|
|
|
@ -188,42 +188,25 @@ public enum MonsterDifficulty { |
|
|
|
|
new LootStructure(Material.REDSTONE_BLOCK), |
|
|
|
|
new LootStructure(Material.IRON_BLOCK), |
|
|
|
|
new LootStructure(Material.LAPIS_BLOCK), |
|
|
|
|
new LootStructure(Material.BOW, true), |
|
|
|
|
new LootStructure(Material.FISHING_ROD, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_SWORD, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_AXE, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_PICKAXE, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_HOE, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_SPADE, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_CHESTPLATE, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_LEGGINGS, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_BOOTS, true), |
|
|
|
|
new LootStructure(Material.DIAMOND_HELMET, true), |
|
|
|
|
new LootStructure(Material.BOW, false), |
|
|
|
|
new LootStructure(Material.FISHING_ROD, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_SWORD, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_AXE, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_PICKAXE, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_HOE, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_SPADE, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_CHESTPLATE, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_LEGGINGS, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_BOOTS, false), |
|
|
|
|
new LootStructure(Material.DIAMOND_HELMET, false), |
|
|
|
|
new LootStructure(Material.LEATHER_HELMET,3), |
|
|
|
|
new LootStructure(Material.LEATHER_CHESTPLATE,3), |
|
|
|
|
new LootStructure(Material.LEATHER_LEGGINGS,3), |
|
|
|
|
new LootStructure(Material.LEATHER_BOOTS,3), |
|
|
|
|
}, |
|
|
|
|
new LootStructure[]{ //Rare Loot
|
|
|
|
|
new LootStructure(Material.BOW, true), |
|
|
|
|
new LootStructure(Material.BOW, false), |
|
|
|
|
new LootStructure(Material.FISHING_ROD, true), |
|
|
|
|
new LootStructure(Material.GOLD_SWORD, true), |
|
|
|
|
new LootStructure(Material.GOLD_AXE, true), |
|
|
|
|
new LootStructure(Material.GOLD_PICKAXE, true), |
|
|
|
|
new LootStructure(Material.GOLD_HOE, true), |
|
|
|
|
new LootStructure(Material.GOLD_SPADE, true), |
|
|
|
|
new LootStructure(Material.GOLD_CHESTPLATE, true), |
|
|
|
|
new LootStructure(Material.GOLD_LEGGINGS, true), |
|
|
|
|
new LootStructure(Material.GOLD_BOOTS, true), |
|
|
|
|
new LootStructure(Material.GOLD_HELMET, true), |
|
|
|
|
new LootStructure(Material.LEATHER_HELMET,4), |
|
|
|
|
new LootStructure(Material.LEATHER_CHESTPLATE,4), |
|
|
|
|
new LootStructure(Material.LEATHER_LEGGINGS,4), |
|
|
|
|
new LootStructure(Material.LEATHER_BOOTS,4), |
|
|
|
|
}, |
|
|
|
|
new LootStructure[]{ //Legendary Loot
|
|
|
|
|
new LootStructure(Material.PRISMARINE_SHARD), |
|
|
|
|
new LootStructure(Material.POTION), |
|
|
|
|
new LootStructure(Material.GOLD_SWORD, true, 1), |
|
|
|
|
new LootStructure(Material.GOLD_AXE, true, 1), |
|
|
|
|
new LootStructure(Material.GOLD_PICKAXE, true, 1), |
|
|
|
@ -233,6 +216,23 @@ public enum MonsterDifficulty { |
|
|
|
|
new LootStructure(Material.GOLD_LEGGINGS, true, 1), |
|
|
|
|
new LootStructure(Material.GOLD_BOOTS, true, 1), |
|
|
|
|
new LootStructure(Material.GOLD_HELMET, true, 1), |
|
|
|
|
new LootStructure(Material.LEATHER_HELMET,4), |
|
|
|
|
new LootStructure(Material.LEATHER_CHESTPLATE,4), |
|
|
|
|
new LootStructure(Material.LEATHER_LEGGINGS,4), |
|
|
|
|
new LootStructure(Material.LEATHER_BOOTS,4), |
|
|
|
|
}, |
|
|
|
|
new LootStructure[]{ //Legendary Loot
|
|
|
|
|
new LootStructure(Material.PRISMARINE_SHARD), |
|
|
|
|
new LootStructure(Material.POTION), |
|
|
|
|
new LootStructure(Material.GOLD_SWORD, true, 2), |
|
|
|
|
new LootStructure(Material.GOLD_AXE, true, 2), |
|
|
|
|
new LootStructure(Material.GOLD_PICKAXE, true, 2), |
|
|
|
|
new LootStructure(Material.GOLD_HOE, true, 2), |
|
|
|
|
new LootStructure(Material.GOLD_SPADE, true, 2), |
|
|
|
|
new LootStructure(Material.GOLD_CHESTPLATE, true, 2), |
|
|
|
|
new LootStructure(Material.GOLD_LEGGINGS, true, 2), |
|
|
|
|
new LootStructure(Material.GOLD_BOOTS, true, 2), |
|
|
|
|
new LootStructure(Material.GOLD_HELMET, true, 2), |
|
|
|
|
} |
|
|
|
|
); |
|
|
|
|
|
|
|
|
|