278 Commits

Author SHA1 Message Date
1e80ec53b3 Nerf Ranger on Artifact Pieces. 2016-09-01 21:55:20 -05:00
cf47e38849 ->Fix Custom Arrow Pickup not properly converting arrows back.
->Fix Line Drive not leveling artifacts properly.
->All Artifact armor tiers have been converted to Leather.
->Hellfire Spiders now trap you in their deadly webs, doing massive
damage, and making it much more difficult to continue to attack them.
->Fixed a bug where fighting Hellfire Zombies kept creating Charge
Zombie structures, running the same AI many times every calculation.
->Hunter's Compass calibration works a little bit differently now. It
may take some time for the compass to calibrate properly, so be prepared
to wait awhile for results.
2016-09-01 21:32:02 -05:00
4a59c504ba ->Add API methods relating to modifying AP on Artifact items. 2016-09-01 06:02:33 -05:00
9e5b9b68f2 Fix Custom arrows not being picked up properly. 2016-08-31 23:03:21 -05:00
1e90b76a98 Fixed Debuff Resistance. 2016-08-31 20:16:10 -05:00
7eb8114e0d Remove #spam channel spam. 2016-08-31 19:41:40 -05:00
dc566bdea5 ->Execute damage scaling is now fixed.
->Armor Penetration scaling has been reduced in the lower tiers.
->Lifesteal properly gets applied by Area of Effect again.
->Redesigned Debuff Resistance engine to handle debuffs better.
->Debuff Resistance now shows up in /stats.
->Elite Zombie algorithm has been tuned.
->Fixed a glitch where the healthbar of an Elite Monster would remain
when the fight was lost or ended.
->Elite Monsters now properly get hit by abilities, even when done
immediately after regular attacks.
2016-08-31 19:23:53 -05:00
0001c6e677 ->Changing Bow Modes now immediately shows you the new mode you are on.
->Made switching bow modes with left click not so ridiculously fast when
clicking blocks.
->Fixed a bug where upgraded enchantments would not transfer over to
Artifact upgrades.
->Internal Improvements made to Player Mode switching and
identification.
->Many optimizations made to code. Approximately 20% less calculation
time all around.
->Removed Lingering Potion Effects due to Line Drive and Elite Monsters. 
->Line Drive effect has been modified.
->Artifacts no longer have their AP directly attached to their level.
Greed now consumes one Max AP when the buff is knocked off the artifact.
Graceful Dodge properly removes 10 AP instead of 10 Levels now.
2016-08-30 19:17:15 -05:00
91d4d16db6 Randomized equipment piece chosen when Survivor activates. 2016-08-28 22:51:20 -05:00
c70a620551 Add in Potion Effect Debug Messages everywhere... Hopefully to find the
problem.
2016-08-28 22:46:32 -05:00
cf4ef2ef4f Optimized Hopper events further. Fixed Item Cube navigation. 2016-08-28 19:06:33 -05:00
739f84932b Improve Performance of Hoppers and checking world shops. 2016-08-28 17:42:33 -05:00
8af5f62601 Cleaned up code. Removed unused variables, fixed up switch statements
that did not fully resolve, etc.
2016-08-28 15:20:08 -05:00
12e4d4004e Modify behavior of stacking buffs to be consistent when attempting to
overwrite existing buffs. 20 second buffer. Add in Striker speed
increase when they get hit. Add in Greed knockoff chance again.
2016-08-27 22:01:35 -05:00
45e932650b A specified damage with a specified weapon will apply all weapon
modifiers with that specific damage value now.
2016-08-27 21:17:33 -05:00
9b65d49131 Recommit jar file. 2016-08-27 18:01:34 -05:00
684ca61442 Added removeAllArtifactAbilityPoints() to API. 2016-08-27 17:49:18 -05:00
4f857919b7 Fix Panros items not obeying tier setting rules. 2016-08-27 17:23:57 -05:00
7ca285d95f Fix bonustier when creating set pieces. Add shield enchantments. 2016-08-27 16:42:16 -05:00
4038c1182e NPE check for bed location. 2016-08-27 15:58:32 -05:00
9deec24e98 Updated Loot table with ranges for items. 2016-08-27 15:45:03 -05:00
3bf7b6e24b Fixed temporary Artifact abilities consuming levels before instead of
after consumption.
2016-08-27 15:24:46 -05:00
56eb43c784 Fix Display for Discord linked items for mobile users. 2016-08-27 14:35:07 -05:00
2c5b2ac15a ->All loot bugs and drop rates have been completely corrected (including
item sets without breaks remaining/enchantments) and now rely on a
proper weighting system to hand out drops. As a reminder, the base
chance for a special item roll to occur is 10%. (And this is affected by
Looting, Luck buffs, Party member buffs, etc)
->Loot from Zombie Leaders are a lot better now.
