Codename Hamster - For olcCodeJam 2024
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hamster/src/HamsterGame.cpp

104 lines
3.5 KiB

#include "HamsterGame.h"
#include "Hamster.h"
#include <stdexcept>
geom2d::rect<float>HamsterGame::SCREEN_FRAME{{96,0},{320,288}};
std::unordered_map<std::string,Animate2D::Animation<HamsterGame::AnimationState>>HamsterGame::ANIMATIONS;
std::unordered_map<std::string,Renderable>HamsterGame::GFX;
const std::string HamsterGame::ASSETS_DIR{"assets/"};
HamsterGame::HamsterGame()
{
sAppName = "Project Hamster";
}
bool HamsterGame::OnUserCreate(){
camera=Camera2D{SCREEN_FRAME.size};
camera.SetMode(Camera2D::Mode::LazyFollow);
tv.Initialise(SCREEN_FRAME.size,{1,1});
tv.SetWorldOffset(-SCREEN_FRAME.pos);
LoadGraphics();
LoadAnimations();
LoadLevel(); //THIS IS TEMPORARY.
return true;
}
void HamsterGame::_LoadImage(const std::string_view img){
GFX.insert({ASSETS_DIR+std::string(img),Renderable{}});
rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img))};
if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))};
}
void HamsterGame::LoadGraphics(){
_LoadImage("border.png");
}
void HamsterGame::LoadAnimations(){
auto LoadImageIfRequired=[this](const std::string_view img){if(!GFX.count(ASSETS_DIR+std::string(img)))_LoadImage(img);};
auto LoadStillAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img){
Animate2D::FrameSequence stillAnimation{0.f,Animate2D::Style::OneShot};
LoadImageIfRequired(img);
stillAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{{},GetGFX(img).Sprite()->Size()}});
ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,stillAnimation);
};
auto LoadAnimation=[this,&LoadImageIfRequired](const AnimationState state,const std::string_view img,const std::vector<vf2d>frames,const float frameDuration=0.1f,const Animate2D::Style style=Animate2D::Style::Repeat,vf2d frameSize={32,32}){
Animate2D::FrameSequence newAnimation{frameDuration,style};
LoadImageIfRequired(img);
for(const vf2d&framePos:frames){
newAnimation.AddFrame(Animate2D::Frame{&GetGFX(img),{framePos,frameSize}});
}
ANIMATIONS[ASSETS_DIR+std::string(img)].AddState(state,newAnimation);
};
LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f);
}
void HamsterGame::LoadLevel(){
const vf2d levelSpawnLoc{50,50}; //TEMPORARY
Hamster::LoadHamsters(levelSpawnLoc);
camera.SetTarget(Hamster::GetPlayer().GetPos());
}
void HamsterGame::UpdateGame(const float fElapsedTime){
camera.Update(fElapsedTime);
tv.SetWorldOffset(-SCREEN_FRAME.pos+camera.GetViewPosition());
Hamster::UpdateHamsters(fElapsedTime);
}
void HamsterGame::DrawGame(){
tv.FillRectDecal({10,10},{500.f,150.f},WHITE);
Hamster::DrawHamsters(tv);
DrawDecal({},GetGFX("border.png").Decal());
}
bool HamsterGame::OnUserUpdate(float fElapsedTime){
UpdateGame(fElapsedTime);
DrawGame();
return true;
}
const Renderable&HamsterGame::GetGFX(const std::string_view img){
if(!GFX.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Image {} does not exist!",img)};
return GFX[ASSETS_DIR+std::string(img)];
}
const Animate2D::Animation<HamsterGame::AnimationState>&HamsterGame::GetAnimations(const std::string_view img){
if(!ANIMATIONS.count(ASSETS_DIR+std::string(img)))throw std::runtime_error{std::format("Animations for {} does not exist!",img)};
return ANIMATIONS[ASSETS_DIR+std::string(img)];
}
bool HamsterGame::OnUserDestroy(){
ANIMATIONS.clear();
GFX.clear();
return true;
}
int main()
{
HamsterGame game;
if(game.Construct(512, 288, 3, 3))
game.Start();
return 0;
}