}

@ -42,11 +42,6 @@ bool HamsterGame::OnUserCreate(){
LoadSound("shiru8bit - A Little Journey.ogg");
LoadSound("nene - Boss Battle #3 Alternate.ogg");
LoadSound("nene - Boss Battle #5 V2.ogg");
LoadLevel("StageV.tmx"); //THIS IS TEMPORARY.
Hamster::CreateHamsters(mode);
Hamster::MoveHamstersToSpawn(currentMap.value().GetData().GetSpawnZone());
camera.SetTarget(Hamster::GetPlayer().GetPos());
border.ChangeBorder(Border::DEFAULT);
@ -366,6 +361,18 @@ void HamsterGame::DrawLevelTiles(){
}
bool HamsterGame::OnUserUpdate(float fElapsedTime){
if(!netInitialized){
net.InitSession();
netInitialized=true;
net.SetName("Sig");
net.SetColor("Yellow");
LoadLevel("StageV.tmx"); //THIS IS TEMPORARY.
Hamster::CreateHamsters(mode);
Hamster::MoveHamstersToSpawn(currentMap.value().GetData().GetSpawnZone());
camera.SetTarget(Hamster::GetPlayer().GetPos());
net.StartRace(currentMapName);
}
runTime+=fElapsedTime;
UpdateGame(fElapsedTime);
DrawGame();
@ -584,6 +591,10 @@ const Difficulty&HamsterGame::GetMapDifficulty()const{
return currentMap.value().GetData().GetMapDifficulty();
}
void HamsterGame::OnPlayerFinishedRace(){
net.FinishRace();
}
int main()
{
HamsterGame game("Project Hamster");

@ -50,6 +50,8 @@ All rights reserved.
#include "olcPGEX_Viewport.h"
#include "Difficulty.h"
#include "olcPGEX_MiniAudio.h"
#include "HamsterNet.h"
#include "olcPGEX_SplashScreen.h"
struct Letter{
vf2d pos;
@ -93,6 +95,7 @@ public:
const std::string&GetCurrentMapName()const;
virtual void OnTextEntryComplete(const std::string& sText)override;
const Difficulty&GetMapDifficulty()const;
void OnPlayerFinishedRace();
private:
void UpdateGame(const float fElapsedTime);
void DrawGame();
@ -130,4 +133,9 @@ private:
MiniAudio audio;
std::unordered_map<std::string,int>bgm;
GameMode mode{GameMode::SINGLE_RACE};
HamsterNet net;
#ifndef __EMSCRIPTEN__
SplashScreen splash;
#endif
bool netInitialized{false};
};

@ -287,7 +287,7 @@ std::vector<LeaderboardEntry> HamsterNet::GetLeaderboard(const std::string& map,
std::cout << "get leaderboard successful\n";
#else
std::cout << "HamsterNet::GetLeaderboard is not implemented for this platform\n"
std::cout << "HamsterNet::GetLeaderboard is not implemented for this platform\n";
#endif
}

@ -0,0 +1,220 @@
/*
olcPGEX_SplashScreen.h
+-------------------------------------------------------------+
| OneLoneCoder Pixel Game Engine Extension |
| Splash Screen v1.0 |
+-------------------------------------------------------------+
NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES
What is this?
~~~~~~~~~~~~~
This extension produces an animated splashscreen and copyright notice
at the beginning of a PGE application, for the purposes of remaining
OLC-3 compliant should it be ambiguous in your deployment.
