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@ -109,124 +109,33 @@ public class Panel extends JPanel implements Runnable { |
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Matrix matCamera = Matrix.PointAt(SigRenderer.vCamera, vTarget, vUp); |
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Matrix matView = Matrix.QuickInverse(matCamera); |
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for (Triangle t : SigRenderer.triRender) { |
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if (t.nextRenderTime<=System.currentTimeMillis()) { |
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Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle(); |
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if (t.b!=null) { |
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matWorld = Matrix.MakeTranslation(t.b.pos.x,t.b.pos.y,t.b.pos.z); |
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} |
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triTransformed.A = Matrix.MultiplyVector(matWorld,t.A); |
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triTransformed.B = Matrix.MultiplyVector(matWorld,t.B); |
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triTransformed.C = Matrix.MultiplyVector(matWorld,t.C); |
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triTransformed.T = t.T; |
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triTransformed.U = t.U; |
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triTransformed.V = t.V; |
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triTransformed.tex = t.tex; |
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triTransformed.b=t.b; |
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triTransformed.unmodifiedTri=t; |
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Vector normal=new Vector(),line1=new Vector(),line2=new Vector(); |
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line1 = Vector.subtract(triTransformed.B,triTransformed.A); |
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line2 = Vector.subtract(triTransformed.C,triTransformed.A); |
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normal = Vector.crossProduct(line1,line2); |
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normal = Vector.normalize(normal); |
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Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera); |
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float distSquared = ((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z)); |
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if (Vector.dotProduct(normal,cameraRay)<0&&Vector.dotProduct(cameraRay,SigRenderer.vLookDir)>0.1f&&distSquared<4096) { |
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Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1); |
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lightDir = Vector.normalize(lightDir); |
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//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
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float dp = 0.1f; |
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if (t.b!=null) { |
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dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*64)))*0.5f+Math.max(0.1f,Math.min(1,1-Vector.dotProduct(normal,SigRenderer.vLookDir)))*0.5f; |
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} else { |
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dp = Math.max(0.1f,Vector.dotProduct(lightDir,normal)); |
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} |
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/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
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Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera); |
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float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+ |
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(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+ |
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(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/ |
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/*float dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*4)));*/ |
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triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A); |
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triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B); |
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triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C); |
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triTransformed.copyExtraDataTo(triViewed); |
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triViewed.setColor((0)+(0<<8)+((int)(dp*255)<<16)); |
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int clippedTriangles = 0; |
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()}; |
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clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped); |
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for (int i=0;i<clippedTriangles;i++) { |
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if (i>0) { |
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triProjected = new Triangle(); |
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} |
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triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A); |
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triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B); |
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triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C); |
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triProjected.col = clipped[i].col; |
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triProjected.tex = clipped[i].tex; |
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triProjected.T = (Vector2)clipped[i].T.clone(); |
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triProjected.U = (Vector2)clipped[i].U.clone(); |
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triProjected.V = (Vector2)clipped[i].V.clone(); |
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triProjected.b=clipped[i].b; |
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triProjected.unmodifiedTri=clipped[i].unmodifiedTri; |
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triProjected.T.u = triProjected.T.u/triProjected.A.w; |
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triProjected.U.u = triProjected.U.u/triProjected.B.w; |
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triProjected.V.u = triProjected.V.u/triProjected.C.w; |
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triProjected.T.v = triProjected.T.v/triProjected.A.w; |
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triProjected.U.v = triProjected.U.v/triProjected.B.w; |
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triProjected.V.v = triProjected.V.v/triProjected.C.w; |
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triProjected.T.w = 1.0f/triProjected.A.w; |
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triProjected.U.w = 1.0f/triProjected.B.w; |
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triProjected.V.w = 1.0f/triProjected.C.w; |
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triProjected.A = Vector.divide(triProjected.A, triProjected.A.w); |
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triProjected.B = Vector.divide(triProjected.B, triProjected.B.w); |
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triProjected.C = Vector.divide(triProjected.C, triProjected.C.w); |
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triProjected.A.x*=-1f; |
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triProjected.A.y*=-1f; |
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triProjected.B.x*=-1f; |
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triProjected.B.y*=-1f; |
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triProjected.C.x*=-1f; |
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triProjected.C.y*=-1f; |
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Vector viewOffset = new Vector(1,1,0); |
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triProjected.A = Vector.add(triProjected.A,viewOffset); |
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triProjected.B = Vector.add(triProjected.B,viewOffset); |
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triProjected.C = Vector.add(triProjected.C,viewOffset); |
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triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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accumulatedTris.add(triProjected); |
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} |
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} else { |
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t.nextRenderTime=System.currentTimeMillis()+200; |
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} |
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for (String key : SigRenderer.blockGrid.keySet()) { |
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Block b = SigRenderer.blockGrid.get(key); |
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if (!b.neighbors.UP) { |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(8), accumulatedTris); |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(9), accumulatedTris); |
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} |
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if (!b.neighbors.DOWN) { |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(10), accumulatedTris); |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(11), accumulatedTris); |
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} |
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if (!b.neighbors.LEFT) { |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(6), accumulatedTris); |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(7), accumulatedTris); |
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} |
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} |
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if (!b.neighbors.RIGHT) { |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(2), accumulatedTris); |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(3), accumulatedTris); |
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} |
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if (!b.neighbors.FORWARD) { |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(4), accumulatedTris); |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(5), accumulatedTris); |
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} |
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if (!b.neighbors.BACKWARD) { |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(0), accumulatedTris); |
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prepareTriForRender(matWorld, matView, b.block.triangles.get(1), accumulatedTris); |
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} |
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} |
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if (SigRenderer.PROFILING) { |
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System.out.println((System.currentTimeMillis()-profileStartTime)+"ms");profileStartTime=System.currentTimeMillis(); |
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} |
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@ -301,6 +210,127 @@ public class Panel extends JPanel implements Runnable { |
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if (SigRenderer.PROFILING) { |
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System.out.println((totalTime/1000000f)+"ms/"+(System.currentTimeMillis()-profileStartTime)+"ms"); |
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} |
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} |
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private void prepareTriForRender(Matrix matWorld, Matrix matView, Triangle t, List<Triangle> accumulatedTris) { |
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if (t.nextRenderTime<=System.currentTimeMillis()) { |
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Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle(); |
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if (t.b!=null) { |
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matWorld = Matrix.MakeTranslation(t.b.pos.x,t.b.pos.y,t.b.pos.z); |
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} |
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triTransformed.A = Matrix.MultiplyVector(matWorld,t.A); |
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triTransformed.B = Matrix.MultiplyVector(matWorld,t.B); |
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triTransformed.C = Matrix.MultiplyVector(matWorld,t.C); |
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triTransformed.T = t.T; |
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triTransformed.U = t.U; |
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triTransformed.V = t.V; |
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triTransformed.tex = t.tex; |
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triTransformed.b=t.b; |
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triTransformed.unmodifiedTri=t; |
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Vector normal=new Vector(),line1=new Vector(),line2=new Vector(); |
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line1 = Vector.subtract(triTransformed.B,triTransformed.A); |
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line2 = Vector.subtract(triTransformed.C,triTransformed.A); |
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normal = Vector.crossProduct(line1,line2); |
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normal = Vector.normalize(normal); |
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Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
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Vector cameraRay = Vector.subtract(center,SigRenderer.vCamera); |
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float distSquared = ((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z)); |
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if (Vector.dotProduct(normal,cameraRay)<0&&Vector.dotProduct(cameraRay,SigRenderer.vLookDir)>-0.2f&&distSquared<4096) { |
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Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1); |
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lightDir = Vector.normalize(lightDir); |
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//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
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float dp = 0.1f; |
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if (t.b!=null) { |
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dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*64)))*0.5f+Math.max(0.1f,Math.min(1,1-Vector.dotProduct(normal,SigRenderer.vLookDir)))*0.5f; |
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} else { |
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dp = Math.max(0.1f,Vector.dotProduct(lightDir,normal)); |
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} |
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/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
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Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera); |
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float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+ |
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(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+ |
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(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/ |
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/*float dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*4)));*/ |
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triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A); |
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triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B); |
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triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C); |
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triTransformed.copyExtraDataTo(triViewed); |
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triViewed.setColor((0)+(0<<8)+((int)(dp*255)<<16)); |
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int clippedTriangles = 0; |
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()}; |
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clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped); |
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for (int i=0;i<clippedTriangles;i++) { |
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if (i>0) { |
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triProjected = new Triangle(); |
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} |
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triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A); |
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triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B); |
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triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C); |
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triProjected.col = clipped[i].col; |
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triProjected.tex = clipped[i].tex; |
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triProjected.T = (Vector2)clipped[i].T.clone(); |
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triProjected.U = (Vector2)clipped[i].U.clone(); |
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triProjected.V = (Vector2)clipped[i].V.clone(); |
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triProjected.b=clipped[i].b; |
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triProjected.unmodifiedTri=clipped[i].unmodifiedTri; |
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triProjected.T.u = triProjected.T.u/triProjected.A.w; |
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triProjected.U.u = triProjected.U.u/triProjected.B.w; |
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triProjected.V.u = triProjected.V.u/triProjected.C.w; |
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triProjected.T.v = triProjected.T.v/triProjected.A.w; |
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triProjected.U.v = triProjected.U.v/triProjected.B.w; |
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triProjected.V.v = triProjected.V.v/triProjected.C.w; |
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triProjected.T.w = 1.0f/triProjected.A.w; |
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triProjected.U.w = 1.0f/triProjected.B.w; |
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triProjected.V.w = 1.0f/triProjected.C.w; |
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triProjected.A = Vector.divide(triProjected.A, triProjected.A.w); |
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triProjected.B = Vector.divide(triProjected.B, triProjected.B.w); |
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triProjected.C = Vector.divide(triProjected.C, triProjected.C.w); |
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triProjected.A.x*=-1f; |
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triProjected.A.y*=-1f; |
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triProjected.B.x*=-1f; |
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triProjected.B.y*=-1f; |
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triProjected.C.x*=-1f; |
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triProjected.C.y*=-1f; |
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Vector viewOffset = new Vector(1,1,0); |
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triProjected.A = Vector.add(triProjected.A,viewOffset); |
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triProjected.B = Vector.add(triProjected.B,viewOffset); |
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triProjected.C = Vector.add(triProjected.C,viewOffset); |
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triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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accumulatedTris.add(triProjected); |
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} |
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} else { |
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t.nextRenderTime=System.currentTimeMillis()+200; |
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} |
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} |
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} |
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public void repaint() { |
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