Codename Hamster - For olcCodeJam 2024
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hamster/src/HamsterGame.cpp

413 lines
18 KiB

#include "HamsterGame.h"
#include "Hamster.h"
#include <stdexcept>
#include <ranges>
#include "util.h"
geom2d::rect<float>HamsterGame::SCREEN_FRAME{{96,0},{320,288}};
std::unordered_map<std::string,Animate2D::Animation<HamsterGame::AnimationState>>HamsterGame::ANIMATIONS;
std::unordered_map<std::string,Renderable>HamsterGame::GFX;
const std::string HamsterGame::ASSETS_DIR{"assets/"};
HamsterGame*HamsterGame::self{nullptr};
std::unordered_map<uint32_t,Animate2D::FrameSequence>HamsterGame::ANIMATED_TILE_IDS;
HamsterGame::HamsterGame(){
sAppName = "Project Hamster";
HamsterGame::self=this;
}
bool HamsterGame::OnUserCreate(){
olc::GFX3D::ConfigureDisplay();
camera=Camera2D{SCREEN_FRAME.size};
camera.SetMode(Camera2D::Mode::LazyFollow);
tv.Initialise(SCREEN_FRAME.size,{1,1});
LoadGraphics();
LoadAnimations();
currentTileset=TSXParser{ASSETS_DIR+std::string("Terrain.tsx")};
LoadLevel("TestLevel.tmx"); //THIS IS TEMPORARY.
border.ChangeBorder(Border::DEFAULT);
renderer.SetProjection(90.0f, (float)SCREEN_FRAME.size.x/(float)SCREEN_FRAME.size.y, 0.1f, 1000.0f, 0, SCREEN_FRAME.pos.y, 512, SCREEN_FRAME.size.y);
return true;
}
void HamsterGame::_LoadImage(const std::string_view img){
GFX.insert({ASSETS_DIR+std::string(img),Renderable{}});
rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img),nullptr,false,false)};
if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))};
}
void HamsterGame::LoadGraphics(){
_LoadImage("border.png");
_LoadImage("gametiles.png");
_LoadImage("shadow.png");
_LoadImage("drownmeter.png");
_LoadImage("burnmeter.png");
_LoadImage("hamster_jet.png");
_LoadImage("dot.png");
_LoadImage("clouds.png");
_LoadImage("aimingTarget.png");
UpdateMatrixTexture();
}
void HamsterGame::LoadAnimations(){
auto LoadImageIfRequired=[this](const std::string_view img){if(!GFX.count(ASSETS_DIR+std::string(img)))_LoadImage(img);};
auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img){
Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot};
LoadImageIfRequired(img);
stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}});
ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,stillAnimation);
};
auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img,const std::vector<vf2d>frames,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){
Animate2D::FrameSequence newAnimation{frameDuration,style};
LoadImageIfRequired(img);
for(const vf2d&framePos:frames){
newAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{framePos,frameSize}});
}
ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,newAnimation);
};
LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f);
LoadAnimation(WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f);
LoadAnimation(WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f);
Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second};
for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){
waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
}
Animate2D::FrameSequence&lavaAnimFrames{(*ANIMATED_TILE_IDS.insert({1412,Animate2D::FrameSequence{0.2f}}).first).second};
for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){
lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
}
LoadAnimation(JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(JET_FLAMES,"hamster_jet.png",{{48,0},{96,0}},0.15f,Animate2D::Style::Repeat,{48,48});
animatedWaterTile.Create(16,16,false,false);
UpdateWaterTexture();
}
void HamsterGame::LoadLevel(const std::string_view mapName){
const vf2d levelSpawnLoc{50,50}; //TEMPORARY
currentMap=TMXParser{ASSETS_DIR+std::string(mapName)};