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2024 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022, 2023, 2024
Revisions:
1.00: Initial Release
*/
#pragma once
#include "olcPixelGameEngine.h"
namespace olc
{
class SplashScreen : public olc::PGEX
{
public:
SplashScreen();
protected:
virtual void OnAfterUserCreate() override;
virtual bool OnBeforeUserUpdate(float& fElapsedTime) override;
private:
olc::Renderable spr;
std::vector<std::pair<olc::vf2d, olc::vf2d>> vBoom;
olc::vf2d vScale;
olc::vf2d vPosition;
float fParticleTime = 0.0f;
float fAspect = 0.0f;
bool bComplete = false;
};
}
#ifdef OLC_PGEX_SPLASHSCREEN
#undef OLC_PGEX_SPLASHSCREEN
namespace olc
{
SplashScreen::SplashScreen() : olc::PGEX(true)
{
}
void SplashScreen::OnAfterUserCreate()
{
const char logo[] =
"000000000000000000000000000000000000000000000000000000000000000000005"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED1EE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@E@000"
"0000000000000000000000000000000000000000000000000000000000001E1D:ZZZZ"
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ1D5BZZZZZZ"
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ5@E:P0002Z0"
"02ZZX000000000000ZP0000000000000000000000000000ZX000Z002XE1DX?o`o:Poo"
"800SooaE5@E1ED5BX?ol5E@E0E1ED?oo5@E1ED5DE1D5E@ZQEEBPEE2QD5BSooclZ?olQ"
"AB?oo5DEEDEEDE:SooaEEAE5DEEDoolEADEEDEAE5AEEBZ5EE:5EE:5@E:?oo?bXoob55"
"8o3lEAEEAD5ADZ?oo5@E5EEAD5Cl01E5AD5AE5DE5@E:X01DXEEDXE1DXo3lo:Sl0800S"
"ooaE1ED5EE5BXo00EEDEEE5EE?oo5EE5EE5DEEDEEDZQEEBQD5BQD5BSl?cl0?`0ZZZ?o"
"o5D5E@EEDE03loaEEAEEDEEDoolEED5EDEAEEAEEBZ5EE:5@E:5@E:?oo?oloob008o00"
"EAEEAD01EE?co5EE5EEAD03l01DE@05AE5AE5@0:XE000EEDXE1DXooloocoo8DDSlZQE"
"5EE5EE5EDoolE1DE4E5EE?oo5AE5EE5DE5DEEDZQEEAAEEBQD5BPoo3oo3olQAB?bZ5DE"
"1D5EDEE@ooaD5AD1D5EDoolE1DEE@EAD5@EEBZ5EE51ED:5@E:P000000020080:X0000"
"00000000000000000000000000000000000:X0000002XE1DZZZZZZZZZZZZZZZZZZZZZ"
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZQD5@ZZZZZZZZZZZZZZZZZZZZZZ"
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZX5@E@00000000000000000000000"
"00000000000000000000000000000000000000001E1EEEEEEEEEEEEEEEEEEEEEEEEEE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEEEEEEEEEEEEEEEEEEEEEEEEEE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@5EEEEEEEEEEEEEEEEEEEEEEEEEEEE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED0000000000000000000000000000000"
"0000000000000000000000000000000000000";
spr.Create(203, 24);
int px = 0, py = 0;
for (size_t b = 0; b < 1624; b += 4)
{
uint32_t sym1 = (uint32_t)logo[b + 0] - 48;
uint32_t sym2 = (uint32_t)logo[b + 1] - 48;
uint32_t sym3 = (uint32_t)logo[b + 2] - 48;
uint32_t sym4 = (uint32_t)logo[b + 3] - 48;
uint32_t r = sym1 << 18 | sym2 << 12 | sym3 << 6 | sym4;
for (int i = 0; i < 12; i++)
{
olc::Pixel p = olc::RED;
switch ((r & 0xC00000) >> 22)
{
case 0: p = olc::Pixel(0, 0, 0, 255); break;
case 1: p = olc::Pixel(255, 255, 255, 255); break;
case 2: p = olc::Pixel(255, 120, 26, 255); break;
case 3: p = olc::Pixel(79, 193, 255, 255); break;
}
spr.Sprite()->SetPixel(px, py, p);
if (++px == 203) { py++; px = 0; }
r <<= 2;
}
}
spr.Decal()->Update();
vBoom.resize(spr.Sprite()->width * spr.Sprite()->height);
vScale = { float(pge->ScreenWidth()) / 500.0f, float(pge->ScreenWidth()) / 500.0f };
fAspect = float(pge->ScreenWidth()) / float(pge->ScreenHeight());
vPosition = olc::vf2d(
(250 - spr.Sprite()->width) / 2.0f,
(250 - spr.Sprite()->height) / 2.0f / fAspect);
for (int y = 0; y < spr.Sprite()->height; y++)
for (int x = 0; x < spr.Sprite()->width; x++)
vBoom[y * spr.Sprite()->width + x] = std::make_pair(
vPosition + olc::vf2d(x, y),
olc::vf2d(
(float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f,
(float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f)
);
}
bool SplashScreen::OnBeforeUserUpdate(float& fElapsedTime)
{
if (bComplete) return false;
fParticleTime += fElapsedTime;
for (int y = 0; y < spr.Sprite()->height; y++)
for (int x = 0; x < spr.Sprite()->width; x++)
{
if (fParticleTime < 1.0f)
{
}
else if (fParticleTime < 2.0f)
{
vBoom[y * spr.Sprite()->width + x].first =
olc::vf2d(
(250 - spr.Sprite()->width) / 2.0f + float(x),
(250 - spr.Sprite()->height) / 2.0f / fAspect + float(y)
) +
olc::vf2d(
(float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f,
(float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f);
}
else if(fParticleTime < 5.0f)
{
vBoom[y * spr.Sprite()->width + x].first += vBoom[y * spr.Sprite()->width + x].second * fElapsedTime * 20.0f;
}
else
{
bComplete = true;
}
pge->DrawPartialDecal(vScale * vBoom[y * spr.Sprite()->width + x].first * 2.0f, spr.Decal(), olc::vf2d(x, y), { 1, 1 }, vScale * 2.0f, olc::PixelF(1.0f, 1.0f, 1.0f, std::min(1.0f, std::max(4.0f - fParticleTime, 0.0f))));
}
olc::vi2d vSize = pge->GetTextSizeProp("Copyright OneLoneCoder.com 2024");
pge->DrawStringPropDecal(olc::vf2d(float(pge->ScreenWidth()/2) - vSize.x/2, float(pge->ScreenHeight()) - vSize.y * 3.0f), "Copyright OneLoneCoder.com 2023", olc::PixelF(1.0f, 1.0f, 1.0f, 0.5f), olc::vf2d(1.0, 2.0f));
return true;
}
}
#endif

@ -10,4 +10,6 @@
#define OLC_PGEX_GRAPHICS3D
#include "olcPGEX_Graphics3D.h"
#define OLC_PGEX_VIEWPORT
#include "olcPGEX_Viewport.h"
#include "olcPGEX_Viewport.h"
#define OLC_PGEX_SPLASHSCREEN
#include "olcPGEX_SplashScreen.h"

@ -55,4 +55,28 @@ float olc::util::degToRad(float deg){
}
vf2d olc::util::pointTo(vf2d posFrom,vf2d posTo){
return geom2d::line(posFrom,posTo).vector().norm();
}
std::string olc::util::timerStr(int ms){
int millis=ms%1000;
int seconds=ms/1000;
int hours=seconds/3600;
int minutes=seconds/60;
std::string timeStr="";
if(hours>0){
if(hours<10)timeStr+="0";
timeStr+=std::to_string(hours)+":";
}
if(minutes%60<10)timeStr+="0";
timeStr+=std::to_string(minutes%60)+":";
if(seconds%60<10)timeStr+="0";
timeStr+=std::to_string(seconds%60)+".";
if(millis<100)timeStr+="0";
if(millis<10)timeStr+="0";
timeStr+=std::to_string(millis);
return timeStr;
}

@ -52,4 +52,5 @@ namespace olc::util{
float degToRad(float deg);
//Returns a normalized vector pointing from posFrom towards posTo.
vf2d pointTo(vf2d posFrom,vf2d posTo);
std::string timerStr(int ms);
};
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