Setup Texture Types.

origin
Joshua Sigona 3 years ago
parent 1865a973e7
commit c8a62a8e83
  1. BIN
      grass.jpg
  2. 40
      src/sig/BlockType.java
  3. 270
      src/sig/TextureType.java
  4. BIN
      textures.png

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package sig;
public class BlockType {
public static final int TOP = 0;
public static final int BOTTOM = 1;
public static final int FRONT = 2;
public static final int RIGHT = 3;
public static final int LEFT = 4;
public static final int BACK = 5;
TextureType sides[] = new TextureType[6];
/*
0 TOP
1 BOTTOM
2 FRONT
3 RIGHT
4 LEFT
5 BACK
*/
BlockType(TextureType allSides) {
for (int i=0;i<6;i++) {
sides[i]=allSides;
}
}
BlockType(TextureType top,TextureType bottom,TextureType side) {
sides[TOP]=top;
sides[BOTTOM]=bottom;
sides[FRONT]=sides[RIGHT]=sides[LEFT]=sides[BACK]=side;
}
BlockType(TextureType top,TextureType bottom,TextureType front,TextureType back,TextureType side) {
sides[TOP]=top;
sides[BOTTOM]=bottom;
sides[FRONT]=front;
sides[BACK]=back;
sides[RIGHT]=sides[LEFT]=side;
}
}

