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SeasonI/animation.h

18 lines
309 B

#ifndef ANIMATION_H
#define ANIMATION_H
#include "pixelGameEngine.h"
using namespace olc;
class Animation{
public:
Decal*spr;
int frames=1;
vi2d sprSize={0,0};
Animation(Decal*spr,vi2d sprSize){
this->frames=spr->sprite->width/sprSize.x;
this->sprSize=sprSize;
this->spr=spr;
}
};
#endif