cloudSpd.x=util::random_range(-12.f,12.f);
cloudSpd.y=util::random_range(-0.3f,0.3f);
cloudOffset.x=util::random();
cloudOffset.y=util::random();
Hamster::LoadHamsters(levelSpawnLoc);
camera.SetTarget(Hamster::GetPlayer().GetPos());
mapImage.Create(currentMap.value().GetData().GetMapData().width*16,currentMap.value().GetData().GetMapData().height*16);
SetDrawTarget(mapImage.Sprite());
Clear(BLANK);
SetPixelMode(Pixel::MASK);
#pragma region Detect powerup tiles
std::vector<Powerup>mapPowerups;
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
for(size_t y:std::ranges::iota_view(0U,layer.tiles.size())){
for(size_t x:std::ranges::iota_view(0U,layer.tiles[y].size())){
const int tileID{layer.tiles[y][x]-1};
if(Powerup::TileIDIsUpperLeftPowerupTile(tileID))mapPowerups.emplace_back(vf2d{float(x),float(y)}*16+vf2d{16,16},Powerup::TileIDPowerupType(tileID));
const int numTilesWide{GetGFX("gametiles.png").Sprite()->width/16};
const int numTilesTall{GetGFX("gametiles.png").Sprite()->height/16};
int imgTileX{tileID%numTilesWide};
int imgTileY{tileID/numTilesWide};
if(tileID==-1||Powerup::TileIDIsPowerupTile(tileID))continue;
DrawPartialSprite(vf2d{float(x),float(y)}*16,GetGFX("gametiles.png").Sprite(),vf2d{float(imgTileX),float(imgTileY)}*16.f,vf2d{16.f,16.f});
}
}
}
Powerup::Initialize(mapPowerups);
#pragma endregion
mapImage.Decal()->Update();
SetPixelMode(Pixel::NORMAL);
SetDrawTarget(nullptr);
}
void HamsterGame::UpdateGame(const float fElapsedTime){
UpdateMatrixTexture();
UpdateWaterTexture();
cloudOffset+=cloudSpd*fElapsedTime;
camera.SetViewSize(tv.GetWorldVisibleArea());
camera.Update(fElapsedTime);
camera.SetLazyFollowRate(4.f*Hamster::GetPlayer().GetMaxSpeed()/128.f);
tv.SetWorldOffset(tv.ScaleToWorld(-SCREEN_FRAME.pos)+camera.GetViewPosition());
Hamster::UpdateHamsters(fElapsedTime);
Powerup::UpdatePowerups(fElapsedTime);
border.Update(fElapsedTime);
}
void HamsterGame::DrawGame(){
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},animatedWaterTile.Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400});
DrawLevelTiles();
Powerup::DrawPowerups(tv);
Hamster::DrawHamsters(tv);
SetZ(3.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("dot.png").Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},{226,228,255,32});
SetZ(7.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("dot.png").Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},{178,242,255,64});
SetZ(2.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("clouds.png").Decal(),cloudOffset,currentMap.value().GetData().GetMapData().MapSize*16/2.f,{255,255,255,64});
SetZ(6.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("clouds.png").Decal(),cloudOffset*2,currentMap.value().GetData().GetMapData().MapSize*16/2.f,{255,255,255,72});
SetZ(0.f);
border.Draw();
#pragma region Powerup Display
for(int y:std::ranges::iota_view(0,4)){
for(int x:std::ranges::iota_view(0,2)){
const int powerupInd{y*2+x};
const float drawX{x*32.f+12.f};
const float drawY{y*32.f+12.f+96.f};
const Powerup::PowerupType powerupType{Powerup::PowerupType(powerupInd)};
const geom2d::rect<float>powerupSubimageRect{Powerup::GetPowerupSubimageRect(powerupType)};
if(Hamster::GetPlayer().HasPowerup(powerupType)){
SetDecalMode(DecalMode::ADDITIVE);
DrawPartialRotatedDecal(vf2d{drawX,drawY}+16,GetGFX("gametiles.png").Decal(),0.f,{16.f,16.f},powerupSubimageRect.pos,powerupSubimageRect.size,{1.1f,1.1f});
SetDecalMode(DecalMode::NORMAL);
DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size);
}else{
DrawPartialDecal({drawX,drawY},GetGFX("gametiles.png").Decal(),powerupSubimageRect.pos,powerupSubimageRect.size,{1.f,1.f},VERY_DARK_GREY);
}
}
}
#pragma endregion
#pragma region Drown/Burn Bar.