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package sig;
public enum TextureType {
GRASS_TOP(0,0),
STONE(1,0),
DIRT(2,0),
GRASS2(3,0),
PLANK(4,0),
SLAB(5,0),
SLAB_TOP(6,0),
BRICK(7,0),
TNT(8,0),
TNT_TOP(9,0),
TNT_BOT(10,0),
WEB(11,0),
FLOWER_RED(12,0),
FLOWER_YELLOW(13,0),
SOLID_WATER(14,0),
SAPLING(15,0),
COBBLESTONE(0,1),
BEDROCK(1,1),
SAND(2,1),
GRAVEL(3,1),
LOG(4,1),
LOG_TOP(5,1),
IRON_BLOCK(6,1),
GOLD_BLOCK(7,1),
DIAMOND_BLOCK(8,1),
EMERALD_BLOCK(9,1),
MUSHROOM_RED(12,1),
MUSHROOM_BROWN(13,1),
SAPLING2(14,1),
GOLD_ORE(0, 2),
IRON_ORE(1, 2),
COAL_ORE(2, 2),
BOOKSHELF(3, 2),
MOSSY_COBBLESTONE(4, 2),
OBSIDIAN(5, 2),
GRASS_SIDE_TOP(6, 2),
FIELD_GRASS(7, 2),
GRASS(8, 2),
LIGHT_BLOCK(9, 2),
//(10,2),
CRAFTING_TABLE_TOP(11,2),
FURNACE_FRONT(12,2),
FURNACE_BACK(13,2),
DISPENSER_FRONT(14,2),
//(15,2),
SPONGE(0, 3),
GLASS(1, 3),
DIAMOND_ORE(2, 3),
REDSTONE_ORE(3, 3),
LEAVES(4, 3),
JUNGLE_LEAVES(5, 3),
STONE_BRICK(6, 3),
FIELD_DEAD_GRASS(7, 3),
FIELD_GRASS2(8, 3),
//(9, 3),
//(10,3),
CRAFTING_TABLE(11,3),
CRAFTING_TABLE_FRONT(12,3),
FURNACE_FRONT_COOKING(13,3),
FURNACE(14,3),
SAPLING3(15,3),
WOOL(0, 4),
CAGE(1, 4),
SNOW(2, 4),
ICE(3, 4),
SNOW_DIRT(4, 4),
CACTUS_TOP(5, 4),
CACTUS(6, 4),
CACTUS_INSIDE_TOP(7, 4),
CLAY(8, 4),
SUGARCANE(9, 4),
JUKEBOX(10,4),
JUKEBOX_TOP(11,4),
LILYPAD(12,4),
PODZOL(13,4),
PODZOL_TOP(14,4),
SAPLING4(15,4),
TORCH(0, 5),
DOOR(1, 5,1,2),
IRON_DOOR(2, 5,1,2),
LADDER(3, 5),
TRAPDOOR(4, 5),
IRON_BARS(5, 5),
WET_SOIL(6, 5),
DRY_SOIL(7, 5),
WHEAT_0(8, 5),
WHEAT_1(9, 5),
WHEAT_2(10,5),
WHEAT_3(11,5),
WHEAT_4(12,5),
WHEAT_5(13,5),
WHEAT_6(14,5),
WHEAT(15,5),
LEVER(0, 6),
//(1, 6),
//(2, 6),
REDSTONE_TORCH(3, 6),
MOSSY_STONE_BRICK(4, 6),
CRACKED_STONE_BRICK(5, 6),
PUMPKIN_TOP(6, 6),
NETHERRACK(7, 6),
SOUL_SAND(8, 6),
GLOWSTONE(9, 6),
STICKY_PISTON_HEAD(10,6),
PISTON_HEAD(11,6),
PISTON(12,6),
DROPPER_SIDE(13,6),
DROPPER_FRONT(14,6),
MELON_STEM(15,6),
TRACK_TURN(0, 7),
BLACK_WOOL(1, 7),
GRAY_WOOL(2, 7),
REDSTONE_TORCH_OFF(3, 7),
SPRUCE_LOG(4, 7),
BIRCH_LOG(5, 7),
PUMPKIN(6, 7),
PUMPKIN_FRONT(7, 7),
JACKOLANTERN(8, 7),
CAKE_TOP(9, 7),
CAKE(10,7),
FRUITCAKE(11,7),
ORANGE_MUSHROOM(12,7),
RED_MUSHROOM(13,7),
BROWN_MUSHROOM(14,7),
MELON_STEM_CONNECTED(15,7),
TRACK(0, 8),
RED_WOOL(1, 8),
PINK_WOOL(2, 8),
REDSTONE_REPEATER_OFF(3, 8),
LEAVES2(4, 8),
LEAVES3(5, 8),
BED_TOP(6, 8,2,1),
//(7, 8),
MELON(8, 8),
MELON_TOP(9, 8),
CAULDRON_TOP(10,8),
CAULDRON_INSIDE(11,8),
CAKE_ICON(12,8),
RED_MUSHROOM_BLOCK(13,8),
BROWN_MUSHROOM_BLOCK(14,8),
LEAVES4(15,8),
LAPIS_LAZULI_BLOCK(0, 9),
GREEN_WOOL(1, 9),
LIME_WOOL(2, 9),
REDSTONE_REPEATER_ON(3, 9),
GLASS_PANE_SIDE(4, 9),
BED_FRONT(5, 9),
BED_SIDE(6, 9,2,1),
//(7, 9),
BED_BACK(8, 9),
JUNGLE_LOG(9, 9),
CAULDRON(10,9),
CAULDRON_BOTTOM(11,9),
BREWING_STAND_BASE(12,9),
BREWING_STAND(13,9),
END_EYE_PORTAL(14,9),
END_EYE_PORTAL_SIDE(15,9),
LAPIS_LAZULI_ORE(0, 10),
BROWN_WOOL(1, 10),
YELLOW_WOOL(2, 10),
POWERED_RAIL_OFF(3, 10),
REDSTONE_4(4, 10),
REDSTONE_2(5, 10),
ENCHANTMENT_TABLE_TOP(6, 10),
DARK_PURPLE_BLOCK(7, 10),
COCOA_BEAN(8, 10),
COCOA_BEAN_1(9, 10),
COCOA_BEAN_0(10,10),
EMERALD_ORE(11,10),
TRIPWIRE_HOOK(12,10),
TRIPWIRE(13,10),
EYE_OF_ENDER(14,10),
END_STONE(15,10),
SANDSTONE_TOP(0, 11),
BLUE_WOOL(1, 11),
LIGHT_BLUE_WOOL(2, 11),
POWERED_RAIL(3, 11),
//(4, 11),
//(5, 11),
ENCHANTMENT_TABLE(6, 11),
ENCHANTMENT_TABLE_BOTTOM(7, 11),
COMMAND_BLOCK(8, 11),
COMMAND_BLOCK_TOP(9, 11),
MINI_DOOR(10,11),
/*(11,11),
(12,11),
(13,11),
(14,11),
(15,11),*/
SANDSTONE(0, 12),
PURPLE_WOOL(1, 12),
MAGENTA_WOOL(2, 12),
DETECTOR_RAIL(3, 12),
JUNGLE_LEAVES2(4, 12),
JUNGLE_LEAVES3(5, 12),
SPRUCE_PLANK(6, 12),
JUNGLE_PLANK(7, 12),
CARROT_0(8, 12),
CARROT_1(9, 12),
CARROT_2(10,12),
CARROT(11,12),
POTATO(12,12),
WATER(13,12),
/*(14,12),
(15,12),*/
SANDSTONE_BOTTOM(0, 13),
CYAN_WOOL(1, 13),
ORANGE_WOOL(2, 13),
REDSTONE_LAMP_OFF(3, 13),
REDSTONE_LAMP(4, 13),
CHISELED_STONE(5, 13),
BIRCH_PLANK(6, 13),
DARK_STONE(7, 13),
CRACKED_PARTIAL_STONE(8, 13),
/*(9, 13),
(10,13),
(11,13),
(12,13),
(13,13),
(14,13),
(15,13),*/
NETHER_BRICK(0, 14),
LIGHT_GRAY_WOOL(1, 14),
NETHER_WART0(2, 14),
NETHER_WART1(3, 14),
NETHER_WART(4, 14),
CHISELED_SANDSTONE_DECORATED(5, 14),
CHISELED_SANDSTONE(6, 14),
DARK_PARTIALSTONE(7, 14),
CRAKED_PARTIAL_STONE2(8, 14),
/*(9, 14),
(10,14),
(11,14),
(12,14),
(13,14),
(14,14),
(15,14),*/
BREAK_0(0, 15),
BREAK_1(1, 15),
BREAK_2(2, 15),
BREAK_3(3, 15),
BREAK_4(4, 15),
BREAK_5(5, 15),
BREAK_6(6, 15),
BREAK_7(7, 15),
BREAK_8(8, 15),
BREAK_9(9, 15),
/*(10,15),
(11,15),
(12,15),
(13,15),
(14,15),
(15,15),*/
;
int texX,texY,texWidth,texHeight;
TextureType(int texX,int texY) {
this(texX,texY,1,1);
}
TextureType(int texX,int texY,int texWidth,int texHeight) {
this.texX=texX;
this.texY=texY;
this.texWidth=texWidth;
this.texHeight=texHeight;
}
}

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