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8e3ba7554a
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Mouse camera controls, hide cursor.
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2021-11-09 17:50:49 +09:00 |
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8997902c7c
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Gravity added. Camera offset and height set.
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2021-11-09 17:27:04 +09:00 |
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5912e0e07e
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Normalize diagonal movement. Implement movement speed and friction.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-09 07:14:31 +00:00 |
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8e79afdf99
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Strafe controls to replace turn controls. Ignore Y axis when not in flying mode.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-09 06:17:35 +00:00 |
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6f48971a74
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Prevent camera from going through blocks.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-09 05:13:49 +00:00 |
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b0f0961260
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Randomly face randomly generated objects for testing purposes.
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2021-11-08 18:13:52 +09:00 |
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cf808fd849
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Removed the extra min required.
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2021-11-08 18:10:43 +09:00 |
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27fd83af6d
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Fix a rounding error to remove gridlines that appear around blocks.
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2021-11-08 18:10:05 +09:00 |
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90d55de494
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Top and bottom edges now rotate accordingly.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-08 07:21:26 +00:00 |
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80873eec27
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Change the front facing direction of a block programmatically.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-08 06:12:29 +00:00 |
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8d152ff06a
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Implement intersection function of line segments.
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2021-11-08 05:55:20 +09:00 |
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a1147ce151
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Detect face direction of clicked edge.
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2021-11-08 03:14:53 +09:00 |
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e5e42d4f88
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Handle clicking through transparent blocks.
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2021-11-08 02:45:16 +09:00 |
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91d94cc249
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Block removal implemented.
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2021-11-08 02:26:56 +09:00 |
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4d3d72eba2
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Translucency implementation.
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2021-11-08 02:04:53 +09:00 |
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5d6c8de3b5
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Transparent texture rendering handling.
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2021-11-07 23:43:26 +09:00 |
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057ef44afb
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Threading.
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2021-11-07 09:47:03 +09:00 |
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78ffa0d78d
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Block buildling and some camera clipping fixes.
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2021-11-07 06:14:21 +09:00 |
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234520ced4
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Improvements to rendering speeds.
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2021-11-07 05:43:24 +09:00 |
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8e0af6413e
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Profiler togling.
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2021-11-07 01:09:55 +09:00 |
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87c2c555b8
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Per-side texturing and textures loaded in.
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2021-11-06 08:48:20 +09:00 |
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6c0b5ccd32
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Add block type definitions for texture types.
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2021-11-06 08:00:51 +09:00 |
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c8a62a8e83
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Setup Texture Types.
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2021-11-06 06:49:18 +09:00 |
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1865a973e7
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Block click detection.
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2021-11-05 22:57:01 +09:00 |
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a99f5a81e3
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Optimized texture pixel getting.
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2021-11-05 22:30:00 +09:00 |
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16e2b942bb
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Make sure untextured surfaces still read properly.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-04 13:35:30 +00:00 |
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fb007ad472
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Do not render faces that are on the "insides" of a structure.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-04 11:50:53 +00:00 |
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c39412e144
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Many blocks.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 20:40:32 +00:00 |
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7aaa75d5a5
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Experimentation with distance-based camera lighting.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 20:24:00 +00:00 |
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1ce63d60a2
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Include a depth buffer.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 15:15:02 +00:00 |
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562ae07307
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Use model loading code.
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2021-11-03 14:32:29 +00:00 |
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0192ab1ebe
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Textured cube with model loading.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 14:31:48 +00:00 |
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aade867128
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Texture lighting / color configuration.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 13:54:04 +00:00 |
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482d512433
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Fixed Texture coordinates to account for perspective.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 12:41:54 +00:00 |
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9ea6587bdf
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Initial texture mapping implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 11:12:04 +00:00 |
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f70e1a4dbe
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Starting of texture mapping to 3D coords
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2021-11-03 17:11:30 +09:00 |
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edbd25ff2a
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Remove missing triangles bug from screen edge clipping.
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2021-11-03 09:36:45 +09:00 |
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9e6537c8b2
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Edge screen clipping.
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2021-11-03 09:26:32 +09:00 |
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c016c613aa
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Fix missing rendered face with plane clipping.
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2021-11-03 08:53:32 +09:00 |
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2e86db49f2
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Pass by value instead of pass by reference for arrays right now....bugs out.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 20:43:12 +00:00 |
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129d0e71b1
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Fixing display bugs.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 19:42:30 +00:00 |
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344e91502d
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Fixed triangle rasterizing sorting algorithm.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 17:10:14 +00:00 |
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7b0467cc5d
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Refactor and create helper utility functions.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 16:36:10 +00:00 |
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dfe6210836
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Include a sample teapot.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 15:51:06 +00:00 |
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9601cb9133
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Remove all references to external dependencies.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 15:50:28 +00:00 |
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8f7d77dfa8
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OBJ File reader implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 15:34:20 +00:00 |
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baec7c6f38
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rasterizer hack.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 15:05:25 +00:00 |
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cd6dd3217a
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Render simple shading via normals and provide a wireframe mode if necessary.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 14:43:10 +00:00 |
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a4e7731412
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Draw a cube with culling.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 13:33:53 +00:00 |
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9e324be3e2
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Draw a rotating 3D cube.
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2021-11-02 09:41:33 +09:00 |
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