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@ -44,6 +44,8 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene |
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{0,0,(-fFar*fNear)/(fFar-fNear),0f}, |
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}); |
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public static Vector3f vCamera = new Vector3f(); |
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public void runGameLoop() { |
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rot+=Math.PI/480d; |
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} |
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@ -55,14 +57,14 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene |
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new Triangle(new Vector3f(),new Vector3f(1,1,0),new Vector3f(1,0,0)), |
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new Triangle(new Vector3f(1,0,0),new Vector3f(1,1,0),new Vector3f(1,1,1)), |
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new Triangle(new Vector3f(1,0,0),new Vector3f(1,1,1),new Vector3f(1,0,1)), |
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new Triangle(new Vector3f(0,1,0),new Vector3f(0,1,1),new Vector3f(1,1,0)), |
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new Triangle(new Vector3f(0,1,1),new Vector3f(1,1,1),new Vector3f(1,1,0)), |
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new Triangle(new Vector3f(),new Vector3f(0,0,1),new Vector3f(1,0,0)), |
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new Triangle(new Vector3f(0,0,1),new Vector3f(1,0,1),new Vector3f(1,0,0)), |
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new Triangle(new Vector3f(0,0,1),new Vector3f(0,1,1),new Vector3f(1,0,1)), |
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new Triangle(new Vector3f(0,1,1),new Vector3f(1,1,1),new Vector3f(1,0,1)), |
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new Triangle(new Vector3f(),new Vector3f(0,1,0),new Vector3f(0,0,1)), |
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new Triangle(new Vector3f(0,1,0),new Vector3f(0,1,1),new Vector3f(0,0,1)), |
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new Triangle(new Vector3f(1,0,1),new Vector3f(1,1,1),new Vector3f(0,1,1)), |
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new Triangle(new Vector3f(1,0,1),new Vector3f(0,1,1),new Vector3f(0,0,1)), |
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new Triangle(new Vector3f(0,0,1),new Vector3f(0,1,1),new Vector3f(0,1,0)), |
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new Triangle(new Vector3f(0,0,1),new Vector3f(0,1,0),new Vector3f(0,0,0)), |
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new Triangle(new Vector3f(0,1,0),new Vector3f(0,1,1),new Vector3f(1,1,1)), |
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new Triangle(new Vector3f(0,1,0),new Vector3f(1,1,1),new Vector3f(1,1,0)), |
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new Triangle(new Vector3f(1,0,1),new Vector3f(0,0,1),new Vector3f(0,0,0)), |
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new Triangle(new Vector3f(1,0,1),new Vector3f(0,0,0),new Vector3f(1,0,0)), |
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})); |
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Panel p = new Panel(); |
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