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sigonasr2 28b9726178 Cohesion turns into normal mode if the window becomes too small 2 years ago
C++/scripts Update sigscript 2 years ago
assets Design beginning areas of Eagleland 2 years ago
test Intro cutscene 2 years ago
utils Initial commit 2 years ago
C++ProjectTemplate Cohesion turns into normal mode if the window becomes too small 2 years ago
C++ProjectTemplate.data Cohesion turns into normal mode if the window becomes too small 2 years ago
C++ProjectTemplate.html Web build is caught up 2 years ago
C++ProjectTemplate.js Cohesion turns into normal mode if the window becomes too small 2 years ago
C++ProjectTemplate.wasm Cohesion turns into normal mode if the window becomes too small 2 years ago
README.md Initial commit 2 years ago
SeasonI.code-workspace Setup rolling counter stuff 2 years ago
SeasonI.h Copy over entire map functions 2 years ago
animation.h Setup subanimation system 2 years ago
battle.h Saving of game data prototype 2 years ago
battleproperty.h More tests added 2 years ago
buildtemplate.html Initial commit 2 years ago
cutscene.h All keys tested 2 years ago
defines.h Refactor and fix tests 2 years ago
effect.h Enemy spoils drop 2 years ago
encounters.h Fixed a segfault with the ally selection system. Implemented battle properties into battle turns 2 years ago
entity.cpp Saving of game data prototype 2 years ago
entity.h Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot 2 years ago
flags.h Intro cutscene layout flags 2 years ago
ideas An item that is selected for equipping during battle gets equipped and used 2 years ago
item.h Saving of game data prototype 2 years ago
layers.h Add new map layer for supporting ground tiles 2 years ago
main.cpp Modified cohesion feature in PGE header 2 years ago
map.h Keyboard movement checks, started on collision test checking 2 years ago
object.cpp Saving/loading files works fine and handling objects 2 years ago
object.h Change to new camera updating system so that collisions are now aligned with the camera's position when necessary 2 years ago
particle.h Enemy spoils drop 2 years ago
pixelGameEngine.h Cohesion turns into normal mode if the window becomes too small 2 years ago
references.h Syntax for dialog options in message boxes 2 years ago
save0 Tilemap editor scrolling implemented 2 years ago
sig Implement status menu display 2 years ago
soundwaveEngine.h Include basic terrain map to start off. 2 years ago
splash.h Include basic terrain map to start off. 2 years ago
states.h Pixel cohesion! But only for squares 2 years ago
tiles.h Copy over entire map functions 2 years ago
trigger.cpp Implement map teleport triggers on map 2 years ago
trigger.h Dynamic Map transitions now completed 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh