->Fixed a bug where players would randomly lose items permanently from
the buyback screen by clicking around on the bottom inventory.
->Zombie Leaders no longer randomly have very low amounts of health.
->World shop Purchase messages now survive server restarts so players
are aware of all items that were sold.
->Purchasing items from shops now attempts to gives you the item in your
inventory directly rather than just dropping it on the ground.
->Localize all Music Discs properly.
->Skulls and Heads have been localized.
->Add a sound for when Deadly Creepers get primed to explode. (Make the
sound consistent with Hellfires.)
->Items dropped after a player dies and buys back items will be
invulnerable to fires, explosions, etc.
->Fire effects and explosions for Hellfire monsters and angry Creepers
has been dramatically reduced!
->Global attack cooldown against Elite monsters reduced from 2.00
seconds to 1.75 seconds.
->Custom arrows no longer show an irrelevant potion effect type in their
description.
->Party system has been revamped to be distance-based instead of
region-based. Players can be up to 32 blocks away from each other to be
considered in the same party. Parties that are nearby other parties will
automatically have their parties combined.
->Party bonuses are now applied for each 'additional' party member, not
for total party members. (Before you would get +20% Damage / Defense
with you and one other party member. Now you only get +10% Damage /
Defense.)
->Added IsInSameParty(p,p2), isSetItem(item), getItemSet(item),
getItemTier(item) to API.
->Fix Defender Damage Reduction for other party members.
->Zombies can now hold decorative shields.
->Shields display properly when linked in chat now.
->Fixed a bug where respawning on a location with a Nether Portal
prevented you from buying back items.
->Bow Artifact Experience is now buffered and held back until you are no
longer in combat to prevent the bow from cancelling drawbacks due to XP
updates.
->Fixed Lifesteal not being able to fully heal a player.
->Monster skill damage is now properly affected by applied debuffs.
->Fixed a bug where elite monsters did not properly apply Weakness X to
prevent attacks temporarily.
->Elites no longer blind you for so long. In fact, they blind you
briefly to indicate they have targeted you (when changing targets)
->Elite monster HP increased from 1200->4800.
->Elite loot has been significantly modified and balanced. Elites drop
their gear when killed. They also drop an elite loot chest for each
player, which contains many goodies. Finally, there is a small chance to
get some extra loot that may be useful later...
->The Songsteel piece bonus has been modified. It no longer provides
Health and instead provides % Block Chance. Block Chance has a chance to
completely nullify damage, but only while blocking. Just like Dodge
Chance.
->The Dawntracker piece bonus has been modified. It no longer provides
Lifesteal and instead provides Health. The Dawntracker set bonuses have
been modified as well. It now provides % debuff resistance, Damage, and
Lifesteal.
->Weakness no longer weakens abilities.
->Fix a bug with Greed always being knocked off of items.
->Malleable Base Drop rate has been reduced significantly.
an arrow quiver if a player had one, instead of returning to the
player's inventory.
->Play an item pickup sound when players pick up arrows with quivers, or
custom arrows.
->Monster damage has been equalized across the board. Monsters will deal
consistent damage now, and will no longer sporadically deal a ton more
or a ton less health based on their gear. Be warned that the overall
damage dealt by these monsters, especially in the Deadly and Hellfire
levels has been increased.
->Fix Hunter's Compass being useable when left-clicking.
one.
->Fixed Elite monster equipment drops to properly set enchantments on
items.
->Players can now shoot arrows through each other.
->Hunter's Compass activation now occurs on a right-click while holding
it in your hand. Updated the item's description accordingly.
->Fixed a bug where a Hunter's Compass will not disappear from your
inventory when it breaks with only one left.
->Fixed a bug where non-hellfire mobs were dropping Hunter's Compasses.
->Fixed a bug where Elite monsters could be leaders.
->Fixed error messages being caused by clicking outside of inventory
windows with certain items.
->Fixed a bug where Bow users would be targeted even though the monster
was aggro'd by another player.
->Fixed a bug with Poison allowing players to instantly kill monsters.
->Fix explosion damage not properly applying damage to entities.
->Zombie Leaders no longer have random amounts of health.
->Breaking sound now plays when a Hunter's Compass breaks.
->Modify Zombie Leader health to much higher and consistent values.
->Elite monsters now have 50% more health.
->Set items will automatically update their descriptions more often now,
so if you have an out-dated piece, it should auto-update.
->Vanilla behavior that subtracts durability based on damage taken is
removed. All damage taken only removes 1 point of durability per hit.
->Headshot calculations are much more accurate now.
->New Craftable arrow types are now available! These will power up the
Ranger class greatly when used properly! But can be quite expensive.
http://puu.sh/quQUA/783d5a6d99.png
only when certain conditions are met. These are EXTREMELY TOUGH MONSTERS
and it would be in your best interest to be extremely geared before
challenging these bosses.
->Recommended Stats:
---->TANKS: 70+ HP, 98% Damage Reduction
---->Damage Dealers: 100+ Raw DPS, 50+ HP, 85% Damage Reduction
---->Recommended Party Size: 4 Members
---->Do not expect to be able to escape from these fights easily. It's
kill, or be killed. Elites do not despawn.
->You can hunt for an Elite Monster by finding a 'Hunter's Compass'.
These can be found as drops from Zombie Leaders rarely.
->Fixed a bug where Greed would end up having a negative % chance of
breaking.
->Fixed a bug where 'Headshot!' and the "!" pre-emptive strike
indicators were not appearing properly.
->Fix Rabbit's Foot not working for Malleable Bases. If you had a
Malleable Base before this patch, you may type '/fix' while holding the
bad bases to have the timer reset and continue.
->Fixed a bug where Explosions were not properly dealing damage to
players.
->Fixed a bug where Explosions were ignoring Damage Reduction.
->Fixed a bug where monster damage was ignoring Absorption health.
->Name tags now cancel the naming process and are refunded if you try to
name it something that would turn it into a stronger monster. (Example:
Deadly Zombie)
->After death, players respawn with 10 seconds of invulnerability.
->Increased health pool of lower tier Zombie Leaders.
->Death Mark and AoE damage now appears in '/dps'.
->Greed knock off chance reduced dramatically.
->Ranger's Base arrow damage increased from x2 -> x4 again.
->Sniping mode now lowers Dodge Chance by 10% per Slowness stack, but
gives you a Resistance buff equal to your Slowness level, and 10% Crit
Chance per slowness stack.
->Enabling '/dps' now shows more colors when the number appears
on-screen. Yellow = Critical Strike, Blue = Pre-emptive Strike, Red =
Headshot, Aqua = Normal.
->Monsters now take damage from all sources of player damage. This means
multiple players can release their damage onto one monster at once,
enabling parties to damage monsters more effectively.
->Fixed a bug where Line Drive 5-set bonus was not properly working.
->Damage particles now appear appropriately when players deal damage and
critically strike.
->All damage dealt, including damage from skills now show up when damage
tracking is enabled via '/dps'.
->Malleable Base Drops are now invulnerable, so they do not get
destroyed while hunting.