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#include "HamsterGame.h"
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#include "Hamster.h"
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#include <stdexcept>
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geom2d::rect<float>HamsterGame::SCREEN_FRAME{{96,0},{320,288}};
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std::unordered_map<std::string,Animate2D::Animation<HamsterGame::AnimationState>>HamsterGame::ANIMATIONS;
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std::unordered_map<std::string,Renderable>HamsterGame::GFX;
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const std::string HamsterGame::ASSETS_DIR{"assets/"};
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HamsterGame::HamsterGame()
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{
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sAppName = "Project Hamster";
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}
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bool HamsterGame::OnUserCreate(){
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camera=Camera2D{SCREEN_FRAME.size};
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camera.SetMode(Camera2D::Mode::LazyFollow);
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tv.Initialise(SCREEN_FRAME.size,{1,1});
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tv.SetWorldOffset(-SCREEN_FRAME.pos);
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LoadGraphics();
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LoadAnimations();
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LoadLevel(); //THIS IS TEMPORARY.
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return true;
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}
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void HamsterGame::_LoadImage(const std::string_view img){
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GFX.insert({ASSETS_DIR+std::string(img),Renderable{}});
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rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img))};
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if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))};
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}
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void HamsterGame::LoadGraphics(){
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_LoadImage("border.png");
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}
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void HamsterGame::LoadAnimations(){
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auto LoadImageIfRequired=[this](const std::string_view img){if(!GFX.count(ASSETS_DIR+std::string(img)))_LoadImage(img);};
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auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img){
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Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot};
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LoadImageIfRequired(img);
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stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}});
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ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,stillAnimation);
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};
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auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img,const std::vector<vf2d>frames,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){
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Animate2D::FrameSequence newAnimation{frameDuration,style};
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LoadImageIfRequired(img);
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for(const vf2d&framePos:frames){
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newAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{framePos,frameSize}});
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}
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ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,newAnimation);
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};
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LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f);
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}
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void HamsterGame::LoadLevel(){
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const vf2d levelSpawnLoc{50,50}; //TEMPORARY
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Hamster::LoadHamsters(levelSpawnLoc);
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camera.SetTarget(Hamster::GetPlayer().GetPos());
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}
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void HamsterGame::UpdateGame(const float fElapsedTime){
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camera.Update(fElapsedTime);
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tv.SetWorldOffset(-SCREEN_FRAME.pos+camera.GetViewPosition());
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Hamster::UpdateHamsters(fElapsedTime);
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}
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void HamsterGame::DrawGame(){
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tv.FillRectDecal({10,10},{500.f,150.f},WHITE);
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Hamster::DrawHamsters(tv);
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DrawDecal({},GetGFX("border.png").Decal());
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}
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bool HamsterGame::OnUserUpdate(float fElapsedTime){
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UpdateGame(fElapsedTime);
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DrawGame();
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return true;
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}
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const Renderable&HamsterGame::GetGFX(const std::string_view img){
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if(!GFX.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Image {} does not exist!",img)};
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return GFX[ASSETS_DIR+std::string(img)];
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}
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const Animate2D::Animation<HamsterGame::AnimationState>&HamsterGame::GetAnimations(const std::string_view img){
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if(!ANIMATIONS.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Animations for {} does not exist!",img)};
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return ANIMATIONS[ASSETS_DIR+std::string(img)];
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}
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bool HamsterGame::OnUserDestroy(){
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ANIMATIONS.clear();
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GFX.clear();
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return true;
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}
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int main()
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{
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HamsterGame game;
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if(game.Construct(512, 288, 3, 3))
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game.Start();
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return 0;
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}
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