->Added more safe checks to make sure drops were dropping in the world
by the game.
->Block and Dodge Chance is now hard capped at 95%. Only the Ranger
Close Mode "Perfect Dodge" will allow you to dodge 100% of the time.
->Fixed a bug where no damage ticks were not being reset for applying
Death Mark on monsters.
->Fixed a bug with resetting no damage ticks not properly working.
->Death Mark behavior has been modified. Targets killed when ignited
with Death Mark resets the cooldown on Death Mark, allowing you to cast
it again in 1 second. Targets not killed by Death Mark only consumes
half the stacks now.
->Death Mark tooltip has been updated.
->Fixed a bug with Death Loot that prevented items from being respawned
on very rare occasions. Extensive logging is now done during death
sessions to ensure we have physical proof of respawning.
->Fixed a bug with hardened bows not breaking.
->Chainmail armor now has damage reduction equivalent to Leather armor
instead of none at all.
->Added getPlayerMode() to API.
2016-08-27 14:33:41 -05:00
9271f57c6f Updated API. 2016-08-27 03:48:05 -05:00
5a44321ca9 Add Dawntracker to list of normal mode set possibilities. 2016-08-25 22:21:47 -05:00
b3b525e25a Include Upgrade Shard Tier in Upgrade Shard name. 2016-08-25 22:18:07 -05:00
7e0c996d26 Added Crit effect back in. 2016-08-25 22:15:22 -05:00
682dc91f66 Updated version. 2016-08-25 22:13:10 -05:00
4dedb85de7 Item Sets now dropped based on the mode you are in. 2016-08-25 22:12:15 -05:00
032b72113f Fixed a problem with certain types of damage not working. 2016-08-25 18:44:34 -05:00
6be1190751 Remove could not get proper tier of item spam messages. (They weren't
actually errors anyways)
2016-08-25 06:15:47 -05:00
47f774be4b Fix NPE 2016-08-25 06:05:20 -05:00
66cddc98a8 Elite Zombies break blocks if trapped. 2016-08-25 05:55:30 -05:00
4df89c8cdb ->Damage armor on regular damage events. 2016-08-24 21:56:31 -05:00
36b3f7bbbf ->Added generateSetPiece() and SetItemSet() to API to generate a very
specific piece for an item set.
->Fixed bugged Monster shields.
2016-08-24 21:34:30 -05:00
6c16d1c816 Falling damage is now affected by Feather Falling properly. 2016-08-23 21:03:33 -05:00
dab6ca8a5f Made Ranger pieces update to the proper color again. 2016-08-23 20:46:55 -05:00
3a93081315 Modifications. Fixes to Creeper damage formula. 2016-08-23 20:02:22 -05:00
39ab8994b1 Item Shards fixed. 2016-08-23 19:04:21 -05:00
3da2ca9dfb Updated Upgrade Shard code 2016-08-23 18:14:43 -05:00
0c149c9b4a Fixed Hunger message, plus potential glow bug fix. 2016-08-23 05:55:17 -05:00
767c633093 Fixed explosions one-shotting people. 2016-08-23 00:34:19 -05:00
f60ca84d7f Fix Explosion Damage code. 2016-08-23 00:21:11 -05:00
698da2eb25 ->Fixed explosion damage to not scale infinitely bsaed on distance.
->Fixed explosion damage calculation.
->Modified Elite Zombie targeting algorithm to follow proper detection
rules like regular monsters.
->Fixed a bug that never moved an Elite Zombie's spawn when spawn
camping occurred.
->Fixed players from getting kicked from the server on death.
->Tipper Arrows properly display their custom effects when linked now.
->All custom items that used Luck of the Sea just for glowing purposes
now hide the enchantment.
->Enchantments on vials properly display now.
->Added CustomPotion class to handle random generation of vials.
->Added setItemTier(),isUpgradeShard(),getUpgradeShardTier(), and
setUpgradeShardTier() to API.
2016-08-22 22:20:18 -05:00
645c34a330 SetTarget? 2016-08-21 23:34:58 -05:00
0864e7f5d4 Durability fix. 2016-08-21 22:59:07 -05:00
b2ccbacebd Fixed Item Cubes not saving their size. This should fix old item cubes
when navigating through Item Cube histories.
2016-08-21 21:55:48 -05:00
aefb3fedca Add CalculateDamage() to API. 2016-08-21 17:07:39 -05:00
ec10a46889 Remove debug messages. 2016-08-21 15:45:29 -05:00