if(Hamster::GetPlayer().IsDrowning()){
DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255});
}
else if(Hamster::GetPlayer().IsBurning()){
DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163});
}
#pragma endregion
}
const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{
Terrain::TerrainType tileType{Terrain::VOID};
if(pos.x<=0.f||pos.y<=0.f||pos.x>=currentMap.value().GetData().GetMapData().width*16||pos.y>=currentMap.value().GetData().GetMapData().height*16)return tileType;
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
int tileX{int(floor(pos.x)/16)};
int tileY{int(floor(pos.y)/16)};
int tileID{layer.tiles[tileY][tileX]-1};
if(tileID==-1)continue;
if(currentTileset.value().GetData().GetTerrainData().count(tileID))tileType=currentTileset.value().GetData().GetTerrainData().at(tileID).second;
}
return tileType;
}
const bool HamsterGame::IsTerrainSolid(const vf2d pos)const{
if(!IsInBounds(pos))return true;
bool tileIsBlank{true};
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
int tileX{int(floor(pos.x)/16)};
int tileY{int(floor(pos.y)/16)};
if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break;
int tileID{layer.tiles[tileY][tileX]-1};
if(tileID==-1)continue;
tileIsBlank=false;
if(currentTileset.value().GetData().GetTerrainData().count(tileID)&&currentTileset.value().GetData().GetTerrainData().at(tileID).first==Terrain::SolidType::SOLID)return true;
}
return tileIsBlank;
}
void HamsterGame::DrawLevelTiles(){
float extendedBounds{SCREEN_FRAME.pos.x};
extendedBounds*=1/tv.GetWorldScale().x;
tv.DrawDecal({},mapImage.Decal());
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
for(float y=tv.GetWorldTL().y-17;y<=tv.GetWorldBR().y+16;y+=16){
for(float x=tv.GetWorldTL().x-17+extendedBounds;x<=tv.GetWorldBR().x+16+extendedBounds;x+=16){
if(x<=0.f||y<=0.f||x>=currentMap.value().GetData().GetMapData().width*16||y>=currentMap.value().GetData().GetMapData().height*16)continue;
int tileX{int(floor(x)/16)};
int tileY{int(floor(y)/16)};
int tileID{layer.tiles[tileY][tileX]-1};
if(ANIMATED_TILE_IDS.count(tileID)){
Animate2D::FrameSequence&animatedTile{ANIMATED_TILE_IDS[tileID]};
const Animate2D::Frame&currentFrame{animatedTile.GetFrame(runTime)};
tv.DrawPartialDecal(vf2d{float(tileX),float(tileY)}*16,currentFrame.GetSourceImage()->Decal(),currentFrame.GetSourceRect().pos,currentFrame.GetSourceRect().size);
}else continue;
}
}
}
}
bool HamsterGame::OnUserUpdate(float fElapsedTime){
runTime+=fElapsedTime;
vEye.z+=(Hamster::GetPlayer().GetZ()+zoom-vEye.z)*fLazyFollowRate*fElapsedTime;
UpdateGame(fElapsedTime);
DrawGame();
return true;
}
const Renderable&HamsterGame::GetGFX(const std::string_view img){
if(!GFX.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Image {} does not exist!",img)};
return GFX[ASSETS_DIR+std::string(img)];
}
const Animate2D::Animation<HamsterGame::AnimationState>&HamsterGame::GetAnimations(const std::string_view img){
if(!ANIMATIONS.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Animations for {} does not exist!",img)};
return ANIMATIONS[ASSETS_DIR+std::string(img)];
}
bool HamsterGame::OnUserDestroy(){
Hamster::OnUserDestroy();
ANIMATIONS.clear();
GFX.clear();
return true;
}
HamsterGame&HamsterGame::Game(){
return *self;
}
const double HamsterGame::GetRuntime()const{
return runTime;
}
void HamsterGame::UpdateMatrixTexture(){
const auto result{GFX.insert({ASSETS_DIR+"MATRIX_TEXTURE",Renderable{}})};
Renderable&texture{(*result.first).second};
if(result.second){
texture.Create(64,64,false,false);
texture.Sprite()->SetSampleMode(Sprite::PERIODIC);
}
const std::array<char,10>matrixLetters{'0','1','2','3','4','5','6','7','8','9'};
if(matrixTimer==0){
activeLetters.emplace_back(vf2d{float(rand()%64),float(64)},util::random(-40)-20,matrixLetters[rand()%matrixLetters.size()]);
matrixTimer=util::random(0.125);
}
if(updatePixelsTimer==0){
SetDrawTarget(texture.Sprite());
Sprite*img=texture.Sprite();
for(int y=63;y>=0;y--){
for(int x=63;x>=0;x--){
Pixel col=img->GetPixel(x,y);
if(col.r>0){
if(x>0){
Pixel leftCol=img->GetPixel(x-1,y);
if(leftCol.r<col.r){
leftCol=PixelLerp(col,leftCol,0.125);
}
Draw(x-1,y,leftCol);
}
if(x<img->width-1){
Pixel rightCol=img->GetPixel(x+1,y);
if(rightCol.r<col.r){
rightCol=PixelLerp(col,rightCol,0.125);
}
Draw(x+1,y,rightCol);
}
col/=8;
Draw(x,y,col);
}
}
}
for(int y=0;y<64;y++){
Draw({0,y},img->GetPixel(1,y));
}
SetDrawTarget(nullptr);
updatePixelsTimer=0.1;
}
if(activeLetters.size()>0){
SetDrawTarget(texture.Sprite());
for(Letter&letter:activeLetters){
letter.pos.y+=letter.spd*GetElapsedTime();
DrawString(letter.pos,std::string(1,letter.c));
}
SetDrawTarget(nullptr);
texture.Decal()->Update();
}
matrixTimer=std::max(0.f,matrixTimer-GetElapsedTime());
updatePixelsTimer=std::max(0.f,updatePixelsTimer-GetElapsedTime());
std::erase_if(activeLetters,[](Letter&letter){return letter.pos.y<-32;});
}
void HamsterGame::UpdateWaterTexture(){
const Animate2D::FrameSequence&waterAnimSequence{ANIMATED_TILE_IDS[1384]};
const Animate2D::Frame&frame{waterAnimSequence.GetFrame(GetRuntime())};
SetDrawTarget(animatedWaterTile.Sprite());
DrawPartialSprite({},frame.GetSourceImage()->Sprite(),frame.GetSourceRect().pos,frame.GetSourceRect().size);
SetDrawTarget(nullptr);
animatedWaterTile.Decal()->Update();
}
void HamsterGame::Apply3DTransform(std::vector<DecalInstance>&decals){
std::vector<DecalInstance>oldDecals;
std::vector<DecalInstance>foregroundDecals;
oldDecals.reserve(decals.size());
std::copy(decals.begin(),decals.end(),std::back_inserter(oldDecals));
decals.clear();
GFX3D::vec3d vLookTarget = GFX3D::Math::Vec_Add(vEye, vLookDir);
GFX3D::ClearDepth();
renderer.SetCamera(vEye, vLookTarget, vUp);
GFX3D::mat4x4 matRotateX=GFX3D::Math::Mat_MakeRotationX(0.f);
GFX3D::mat4x4 matRotateZ=GFX3D::Math::Mat_MakeRotationZ(0.f);
GFX3D::mat4x4 matWorld=GFX3D::Math::Mat_MultiplyMatrix(matRotateX,matRotateZ);
renderer.SetTransform(matWorld);
for(DecalInstance&decal:oldDecals){
if(decal.transform==GFX3DTransform::NO_TRANSFORM)foregroundDecals.emplace_back(decal);
else
if(decal.points==3){
GFX3D::triangle tri{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[1].x,decal.pos[1].y,decal.z[1],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[1].x,decal.uv[1].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f}},{decal.tint[0],decal.tint[1],decal.tint[2]}};
renderer.Render({tri},decal.decal);
}else if(decal.points==4){
GFX3D::triangle tri{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[1].x,decal.pos[1].y,decal.z[1],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[1].x,decal.uv[1].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f}},{decal.tint[0],decal.tint[1],decal.tint[2]}};
GFX3D::triangle tri2{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f},{decal.pos[3].x,decal.pos[3].y,decal.z[3],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f},{decal.uv[3].x,decal.uv[3].y,0.f}},{decal.tint[0],decal.tint[2],decal.tint[3]}};
renderer.Render({tri,tri2},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
}else{
std::vector<GFX3D::triangle>tris;
tris.reserve(decal.points/3);
if(decal.structure!=DecalStructure::LIST)throw std::runtime_error{std::format("WARNING! Using triangle structure type {} is unsupported! Please only use DecalStructure::LIST!!",int(decal.structure))};
if(decal.points%3!=0)throw std::runtime_error{std::format("WARNING! Number of decal structure points is not a multiple of 3! Points provided: {}. THIS SHOULD NOT BE HAPPENING!",decal.points)};
for(int i{0};i<decal.points;i+=3){
GFX3D::triangle tri{{{decal.pos[i+0].x,decal.pos[i+0].y,decal.z[i+0],1.f},{decal.pos[i+1].x,decal.pos[i+1].y,decal.z[i+1],1.f},{decal.pos[i+2].x,decal.pos[i+2].y,decal.z[i+2],1.f}},{{decal.uv[i+0].x,decal.uv[i+0].y,0.f},{decal.uv[i+1].x,decal.uv[i+1].y,0.f},{decal.uv[i+2].x,decal.uv[i+2].y,0.f}},{decal.tint[i+0],decal.tint[i+1],decal.tint[i+2]}};
tris.emplace_back(tri);
}
renderer.Render(tris,decal.decal);
}
}
std::sort(decals.begin(),decals.end(),[](const DecalInstance&d1,const DecalInstance&d2){return d1.z[0]>d2.z[0];});
std::copy(foregroundDecals.begin(),foregroundDecals.end(),std::back_inserter(decals));
}
const Animate2D::FrameSequence&HamsterGame::GetAnimation(const std::string_view img,const AnimationState state){
return GetAnimations(img).GetFrames(state);
}
void HamsterGame::SetZoom(const float zoom){
this->zoom=zoom;
}
const float HamsterGame::GetZoom()const{
return zoom;
}
const bool HamsterGame::IsInBounds(const vf2d pos)const{
return !(pos.x<=-160.f||pos.y<=-160.f||pos.x>=currentMap.value().GetData().GetMapData().width*16+160.f||pos.y>=currentMap.value().GetData().GetMapData().height*16+160.f);
}
int main()
{
HamsterGame game;
if(game.Construct(512, 288, 3, 3))
game.Start();
return 0;
}