Joshua Sigona
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5d6c8de3b5
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Transparent texture rendering handling.
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3 years ago |
Joshua Sigona
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057ef44afb
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Threading.
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3 years ago |
Joshua Sigona
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78ffa0d78d
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Block buildling and some camera clipping fixes.
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3 years ago |
Joshua Sigona
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234520ced4
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Improvements to rendering speeds.
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3 years ago |
Joshua Sigona
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8e0af6413e
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Profiler togling.
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3 years ago |
Joshua Sigona
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87c2c555b8
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Per-side texturing and textures loaded in.
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3 years ago |
Joshua Sigona
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6c0b5ccd32
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Add block type definitions for texture types.
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3 years ago |
Joshua Sigona
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c8a62a8e83
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Setup Texture Types.
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3 years ago |
Joshua Sigona
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1865a973e7
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Block click detection.
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3 years ago |
Joshua Sigona
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a99f5a81e3
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Optimized texture pixel getting.
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3 years ago |
sigonasr2, Sig, Sigo
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16e2b942bb
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Make sure untextured surfaces still read properly.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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fb007ad472
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Do not render faces that are on the "insides" of a structure.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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c39412e144
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Many blocks.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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7aaa75d5a5
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Experimentation with distance-based camera lighting.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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1ce63d60a2
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Include a depth buffer.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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562ae07307
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Use model loading code.
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3 years ago |
sigonasr2, Sig, Sigo
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0192ab1ebe
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Textured cube with model loading.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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aade867128
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Texture lighting / color configuration.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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482d512433
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Fixed Texture coordinates to account for perspective.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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9ea6587bdf
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Initial texture mapping implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Joshua Sigona
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f70e1a4dbe
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Starting of texture mapping to 3D coords
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3 years ago |
Joshua Sigona
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edbd25ff2a
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Remove missing triangles bug from screen edge clipping.
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3 years ago |
Joshua Sigona
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9e6537c8b2
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Edge screen clipping.
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3 years ago |
Joshua Sigona
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c016c613aa
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Fix missing rendered face with plane clipping.
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3 years ago |
sigonasr2, Sig, Sigo
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2e86db49f2
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Pass by value instead of pass by reference for arrays right now....bugs out.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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129d0e71b1
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Fixing display bugs.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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344e91502d
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Fixed triangle rasterizing sorting algorithm.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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7b0467cc5d
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Refactor and create helper utility functions.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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dfe6210836
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Include a sample teapot.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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9601cb9133
|
Remove all references to external dependencies.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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8f7d77dfa8
|
OBJ File reader implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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baec7c6f38
|
rasterizer hack.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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cd6dd3217a
|
Render simple shading via normals and provide a wireframe mode if necessary.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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a4e7731412
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Draw a cube with culling.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Joshua Sigona
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9e324be3e2
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Draw a rotating 3D cube.
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3 years ago |
Joshua Sigona
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0bb1e490c3
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Start from scratch.
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3 years ago |
sigonasr2, Sig, Sigo
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b7e570dd5f
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Move 3D raytracing engine to new project.
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3 years ago |