105 Commits

Author SHA1 Message Date
6c0490596a Redo shadow text to use a shadow decal. 2024-08-24 20:54:36 -05:00
e4af1b9e43 Fix requirement to sort and re-copy all foreground decals back into a decal rendering list unnecessarily. 2024-08-24 19:43:44 -05:00
6851b76f6a Added menu transition and state system. 2024-08-24 19:05:29 -05:00
8551c9bacd Updated hamster images with profile icons. Added live placement tracking. 2024-08-24 09:22:54 -05:00
92f2b4dd85 Add countdown timer. 2024-08-24 07:13:50 -05:00
363ad229bb Keep persistent data about hamsters between map loads. Add menu backgrounds. 2024-08-24 06:49:47 -05:00
e9c7fa0842 Move PBData reading to the assets directory. 2024-08-24 05:02:50 -05:00
c8e02a23a8 Added PB tracking for both emscripten and native builds of the game. 2024-08-24 05:02:04 -05:00
e2b5b873ef Add in Hamster Net. Add timer parsing util function. Move around level initialization code. 2024-08-24 03:02:17 -05:00
89bb6bc19c Merge branch 'main' of https://github.com/sigonasr2/hamster 2024-08-24 01:39:24 -05:00
d7580453d3 Added Hamster colors. 2024-08-24 01:39:22 -05:00
c57ef6e498
Merge pull request #19 from sigonasr2/HamsterNet-pre-alpha
Hamster net pre alpha
2024-08-23 23:27:43 -07:00
Moros Smith
90973f9774 remove PGEtinker specifics 2024-08-24 01:52:42 -04:00
Moros Smith
1a1a92e02a HamsterNet pre-alpha 2024-08-24 01:49:01 -04:00
0f725d2403 Stage V + AI implemented. 2024-08-23 17:14:04 -05:00
dd853d147e Stage IV added. AI implemented. Fix AI quirks. Fix other AI types not loading. 2024-08-23 05:58:09 -05:00
ee00ee15b5 Merge branch 'main' of https://github.com/sigonasr2/hamster 2024-08-22 23:57:43 -07:00
34849a8518 Add Stage III. Add Stage III AI. Fix up AI routines. Make lava border tiles transparent. 2024-08-22 23:57:41 -07:00
e8ea578031
Merge pull request #17 from sigonasr2/fix-casting-that-emscripten-didn't-like
use static_cast to make emscripten happy
2024-08-22 19:38:05 -07:00
871ec89107 Update cast (formatting consistency) 2024-08-22 19:37:32 -07:00
Moros Smith
0bf3e25a15 use static_cast to make emscripten happy 2024-08-22 21:06:22 -04:00
1f306af20e AI Boost actions implemented. 2024-08-22 18:53:37 -05:00
16b9ad521e Add missing variance for AI flight controls. Add HUD elements for Boost. Implemented Boost mechanic for Hamster Wheel powerup. 2024-08-22 18:39:17 -05:00
e967e00257 Fix bump collision direction bug. Add AIs for Stages I and II 2024-08-22 17:18:25 -05:00
a235dc7ca3 Added music tracks. Extended AI reading to be any number of files beyond the initial amount. 2024-08-22 16:36:36 -05:00
e3606ab931 Added Stage 2, AI per-map difficulty settings. 2024-08-22 12:50:01 -05:00
9d56e9c564 Add support for mirrored horizontal tiles. 2024-08-22 11:43:49 -05:00
faa063a11c Add Stage I 2024-08-22 11:12:43 -05:00
f5c2a3f2a8 Refined Hamster AI routines, make them follow better. 2024-08-21 21:54:31 -05:00
28526444eb Change bump physics. 2024-08-21 20:31:32 -05:00
ad3b2e433b AI basic movement integrated. 2024-08-21 20:18:20 -05:00
337b9ecc07 Add NPCAI class containing NPCAI file formats and storage for AI paths along with recording AIs. 2024-08-21 20:00:33 -05:00
12432dd61a Added burrow animation effect. 2024-08-21 18:00:48 -05:00
a3214adc77 Added tunnel connections to tmx/tsx parsing 2024-08-21 17:39:04 -05:00
12739dcf3c Remove hashing requirement by using a set for hamster checkpoints instead. 2024-08-21 08:44:01 -05:00
baf7ca769c Make Checkpoint hashes use 64-bit values. Remove manual updating of tiling water texture. 2024-08-21 08:41:06 -05:00
fd6d186fb6 Remove SpecialRenderable and all associated code related to it. Performance gains. 2024-08-21 07:57:25 -05:00
a0c78b9a85 Fix naming conflict with olc::Decal and olc::Sprite (Makes gcc happy) 2024-08-21 06:28:25 -05:00
599114ca02 Lots of micro-optimizations and depth fixes for emscripten. 2024-08-21 06:10:30 -05:00
14296e2e63 Make checkpoint hashing faster! 2024-08-21 03:40:49 -05:00
766eba4444 Added a radar. 2024-08-21 03:10:41 -05:00
7eda510317 Add checkpoint arrow indicators for offscreen checkpoints. 2024-08-21 01:39:21 -05:00
6ee7e293d5 Add Viewport PGEX back in for radar stuff. 2024-08-21 00:34:46 -05:00
e37456f757 Add display names for powerups. 2024-08-21 00:04:42 -05:00
051d2f32b0 Add Floating Text and DrawRotatedString functions in TransformedView. 2024-08-20 23:42:55 -05:00
98e0aa804f Center powerup icons, cleanup border. Select correct tile ID for rendering checkpoints. 2024-08-20 22:58:06 -05:00
fefbbceef4 Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation. 2024-08-20 20:56:28 -05:00
76bc1ce3ae Fix player state getting modified to bump while preparing for flying state. Transition smoothly from hamster control to landing state for hamster jet. 2024-08-20 17:50:47 -05:00
220beffeae Hamster Jet platform was lagging behind. Moved platform following to after hamster movement code. Remove all string_view conversions being converted into strings. VERY EXPENSIVE OPERATIONS apparently. 2024-08-20 05:42:01 -05:00
c85b8ebf2c I guess adding strings was really slow? 2024-08-20 05:10:57 -05:00